Does anyone know whether the Mac port to the new version will come out at the same time as the Windows version?
We have every indication that the 40d# merge will happen, so yes, probably.
All races had a nice MOD soundtrack (even on PC internal speakers!) in this game and the Traddash had one of the nicest.
Yeah, their theme music fits them just right.
Though that alone doesn't mean much... But it for example describes this as: "Chinese food", "French Food", and other countries despite the fact that the game does not take place on earth. It would be like having a style of food called "Ardania Style" in real life.
There are actually two problems related to this. The first is animals named for places, e.g. "Nile crocodile." We've talked about that problem a lot in the Ark thread -- it's a hassle but generally not insurmountable.
The second problem is that the Ark Project will result in slightly disturbing biome populations, like kangaroos and cheetahs inhabiting the same savanna. DF has no real mechanism for controlling this, but I've been thinking about suggesting one. It should be fairly straightforward -- each creature def specifies a "continent ID" or list of them (or a token like ANY_CONTINENT) and worldgen assigns one of those "continent IDs" to each landmass, which constrains what creatures can show up there. So if you had a world full of islands, some of the islands would have North American fauna, others Australian, and so on. This might be a little clumsy for some situations, I haven't really thought it through yet.