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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3632139 times)

Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #9300 on: December 25, 2009, 05:01:58 pm »

Perform Hydra Test

Does this have to do with the hydra exploit-ish thing where a single head damaged causes death?

Yes:

Quote from: Toady One
Quote from: Patarak
Does this mean that hydras won't die if you chop off one of their heads?

Looking at the code it seems like they should survive, but I haven't tested it.  The final part of the countdown includes a hydra test, as the hydra was one of the motives behind some of the changes.  But yeah, as people said, bleeding will probably need to be controlled.
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SirPenguin

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Re: Future of the Fortress: List of Remaining Items
« Reply #9301 on: December 25, 2009, 05:44:03 pm »

From the podcasts, it also seems the hydra test is to make sure a hydra produces the proper amount of heads after dying

Quote
And there's things like the hydra problems, like if you chopped off a couple of hydra's heads you would not want seven skulls instead of five; people insist on the five skulls, and I insist on the five skulls so I'm probably not going to put that kind of consideration off

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Necro

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Re: Future of the Fortress: List of Remaining Items
« Reply #9302 on: December 25, 2009, 07:29:20 pm »

Non-Norwegians or Norwegian-Americans who eat lutefisk? Toady's family sounds great!
Enjoyed with some choice akvavit, I trust?
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EvilTwin

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Re: Future of the Fortress: List of Remaining Items
« Reply #9303 on: December 25, 2009, 08:40:56 pm »

From the podcasts, it also seems the hydra test is to make sure a hydra produces the proper amount of heads after dying

Quote
And there's things like the hydra problems, like if you chopped off a couple of hydra's heads you would not want seven skulls instead of five; people insist on the five skulls, and I insist on the five skulls so I'm probably not going to put that kind of consideration off


dos this mean the hydra wouldn't grow two heads after one got chopped off? ???

somewhat irritated....

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Akigagak

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Re: Future of the Fortress: List of Remaining Items
« Reply #9304 on: December 25, 2009, 08:44:15 pm »

Failquote.

And yes, but I think that that might come in a future release.
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #9305 on: December 25, 2009, 08:48:43 pm »

dos this mean the hydra wouldn't grow two heads after one got chopped off? ???

somewhat irritated....

Correct.  It'll probably happen at some point, but regeneration in general isn't going in yet.

Quote
Hydras won't be growing back heads, according to Toady.

No he said that they won't be growing back more heads then they lost.

There are soo many uses for Regeneration of bodyparts I can't imagine it never making it into the game.

Yeah, I'm all for regeneration or even regenerating more heads than they lost at some point in a controlled fashion.  It's just not part of the hydra test.
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smjjames

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Re: Future of the Fortress: List of Remaining Items
« Reply #9306 on: December 25, 2009, 11:31:05 pm »

Cool, I didn't know Toady's family is Norwegian, or at least part of it (grandparents maybe?) since 'Adams' is an english name.
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Urist McCyrilin

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Re: Future of the Fortress: List of Remaining Items
« Reply #9307 on: December 26, 2009, 03:31:44 am »

Except for the fact that the Norwegians had a tremendous influence on the English language and the English in general, making it very possible that Adams was orignally a Norwegian last name.
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Dwarfu

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Re: Future of the Fortress: List of Remaining Items
« Reply #9308 on: December 26, 2009, 03:59:37 am »

Except for the fact that the Norwegians had a tremendous influence on the English language and the English in general, making it very possible that Adams was orignally a Norwegian last name.

As in "Ahdam! Lutefisk again!"...
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Areyar

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Re: Future of the Fortress: List of Remaining Items
« Reply #9309 on: December 26, 2009, 05:36:18 am »

Dropping through ice is deadly even without armour on (and probably several layers of woolen undergarments plus fur cloaks as it should be freeeezing when a lake ices over).
I don't see that armour is the critical death factor in that scenario, it won't help though. :P

Will the hydratest-ability to survive otherwise mortal wounds be a characteristic of all creatures with a [regenerates] tag?
(or a seperate tag altogether?) 
« Last Edit: December 26, 2009, 05:39:28 am by Areyar »
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #9310 on: December 26, 2009, 05:53:02 am »

Will the hydratest-ability to survive otherwise mortal wounds be a characteristic of all creatures with a [regenerates] tag?
(or a seperate tag altogether?) 

I can't tell whether you're talking about the upcoming version or other versions to follow, so just to be clear -- regeneration of amputated body parts will not be in the upcoming version.
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Sean Mirrsen

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Re: Future of the Fortress: List of Remaining Items
« Reply #9311 on: December 26, 2009, 06:15:57 am »

This was probably joked about earlier...  but I just now realised that Dwarf Fortress is being made by, essentially, the Adams Family. With Scamps as the Thing.

And yes, I know there are two 'd's in 'Addams'.
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Areyar

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Re: Future of the Fortress: List of Remaining Items
« Reply #9312 on: December 26, 2009, 06:17:49 am »

yes,yes, I can read. :)
What I am angling for is a glimpse of the overarching plan of implementation in future releases.
As you correctly pointed out, regen is not going to be implemented in the current release, yet it could be pre-emptively (?) in the RAWs as an inactive tag for future work to interact with.
One side-effect of regeneration could be the effect of the hydra-test.
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smjjames

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Re: Future of the Fortress: List of Remaining Items
« Reply #9313 on: December 26, 2009, 10:13:45 am »

Quote from: From the devlog
Scamps enjoyed his mechanical hamster. On the downside is his new run: galloping into my room, shooting under the bed, hitting the wall, leaping on top of the bed, jumping over my head, then back out the door.

Scamps certainly loves to play and run around.

Any chance of having Scamps as a megabeast in the next release? lol, that would be fun.
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CobaltKobold

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Re: Future of the Fortress: List of Remaining Items
« Reply #9314 on: December 26, 2009, 10:52:00 am »

What I am angling for is a glimpse of the overarching plan of implementation in future releases.
As you correctly pointed out, regen is not going to be implemented in the current release, yet it could be pre-emptively (?) in the RAWs as an inactive tag for future work to interact with.
One side-effect of regeneration could be the effect of the hydra-test.

Well, you don't need to add a tag at all in one of the better ways to fix- just make sure redundant vital organs pick upthe slack properly.

Though, in hydra case, there is that bleeding.
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