I mean, can you do it in dwarf mode? Where(crafts?)? also, can dwarves decorate with stone yet? It always seemed off that they couldn't.
Nah, there are no stone decorations yet. I don't remember what the deal is there. If there's no absolute limit on the amount of decorations, even the one material restriction wouldn't stop a ton of improvements, but I guess that's true of bone as well. You can do those other decorations in dwarf mode at the craftsdwarf, yeah.
It does make sense that unuseful teeth would just get left embedded in the skull or something. Although someone did mention teeth strung on a necklace, which would be pretty cool trophies for the more psychotic hunters and soldiers.
Yeah, small pieces like ears and teeth are important, and hopefully I can do more with them later on. I'm just speeding through at this point. I imagine elf ears might become popular later on, although it's currently unethical for the dwarves to do that. Exceptions could always be made when things get nasty.
For a creature's unarmed attacks, does ATTACK_PENETRATION_PERC apply the percentage to the BP relsize? For multi-BP attacks, like biting, if the BPs have different relsizes, does it just pick the smallest of the bunch for this purpose? I imagine it would have been annoying to let each BP make its own wound. The situation I have in mind here is creatures with very large fangs and a bunch of smaller teeth, like sabertooths or hippos. Although I guess the attack might as well just use the big teeth in that case.
It uses the current actual bodypart size after everything is accounted for, instead of the relative size. It adds the sizes, so it should probably use the minimum/maximum here instead. Right now it uses a percentage of the sum, which isn't going to matter much in practice, but I imagine it could get bad in some cases. When there are parts of different sizes, I guess max vs. min is up to debate, but since we are dealing with a complicated contour at that point, it isn't easily resolved. I'm leaning toward maximum to handle large pokes, but the added contact area would be pretty harsh. Yeah, doing independent wounds would be sort of irritating, since the attack expects one bit of information per tissue layer right now.
Toady,
Since you're cleaning up the tanning issues, I was wondering if it would be possible to add an auto-clean fish option (as discussed here, and here), and/or an auto-render fat option as mentioned in the first link above and here?
Ha ha, all right, it has slipped for years. Details in the dev log for today.
Any plans for leather or cloth jumpsuits? I know they don't fit in the time period but producing and keeping up with all the right fire imp leather gloves and left cave spider silk socks is a bit of a pain.
There aren't any concrete plans right now, although there might be weird dev items here and there about wearing complete skins or something. There aren't many problems with just removing the items you don't like from the raws and leaving upper body stuff with maximum step numbers, though it's not perfect.
Any chance to use skulls for other things, like decorating? Embedded skulls in the wall... perfect for my dungeon master's bedroom.
I'm mostly just tired of having bin upon bin of totems...
Yeah, there's a chance at some point. I'm not sure where the line should be crossed with dwarves. It's kind of like poison in the sense of allowing player use with some issues.