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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3668549 times)

zchris13

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Re: Future of the Fortress: List of Remaining Items
« Reply #7725 on: December 01, 2009, 08:46:44 pm »

Dude.  Shortswords, when a human adventurer shows up at an abandoned fortress, show up as daggers apperently.  Some dude had an artifact.  Yes he did, yes-sir-e-bob.

And I was talking about general size for critters, which will likely extend to items soon.
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Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #7726 on: December 01, 2009, 08:48:17 pm »

The issue with simply changing what weapons are due to sizes OTHER then style differences is the handle.

A Giant Knife may be smaller then a Great Sword... But it would be impossible to hold because of the size of the grasper.
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zchris13

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Re: Future of the Fortress: List of Remaining Items
« Reply #7727 on: December 01, 2009, 08:53:41 pm »

Or it could just be shoddy quality, and explode after 3 solid wacks.
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Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #7728 on: December 01, 2009, 09:02:24 pm »

Or it could just be shoddy quality, and explode after 3 solid wacks.

That is almost unrelated... it doesn't seem to follow the same line of thought.

Toady should probably invent some names for Size 20 Weaponry. Heck invent some weaponry... Maybe I should... naw that would be uninteresting :D
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G-Flex

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Re: Future of the Fortress: List of Remaining Items
« Reply #7729 on: December 01, 2009, 09:07:40 pm »

It took me a minute to realize the joke too.

In The Legend of Zelda: Ocarina of Time, there's a weapon called the "Giant's Knife" that breaks after three hits.
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #7730 on: December 01, 2009, 09:09:23 pm »

Though Cloth clothing should be flexible in terms of who can wear them unless it is form fitting (which could be considered Tailored)

Metal not as much and should take into account layers.

Yup, cloth should definitely give a little more leeway than plate when undersize, and be less awkward when oversize.  Material properties (and the new "structural elasticity" flag) should handle that.  I made a Suggestions thread about tailoring last year (and apparently you made one too, earlier on), although that was more about meeting the fortress's demand for clothing than about clothes that fit well.

Dude.  Shortswords, when a human adventurer shows up at an abandoned fortress, show up as daggers apperently.  Some dude had an artifact.  Yes he did, yes-sir-e-bob.

I would chalk that up to narrative license, given how rigidly separated the weapon types are in DF.

The issue with simply changing what weapons are due to sizes OTHER then style differences is the handle.

A Giant Knife may be smaller then a Great Sword... But it would be impossible to hold because of the size of the grasper.

Yeah, the grasp is kind of analogous to the neck hole of a shirt or something... it could check your grasp size vs. the "preferred size" of a particular knife's handle to determine whether you can wield it or not (assuming you're strong enough to lift it).  There could be an uncomfortable-but-not-impossible range where you get some combat penalties.  Checking grasp sizes vs. the size of the grasped item/BP would also be important for wrestling, of course.
« Last Edit: December 09, 2009, 01:41:21 pm by Footkerchief »
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Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #7731 on: December 01, 2009, 09:12:53 pm »

Quote
and apparently you made one too, earlier on

 :o

What in the world!?! I did?
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #7732 on: December 01, 2009, 09:21:57 pm »

Quote
and apparently you made one too, earlier on

 :o

What in the world!?! I did?

Oh, haha.  Not tailoring exactly, it was the produce-clothes-to-demand thing.
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zchris13

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Re: Future of the Fortress: List of Remaining Items
« Reply #7733 on: December 01, 2009, 09:22:35 pm »

Which is the best thing ever, by the way.
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #7734 on: December 01, 2009, 09:26:06 pm »

Yeah, if variable clothing size does go in, that would keep the micromanagement to a minimum.  I think the other part of Toady's concern was all the discarded clothing that would be lying around... I wonder what people did with unwanted clothes, historically.  Probably used the rags for torches, bandages and whatever else.

Oh, paper, of course!  Apparently papermaking has always used rags. 

edit: wow, I'm really stream-of-consciousness-ing it up in here.  Time for a break.
« Last Edit: December 01, 2009, 09:33:25 pm by Footkerchief »
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Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #7735 on: December 01, 2009, 09:41:03 pm »

Wow, I did make that suggestion  :o

I wonder how well it would go today... Ohh the days I used to suggest things.
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Lancensis

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Re: Future of the Fortress: List of Remaining Items
« Reply #7736 on: December 01, 2009, 09:53:58 pm »

Wow, I did make that suggestion  :o

I wonder how well it would go today... Ohh the days I used to suggest things.

Didn't you have that really good artifact thread a few months ago?
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zchris13

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Re: Future of the Fortress: List of Remaining Items
« Reply #7737 on: December 01, 2009, 09:57:56 pm »

We need to start a tailor rebellion
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atomfullerene

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Re: Future of the Fortress: List of Remaining Items
« Reply #7738 on: December 01, 2009, 10:15:06 pm »

Heh, a really good artefact thread....I expect he was in a fey mood when he wrote it.  The thread is made of posts.  It is studded with finely crafted links, and contains an image of Footkerchief in pixels.  The Footkercheif is nodding his head. 
« Last Edit: December 01, 2009, 10:16:39 pm by atomfullerene »
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Fieari

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Re: Future of the Fortress: List of Remaining Items
« Reply #7739 on: December 01, 2009, 10:29:08 pm »

The issue with simply changing what weapons are due to sizes OTHER then style differences is the handle.

A Giant Knife may be smaller then a Great Sword... But it would be impossible to hold because of the size of the grasper.

I just wanted to post my favorite picture demonstrating this. The argument comes up a lot when discussing D&D's 3.5 ruleset compared to the 3.0 rules.  Check this out: (click the image linked in the thread I'm linking)
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