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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3668804 times)

JoshuaFH

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Re: Future of the Fortress: List of Remaining Items
« Reply #7635 on: November 30, 2009, 12:06:50 am »

Magma-men are filled with phlogiston, which keeps them burning.
Shouldn't that much phlogiston make them light enough to fly?

Even better.

What's Phlogiston anyway?
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Saber Cherry

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Re: Future of the Fortress: List of Remaining Items
« Reply #7636 on: November 30, 2009, 12:09:22 am »

Phlogiston is the substance released by a burning metal.  It is lighter than air, which makes the flames go up.  The resulting burnt metal (called calx) is heavier than the original substance, because it lost its negative-mass phlogiston.

This model is not used much anymore but that doesn't make it any less true!!!
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Sizik

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Re: Future of the Fortress: List of Remaining Items
« Reply #7637 on: November 30, 2009, 12:50:08 am »

I think they're some sort of mixture of phlogiston and caloric.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

atomfullerene

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Re: Future of the Fortress: List of Remaining Items
« Reply #7638 on: November 30, 2009, 01:27:18 am »

Hey hey now, watch it!  You are entering steampunk territory!   heh
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Rockphed

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Re: Future of the Fortress: List of Remaining Items
« Reply #7639 on: November 30, 2009, 01:29:41 am »

Phlogiston is the substance released by a burning metal.  It is lighter than air, which makes the flames go up.  The resulting burnt metal (called calx) is heavier than the original substance, because it lost its negative-mass phlogiston.

This model is not used much anymore but that doesn't make it any less true fun!!!!!

The phlogiston model has been disproved with much certainty.  However, it is plenty fun anyway. 8)
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Shoku

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Re: Future of the Fortress: List of Remaining Items
« Reply #7640 on: November 30, 2009, 01:47:22 am »

Sugestion abaut the magma men to Taody: Have two layers of magma, with only the inner one being fixed temperature, that way there can be cool stuff.

I was thinking this, but in terms of an infinitly hot heart slowly leaking heat out into the magma, so you can freeze them solid with water, but they'll thaw out.


Also, as soon as they surface, they are lava men. Sad but true.

And, finally, 40C isn't really hot (unless its air temp...) . 40C=104F. 160 is 71C.

It's hot for an air temperature precisely because we stop venting the heat we generate when the air is the same temperature. Air even a few degrees cooler plus a fan makes a world of difference.

Even so the being hydrated thing is rather critical because we use the heat sink of liquid water converting to a gas as one of our main heat dispersal amplifiers. It's fun how physics and such feeds into itself.

I man can dream.

That reminds me though, don't we already mine radioactive rocks? Will radiation sickness be implemented?
It would be difficult to get a high enough exposure quickly enough (for us to see,) to warrant taking the time to implement radiation sickness.

I man can dream.

That reminds me though, don't we already mine radioactive rocks? Will radiation sickness be implemented?

It's an interesting question: How radioactive IS most radioactive rock?

Even pitchblende usually radiates a relatively small amount.


However, consider radon. It's problematic in the real world because people's basements are sometimes built within granite, and granite tends to be high in uranium dioxide, which releases radon as a product of its decomposition. Radon is especially bad because you're inhaling the stuff and you're dealing with an area with low ventilation.

So, what does that say about dwarves who have half a fortress dug out into the stuff?
I would say this could be a reasonable addition to the game about the time we have some means of ventilation. I think that would come along around the time we're expected to start installing some kinds of light sources in the twisted mazes we dig out.

Using caged goblins to detect toxic gas buildups - now THAT would be fun.
*mindgasm*

It takes these kinds of reminders to wake me up about mixing up my generalizations so I'll take it in stride~

Phlogiston is the substance released by a burning metal.  It is lighter than air, which makes the flames go up.  The resulting burnt metal (called calx) is heavier than the original substance, because it lost its negative-mass phlogiston.

This model is not used much anymore but that doesn't make it any less true!!!
I thought the truth was heavier thanks to the metal all having been oxidized, meaning it reduced oxygen molecules and bound those 16(ish) grams per mol of atoms to the exposed metal atoms and that a sufficiently hot and dense gas emits a blackbody spectrum per it's temperature. Oh, and that lower density fluids rise while denser fluids fall as per PV=nRt (plus the wiggle room since no gas is an ideal gas except at extremely low temperature)~
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Saber Cherry

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Re: Future of the Fortress: List of Remaining Items
« Reply #7641 on: November 30, 2009, 02:23:14 am »

I thought the truth was heavier thanks to the metal all having been oxidized, meaning it reduced oxygen molecules and bound those 16(ish) grams per mol of atoms to the exposed metal atoms and that a sufficiently hot and dense gas emits a blackbody spectrum per it's temperature. Oh, and that lower density fluids rise while denser fluids fall as per PV=nRt (plus the wiggle room since no gas is an ideal gas except at extremely low temperature)~

Truth?  Just another model :)  The model you describe may be able to calculate stuff that happens in a lab with 99.99% accuracy, but it can't explain magma men and therefore is not completely correct.

However!  Gasses tend toward ideal behavior as the pressure approaches zero, not the temperature.  The best temperature range for ideal behavior is moderate:  substantially above the boiling point, but below the ionization (plasma) or other thermal breakdown point.  Near 0K all gasses become non-ideal.
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Dohon

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Re: Future of the Fortress: List of Remaining Items
« Reply #7642 on: November 30, 2009, 04:17:26 am »

While I find the chemistry lesson very informative and entertaining, it is derailing this thread on a massive scale. Time for a separate thread, no?

As for the topic:

I have a rather nitpicky question. We now have combat reports in Fortress Mode. It is based on the Adventure Mode text, meaning: "You strike the Goblin in the head! It is cloven asunder!" Another example would be: "The Goblin strikes you in the hand. It is broken!" This is a feature that makes me giggle with glee (both the report itself and reading it). However, since the report doesn't mention names (just generic race names), how will we know who is attacking who in combat? Say 5 goblins meet 3 dwarves head-on and they start brawling, how do we know which Dwarf is whooping which Goblin? Will names be used (in case of the dwarves) such as "Urist McFierce charges the goblin. It is propelled away by the force of the impact!"?
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Petr Ga

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Re: Future of the Fortress: List of Remaining Items
« Reply #7643 on: November 30, 2009, 05:16:22 am »

Let's revive the countdown: 18 items to go!
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Knight Otu

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Re: Future of the Fortress: List of Remaining Items
« Reply #7644 on: November 30, 2009, 06:58:17 am »

While I find the chemistry lesson very informative and entertaining, it is derailing this thread on a massive scale. Time for a separate thread, no?

As for the topic:

I have a rather nitpicky question. We now have combat reports in Fortress Mode. It is based on the Adventure Mode text, meaning: "You strike the Goblin in the head! It is cloven asunder!" Another example would be: "The Goblin strikes you in the hand. It is broken!" This is a feature that makes me giggle with glee (both the report itself and reading it). However, since the report doesn't mention names (just generic race names), how will we know who is attacking who in combat? Say 5 goblins meet 3 dwarves head-on and they start brawling, how do we know which Dwarf is whooping which Goblin? Will names be used (in case of the dwarves) such as "Urist McFierce charges the goblin. It is propelled away by the force of the impact!"?

Per the arena screenshot, the new combat reports shared by those modes appear to be using names for both combatants. In this case, it's just that the name is simply the creature name and a number.
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Dohon

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Re: Future of the Fortress: List of Remaining Items
« Reply #7645 on: November 30, 2009, 08:03:27 am »


Per the arena screenshot, the new combat reports shared by those modes appear to be using names for both combatants. In this case, it's just that the name is simply the creature name and a number.

Damnit! I just knew I should have checked the dev log more thorough. That'll teach me. Thanks for the heads-up, Knight Otu!
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Also, why is there a stray hen having a tantrum?
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Shoku

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Re: Future of the Fortress: List of Remaining Items
« Reply #7646 on: November 30, 2009, 09:20:35 am »

I thought the truth was heavier thanks to the metal all having been oxidized, meaning it reduced oxygen molecules and bound those 16(ish) grams per mol of atoms to the exposed metal atoms and that a sufficiently hot and dense gas emits a blackbody spectrum per it's temperature. Oh, and that lower density fluids rise while denser fluids fall as per PV=nRt (plus the wiggle room since no gas is an ideal gas except at extremely low temperature)~

Truth?  Just another model :)  The model you describe may be able to calculate stuff that happens in a lab with 99.99% accuracy, but it can't explain magma men and therefore is not completely correct.

However!  Gasses tend toward ideal behavior as the pressure approaches zero, not the temperature.  The best temperature range for ideal behavior is moderate:  substantially above the boiling point, but below the ionization (plasma) or other thermal breakdown point.  Near 0K all gasses become non-ideal.
I must have been taught poorly.

Yet the disregard of magma men may be as irrelevant as declaring that gravity is incomplete for not describing the aroma of cheese. It is not the absolute description of all things that makes a thing true so much as the progression of details. The Earth being flat is fairly true as we clearly do not swing around as we walk across it but the Earth being round is more true and the Earth being a bit of a squashed sphere is the actual truth to a level of detail that we quite frankly do not have reason to delve into.

While I find the chemistry lesson very informative and entertaining, it is derailing this thread on a massive scale. Time for a separate thread, no?
I don't think so. It has worn itself out and we're at the point of joking around until another topic catches our attention. I think.

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Hectonkhyres

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Re: Future of the Fortress: List of Remaining Items
« Reply #7647 on: November 30, 2009, 09:28:20 am »

Let's revive the countdown: 18 items to go!
Hush. Keeping Toady's reaction from the last time we had a countdown in mind, the man might start 'accidentally' deleting already completed items.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

bombcar

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Re: Future of the Fortress: List of Remaining Items
« Reply #7648 on: November 30, 2009, 09:40:49 am »


Per the arena screenshot, the new combat reports shared by those modes appear to be using names for both combatants. In this case, it's just that the name is simply the creature name and a number.

Damnit! I just knew I should have checked the dev log more thorough. That'll teach me. Thanks for the heads-up, Knight Otu!

Air 1 is shattered by the force of Casey 1's blow!
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Laiska

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Re: Future of the Fortress: List of Remaining Items
« Reply #7649 on: November 30, 2009, 09:46:30 am »

Cmon, Everyone knows that everything you dont know in DF is because of Magic. in this case the magma men are the sneezes of fire god who walks the lands of Other side of the flat land plate, you know the side with the four bored elephants.
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This is a stack of 21 well-prepared creeping eye intestines roast. The ingredients are well-minced prepared creeping eye heart, minced creeping eye meat, minced creeping eye meat and minced prepared creeping eye intestines.

... Could i have some wine with that?
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