Actually it isn't controvercy I am thinking of. Certainly not many people will complain if the personality percents are altered, afteall it doesn't affect their gameplay in the least (Final Fantasy Tactics did it, how much controvercy did it cause)
The real loss is a sort of restrictions on heroicness.
Though an arguement for Gender differences is specifically so that the game can actually have an impact when females step out of their roles to become heros and leaders. When they are all equal it is meaningless to see a female warrior or female leader or a Order of Warrior Women, their gender is doesn't matter.
Though on that subject I fully support Civilisations gaining preferences, restrictions, and privilages to specific genders. I don't mind Sexism in my fantasy world.
People who break expectations usually do so in a bigger way if only because they needed to start out with enough momentum to overcome them.
Anyone else think "Thud" when people are talking about dwarven genders?
On the note of named Missiles: Comparing arrows to bullets is a little unfair (despite DFs weapons firing faster than uzis), I do however agree with named siege bolts as they would be a little easier to salvage (i'll also claim fandom to Glen Cooks "Black Company" series where one mage makes an anti mage ballista bolt that he drags around for years).
They're shooting bolts about as often as melee dwarves swing a sword or axe. For arbalest shots that would be like an automatic weapon since those things were practically for shooting down a knight and his horse at the same time but the light bolts it seems like the dwarves are supposed to be using it's only maybe 50% faster than should be physically possible.
Or reasonable if you allow them to use designs that don't match our own history and region set up (and maybe drop the accuracy some.)
Speaking of american politically-correct stuff...
Are we going to have slavery? Pyramids wont build themselves...
I thought that's what baby snatching was about.
Speaking of american politically-correct stuff...
Are we going to have slavery? Pyramids wont build themselves...
There already is a form of "slavery" in the game, just not in dwarf mode. It's mentioned in Legends when certain races conquer another.
There was already a massive shitstorm about it, and dwarves don't abide by slavery anyhow, so no need to add it in any more.
To put it practically, there's about a million other things Toady could be coding so it's a moot point..
Oh come on, "dwarves don't abide by slavery anyhow"?
What with hundreds of goblins in cages which we throw from towers and use as gladiators versus wardogs and beasts we capture?
Dwarves are the WORST slavers in the hands of a player. There's just not a lot of control in game mechanics yet, but it's here since early versions. Also don't tell me that it's bad to keep people in cages and make them to work but it's ok to burn them in magma .
It's not slavery because they're not people n_n
There were things like Trials where Generals and stuff were charged with crimes before the 14th century.
Though they were little more then fancy executions then serious trials.
The crimes they got charged with were also things like "You fought against us" or just whatever they could come up with. Even with the Magna Carta if a King Wanted you dead he could arrange it. Just look at the Knight Templars.
We obviously wouldn't ever be finding goblins not-guilty, or at least not with skilled dwarves running the trial. Running them through court would mostly just be about happy thoughts for the dwarves anyway.
Why is it relevant that canteens come from the 1700's?
It's a video game with dwarves, not the history channel.
Why not give them electricity and throw up some tesla towers at the entrance to the base?
It's just a game.
Hmm. I don't know if Toady (armok be with him) has plans for this (que footkerchief with a horde of quotes), but I'd like to see dwarves actually bringing food and drink to parties and holding a proper dwarven kegger. Take more food than they could possibly eat and a dozen barrels of booze, set it up at the party location and then hold a proper party, instead of the mild "water-cooler" chats they hold now.
That would probably be good for around the time they start using musical instruments.
still, how do we explain our flasks not rusting or our lead flasks not tainting the booze and heavy metal poisoning our dwarves?
I'm going to go the totally unsupported route and say that their connection to stone included a bit of evolution to round up stuff like lead and just get rid of it like typical waste. Maybe they naturally produce chelates.
Really though most of the symptoms of lead poisoning aren't things we'd see happening anyway. It's just the morbid levels and effects on children that are missing.
As for rust and such I'd say no good Dwarf doesn't know how to do decent maintenance on their metal things.
It would be neat to see the clothiers use thread to repair lightly worn out cloth items though...