ATTACK:EDGE/BLUNT:contact area:penetration size:verb2nd:verb3rd:noun:velocity multiplier
Is the contact area of a weapon giving us the size of the striking surface? So, making a weapon with a high contact area would prevent it from striking smallish embedded things, like eyes? Is the penetration size a measure of how far into the body the weapon can cut/pierce? Like, how many layers and such?
Here's what we've heard about contact area:
What will the functional difference between a war hammer and a mace be in the new combat system aside from using a different skill?
Yeah, the difference I've got right now is the contact area. So a mace will have larger wound areas but won't concentrate the force as much. It may be that this indicates one weapon is superior to the other in most normal applications, but I haven't had a chance to test that sort of thing carefully.
So contact area at least determines how the force of the blow gets spread out. Dunno about whether eyes would get hit -- the new BP relationships (AROUND, SURROUNDED_BY) might partially dictate that now. I'm guessing you're correct that penetration size controls depth, based on a comparison of various weapons' stabbing attacks:
morningstar
[ATTACK:EDGE:10:500:bash:bashes:NO_SUB:2000]
large dagger
[ATTACK:EDGE:30:1000:stab:stabs:NO_SUB:1000]
halberd
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
short sword
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
long sword
[ATTACK:EDGE:50:3000:stab:stabs:NO_SUB:1000]
two-handed sword
[ATTACK:EDGE:50:4000:stab:stabs:NO_SUB:1000]
battle axe
[ATTACK:EDGE:1500:6000:hack:hacks:NO_SUB:1250]
spear
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
pike
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]
It's easiest to see the pattern with the swords, which all have the same contact area for the stab, but increasing penetration depth with size. Note that axes have a
higher penetration size than short swords -- this makes me think penetration size acts as a volume or something, so the actual
depth is (proportional to) penetration size divided by contact area. That's my best guess, anyway. Seems odd that the depth isn't specified directly, but maybe there's a reason for it.
Also note that the halberd's stab is very shallow compared to the spear and pike. Cool.
With this level of detail it's not surprising that the CRIT_BOOST system is gone.
edit:
Huh. I was looking at the body details plan in last year's raws preview, and I realized there aren't any tongues. Tongues are important! I guess this might be related to the inherent oddness of the mouth as a hollow body part. One of the many DF-sounding lines in the
Iliad is about tongues: "The son of Phyleus got close up to him and drove a spear into the nape of his neck: it went under his tongue all among his teeth, so he bit the cold bronze, and fell dead in the dust."