Okay? It doesn't matter what the actual names for things are. You don't kill people with names. We have numbers. Numbers are what you kill people with.
I disagree on several levels. First, the name
is important because it's chosen to evoke a real-world object that fills in the large conceptual gaps left by the numbers. Secondly, we're also arguing about classification here, the rationale for organizing and dividing the object types for which we use names as a symbol, and classification is important, especially in a computer program that relies on it.
Incidentally we could have been having this same argument about polearms. Swords and axes are maybe less muddled, but there will always be a question of how coarsely the weapons should be lumped together. I guess it would be cool if variants arose organically from the Platonic Forms of Melee Weapons or whatever, but that would basically toss the item type system out the window.
This has become a pretty egregious derail, yeah. I blame Toady for posting weapon raws.
Speaking of those raws, and semantics aside, it's very cool that the game has greater versatility for complex weapons like halberds now. I also liked how flails have a slightly higher velocity multiplier than morningstars. I was a little surprised, though, that Toady went with the attack choice governed by the 1:100 thing instead of weighting it as an attack parameter. Just a time thing I guess, and it'd still be a placeholder anyway.
Hmm, where is the link to the new weapon raws in the next version? I know Toady linked us to examples but I can't find it now.
It was at the bottom of the big post above:
Sure. Here's what I've got so far. Tentative as usual. Training weapons should probably be a little heavier than their edged counterparts, since they are thicker. (The "WEIGHT" is actually a volume, still have to change that, and probably to mm^3 like the others, thought those numbers would be some of the worst guesses ever made).
[ITEM_WEAPON:ITEM_WEAPON_WHIP]
[NAME:whip:whips]
[WEIGHT:10]
[SKILL:WHIP]
[TWO_HANDED:27500]
[MINIMUM_SIZE:22500]
[MATERIAL_SIZE:1]
[ATTACK:BLUNT:10:10:lash:lashes:NO_SUB:5000]
[ITEM_WEAPON:ITEM_WEAPON_AXE_BATTLE]
[NAME:battle axe:battle axes]
[WEIGHT:80]
[SKILL:AXE]
[TWO_HANDED:47500]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:4]
The format is ATTACK:EDGE/BLUNT:contact area:penetration size:verb2nd:verb3rd:noun:velocity multiplier
Penetration size currently only matters for edged attacks.
[ATTACK:EDGE:1500:6000:hack:hacks:NO_SUB:1250]
[ATTACK:BLUNT:1500:6000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
[ITEM_WEAPON:ITEM_WEAPON_HAMMER_WAR]
[NAME:war hammer:war hammers]
[WEIGHT:40]
[SKILL:HAMMER]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:200:200:bash:bashes:NO_SUB:2000]
[ITEM_WEAPON:ITEM_WEAPON_SWORD_SHORT]
[NAME:short sword:short swords]
[WEIGHT:30]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[CAN_STONE]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:1000:4000:slash:slashes:NO_SUB:1250]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:1000:4000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
[ITEM_WEAPON:ITEM_WEAPON_SPEAR]
[NAME:spear:spears]
[WEIGHT:40]
[SKILL:SPEAR]
[TWO_HANDED:47500]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:1000:6000:bash:bashes:shaft:1250]
[ITEM_WEAPON:ITEM_WEAPON_MACE]
[NAME:mace:maces]
[WEIGHT:40]
[SKILL:MACE]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:300:4000:bash:bashes:NO_SUB:2000]
[ITEM_WEAPON:ITEM_WEAPON_CROSSBOW]
[NAME:crossbow:crossbows]
[WEIGHT:40]
[SKILL:HAMMER]
[RANGED:CROSSBOW:BOLT]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:100] This is just to make sure a near-weightless object doesn't go faster than the string could possibly go.
[TWO_HANDED:0]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:1000:4000:bash:bashes:NO_SUB:1250]
[ITEM_WEAPON:ITEM_WEAPON_PICK]
[NAME:pick:picks]
[WEIGHT:50]
[SKILL:MINING]
[TWO_HANDED:47500]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:100:4000:strike:strikes:NO_SUB:2000]
[ITEM_WEAPON:ITEM_WEAPON_BOW]
[NAME:bow:bows]
[WEIGHT:30]
[SKILL:SWORD]
[RANGED:BOW:ARROW]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:100]
[TWO_HANDED:0]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:1000:4000:bash:bashes:NO_SUB:1250]
[ITEM_WEAPON:ITEM_WEAPON_BLOWGUN]
[NAME:blowgun:blowguns]
[WEIGHT:15]
[SKILL:SWORD]
[RANGED:BLOWGUN:BLOWDART]
[SHOOT_FORCE:100]
[SHOOT_MAXVEL:1000] I suppose you could blow harder and harder, but the force prevents it from getting out of hand.
[TWO_HANDED:0]
[MINIMUM_SIZE:22500]
[MATERIAL_SIZE:2]
[ATTACK:BLUNT:1000:4000:bash:bashes:NO_SUB:1250]
[ITEM_WEAPON:ITEM_WEAPON_PIKE]
[NAME:pike:pikes]
[WEIGHT:80]
[SKILL:PIKE]
[TWO_HANDED:67500]
[MINIMUM_SIZE:62500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:1000:6000:bash:bashes:shaft:1250]
[ITEM_WEAPON:ITEM_WEAPON_HALBERD]
[NAME:halberd:halberds]
[WEIGHT:120]
[SKILL:AXE]
[TWO_HANDED:67500]
[MINIMUM_SIZE:62500]
[MATERIAL_SIZE:5]
[ATTACK:EDGE:1000:8000:slash:slashes:NO_SUB:1250]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:1000:6000:bash:bashes:shaft:1250]
[ITEM_WEAPON:ITEM_WEAPON_SWORD_2H]
[NAME:two-handed sword:two-handed swords]
[WEIGHT:90]
[SKILL:SWORD]
[TWO_HANDED:67500]
[MINIMUM_SIZE:62500]
[MATERIAL_SIZE:5]
[ATTACK:EDGE:2000:8000:slash:slashes:NO_SUB:1250]
[ATTACK:EDGE:50:4000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:2000:8000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
[ITEM_WEAPON:ITEM_WEAPON_SWORD_LONG]
[NAME:long sword:long swords]
[WEIGHT:70]
[SKILL:SWORD]
[TWO_HANDED:57500]
[MINIMUM_SIZE:52500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:1500:6000:slash:slashes:NO_SUB:1250]
[ATTACK:EDGE:50:3000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:1500:6000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
[ITEM_WEAPON:ITEM_WEAPON_MAUL]
[NAME:maul:mauls]
[WEIGHT:130]
[SKILL:HAMMER]
[TWO_HANDED:67500]
[MINIMUM_SIZE:62500]
[MATERIAL_SIZE:5]
[ATTACK:BLUNT:500:6000:bash:bashes:NO_SUB:2000]
[ITEM_WEAPON:ITEM_WEAPON_AXE_GREAT]
[NAME:great axe:great axes]
[WEIGHT:130]
[SKILL:AXE]
[TWO_HANDED:67500]
[MINIMUM_SIZE:62500]
[MATERIAL_SIZE:5]
[ATTACK:EDGE:2000:8000:hack:hacks:NO_SUB:1250]
[ATTACK:BLUNT:2000:8000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
[ITEM_WEAPON:ITEM_WEAPON_DAGGER_LARGE]
[NAME:dagger:daggers]
[ADJECTIVE:large]
[WEIGHT:20]
[SKILL:DAGGER]
[TWO_HANDED:27500]
[MINIMUM_SIZE:22500]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:200:800:slash:slashes:NO_SUB:1250]
[ATTACK:EDGE:30:1000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:50:600:strike:strikes:pommel:1000]
[ITEM_WEAPON:ITEM_WEAPON_SCOURGE]
[NAME:scourge:scourges]
[WEIGHT:30]
[SKILL:WHIP]
[TWO_HANDED:27500]
[MINIMUM_SIZE:22500]
[MATERIAL_SIZE:2]
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]
[ITEM_WEAPON:ITEM_WEAPON_FLAIL]
[NAME:flail:flails]
[WEIGHT:50]
[SKILL:MACE]
[TWO_HANDED:47500]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:4]
[ATTACK:BLUNT:500:4000:bash:bashes:NO_SUB:2500]
[ITEM_WEAPON:ITEM_WEAPON_MORNINGSTAR]
[NAME:morningstar:morningstars]
[WEIGHT:50]
[SKILL:MACE]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:10:500:bash:bashes:NO_SUB:2000]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
[ITEM_WEAPON:ITEM_WEAPON_SCIMITAR]
[NAME:scimitar:scimitars]
[WEIGHT:30]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:1000:4000:slash:slashes:NO_SUB:1250]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:1000:4000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
[ITEM_WEAPON:ITEM_WEAPON_AXE_TRAINING]
[NAME:training axe:training axes]
[WEIGHT:80]
[SKILL:AXE]
[TWO_HANDED:47500]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:4]
[ATTACK:BLUNT:1500:6000:hack:hacks:NO_SUB:1250]
[ATTACK:BLUNT:1500:6000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
[TRAINING]
[ITEM_WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING]
[NAME:training sword:training swords]
[WEIGHT:30]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:1000:4000:slash:slashes:NO_SUB:1250]
[ATTACK:BLUNT:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:1000:4000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
[TRAINING]
[ITEM_WEAPON:ITEM_WEAPON_SPEAR_TRAINING]
[NAME:training spear:training spears]
[WEIGHT:40]
[SKILL:SPEAR]
[TWO_HANDED:47500]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:20:10000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:1000:6000:bash:bashes:shaft:1250]
[TRAINING]