Are kobolds like gremlins? (edit: As seen in the movies)
What movies were those?
The Gremlins movie. I think I saw it once a long while ago. Basically they wreak general havoc and chaos, like a malevolent evil type. Although I don't think they were neccesarily out to kill people, just make life miserable.
I can't recall seeing an answer to this: Will diplomats that die in fort mode get replacements now?
It's come up:
This is about monarchs, but I think the succession issues are the same in both cases:
Will how kings and queens come to power be changed to reflect actual monarchies? Like when a king or queen dies, their oldest child or the nearest of kin becomes the new monarch.
This already happens in world generation. In-game succession is a slightly harder problem that is up on dev_next. It might get a placeholder sooner than that but I can't guarantee anything.
I'm guessing that since there hasn't been any further mention of that placeholder, we won't see it this time around. I'm just glad to see Entity Positions done, though. If the rest of Squads goes that smoothly...
I wouldn't care too much about the monarch nobles, and besides, even if they do get killed in fortress mode, I don't think the civilization crumbles and is still playable. What I would want and likely everybody else, is to have the liason at least be replaced somehow because they are far more important than the monarch, at least on a trade basis.
Though the I would like to see some like the booze instead of water in water packs make it through. That I think would be useful.
I think that's a potential deathtrap.
Consider:
Squad packs some dwarven rum in flasks in their backpacks. Squad goes out to confront fire imp. Fire imp tags Urist McImpfodder with a fireball. Urist is on fire. Fire reaches the rum flask, which cooks off like a hand grenade. Remaining squad members are now covered with !!dwarf chunk!!...and are packing their own Molotov cocktails.
On the upside, it becomes more feasible to create dwarven suicide bombers.
I doubt it since as it was said before, 'exploding' booze doesn't really explode, think of it more like the fizz from an overpressurized soda bottle. Explode is still a good word though and descriptive enough.
The booze boiling over would be the least of the soldiers problems when bieng attacked by an imp and if the waterbag is on fire, most likely they are on fire themselves.