Huh, so I guess the thrush was a demon after all, insofar as those categories still make sense.
I'm curious why the "Update guards" part of Entity Positions is going to be difficult. I have an inkling that they might be muddled with regard to unit type vs. entity position, maybe along with thieves? I guess we'll probably hear about it in the dev log soon.
wow... just -wow
is there a form of limited randomisation or large scale individual appearance?
For example, having a race of creatures that all have humanoid 2 arms and 2 legs and head, but number/size of fingers and toes, length or nonexistence of tail etc -randomized without distinction of caste?
Once again it's necessary to distinguish between the creatures that are wholly randomly generated and the randomized appearance variables that stock creatures like dwarves possess. The randomly generated creatures are each unique (as far as we've heard) and don't reproduce, so they don't have a race to vary from per se. As for randomized appearances, you can describe an aspect of the creature with
randomized hardcoded adjectives, although these do not change the body part in any combat-relevant sense, and in fact don't seem attached to a particular body part at all. So you could have a race of creatures that are described as having variously "long" or "short" tails, but the game won't increase the body part size accordingly, nor will it change the adjective to accomodate a time-based growth or shrinkage of the body part. You can't have a random number of limbs or fingers.
Well, now that you mention it, I can think of a few. A creature's Wounds screen (preferably beat up enough to show off the detail), whatever the set-up screen for the Arena function is, whatever screen lets you see the appearance of a Demon or other such supercreature, and the custom workshop interface. I'd ask to see the caverns and underground stuff too, but I know you want that to be a surprise and I don't imagine the basic cavern has changed much since that one screenshot you posted way back when. No hurry of course.
I'm also curious about the medical overview screen. I would recommend, though, that these screenshots be held in reserve in case of another dry stretch of development before the release.
I've had this question for a few days, but I've held off asking it. Until now. Is there a tag to randomise the associated spheres of a creature? And if there isn't, is it possible for you to implement one before the next release?
The randomized creature generator is hardcoded -- it
creates tags for creatures, it doesn't interpret them. Additionally, spheres are a quality of a race, like being nocturnal or a carnivore, not a quality of an individual creature, like personality. That's very unlikely to change soon, since even moving the sphere associations to the caste level would have been difficult:
"The number of tokens that are creature rather than caste specific is very small. Creatures handle ... sphere information (not sure how long that'll last, but there were annoyances)."Will we be able to breed animals for use as mounts? I'd love to make a croc farm and have an army of crocodile riders.
Dwarves won't do anything with mounts in Fortress Mode yet. You can breed crocs, but they won't ride them. It's coming later.
And a random-ish question, how did you do the dwarf/elf/etc. language stuff? Did you sit down and just translate every word in the dictionary to dwarfish? Or did you have a program randomly put together words?
This is vintage info from before DF's first release, but it's probably still true:
My general policy before has been to use random names for things. All the individual creatures have them (except for deer, etc.), in 4 different languages (humans, elves, dwarves and goblins). Pets of a creature are named in that creatures language. Rather than the weird names from Armok, I'm using syllables that mean things and gluing them together, then I display the name with the translation. Sort of Tolkie again, but I'm not using his languages.
Incidentally, the remainder of the above post contains an admission that the current (and now obsolete?) demons are essentially Balrogs, for anyone who couldn't tell.