Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 384 385 [386] 387 388 ... 1065

Author Topic: Future of the Fortress: List of Remaining Items  (Read 3664443 times)

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #5775 on: October 16, 2009, 09:07:41 pm »

Order? I want some Jyggalag.
Logged
this sigtext was furiously out-of-date and has been jettisoned

Belteshazzar

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #5776 on: October 17, 2009, 09:50:05 am »

Order? I want some Jyggalag.

Don't you mean some... Sheograth? :v
Logged
In the year 570, Kjerdregus occurred.

Im_Sparks

  • Bay Watcher
  • Half man. Half machine. All messiah.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #5777 on: October 17, 2009, 10:51:19 am »

I want dwarven civ/war arc
Then Magic IE: dwarf priests/wizards.
Then Guilds
Then whatever else.
Logged
Well treat me like the disease like the rats and the fleas, A-ha-ha! A-ha-ha!
Well treat me like the sea oh so salty and mean, A-ha-ha! A-ha-ha!
Let's shake hands if you want but soon both hands are gone, A-ha-ha!
Cut me down like a tree like the lumber or weeds, well discard who you please like the leaves off a tree. Drag me out of the sea and then teach me to breath. Give me forced health till I wish death on myself. Ah! Ha! Ha!
March on! March on! March on! March on! MARCH ON!

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #5778 on: October 17, 2009, 11:03:24 am »

Order? I want some Jyggalag.

Don't you mean some... Sheograth? :v
Hmm.. Depends if he wants order...  Maybe he wants order and hence Jyggalag...
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Kishmond

  • Bay Watcher
  • What the pfargtl?
    • View Profile
    • My DF Stories blog.
Re: Future of the Fortress: List of Remaining Items
« Reply #5779 on: October 17, 2009, 11:04:04 am »

Hmm, Toady would be getting up just about now.

Dante

  • Bay Watcher
  • Dante likes cats for their corrupt intentions.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #5780 on: October 17, 2009, 03:18:35 pm »

he'd have to specify n! different things. Which is a LOT.

Not quite that bad.  You're having permutations on all those spheres.  You have an arithmetic relationship, not geometric, so it's actually 1+2+3+...+n, which is (n^2+n)/2
Someone already corrected me on this, I was talking about simple pairs of spheres and meant of course n2, not n!   :(

bluephoenix

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #5781 on: October 17, 2009, 06:42:11 pm »

Quote
10/16/2009: I'm back messing around with surface caves a bit. I can probably check off some of the list items for sites now.

finally a progress list update coming :D
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #5782 on: October 17, 2009, 09:05:53 pm »

Hmm, Toady would be getting up just about now.

Why are you holding those binoculars?

Edit Addition: WOW I killed the topic.
« Last Edit: October 18, 2009, 10:16:28 pm by Neonivek »
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #5783 on: October 18, 2009, 10:33:06 pm »

lol!

Maybe theres just nothing to talk about......
Logged

Mandaril

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #5784 on: October 18, 2009, 10:56:38 pm »

I'll go for it then. Not sure if this has been answered already, if it is, please correct me :p

I've been wondering a bit, will the underground level limit still be 15 levels below the lowest surface point? No need to go into specifics, just a yes/no is enough for me.

There's been quite a while since those pictures of the caverns, but if they still take the same amout of space, that's quite a lot of (metal) ore lost. I suspect my machine CAN handle increase from 6x6 to 8x8 area to get more (metal) ore, but not everyones can.
Logged
Oddom Adagsibrek, war Mandrill (Tame)
"He is incredibly skinny yet gigantic overall. His hair is brown. His skin is cinnamon. His upper body bears a very short straight scar. His left front leg bears the marks of old wounds, including a tiny straight scar. His right front foot bears a very short straight scar. His throat bears a massive curving scar. His eyes are orange."

Neonivek

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #5785 on: October 18, 2009, 11:05:22 pm »

Hmmm I cannot remember the answer to that. I think he could have relaxed it.
Logged

Beardless

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #5786 on: October 18, 2009, 11:58:48 pm »

I would be very much surprised if everything we heard about in the latest DF Talk could fit in only 15 Z-levels. If you haven't listened yet, do so if at all possible! I have tried very hard not to make a "next version will be awesome, can't wait" post, but... So exciting!  ;D
Logged
So it turns out that dumping magma on skeletons is either a really bad idea or maybe like the best idea ever.

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #5787 on: October 19, 2009, 12:40:52 am »

I've been wondering a bit, will the underground level limit still be 15 levels below the lowest surface point? No need to go into specifics, just a yes/no is enough for me.

Neonivek and Beardless remember correctly:

Quote from: schm0
Are there going to be additional layers dedicated to this, below the standard 15 Z-levels down? For instance, cave features start at Z-level 16 and go down to 20? And then perhaps layer HFS down a bit further, say Z-levels 21-25? Or are the number of layers and range of these features going to be completely random?

Yeah, the 15 thing is out the window.  For slower machines, it'll probably eventually allow the layers to be drawn in and packed into the same small space you've got now [...]
Logged

Dante

  • Bay Watcher
  • Dante likes cats for their corrupt intentions.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #5788 on: October 19, 2009, 12:43:07 am »

In dev_now, some of the screenshots are labelled "layer 42" and "layer 107" and so on. Also, I think it was mentioned explicitly somewhere that the cap was gone, but I can't find it. Footkerchief to the rescue?

Classily pre-empted.

G-Flex

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #5789 on: October 19, 2009, 12:43:47 am »

Those were probably absolute layers instead of relative ones, as you see in your own fortresses.
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==
Pages: 1 ... 384 385 [386] 387 388 ... 1065