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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3627576 times)

Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #5595 on: October 10, 2009, 12:30:27 pm »

Havn't the gods ever heard of double stitching?
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RedKing

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Re: Future of the Fortress: List of Remaining Items
« Reply #5596 on: October 10, 2009, 02:35:05 pm »

Dwarf Fortress: Now with new SimHell feature!

Seriously though...I now have visions of actual organized Legions of the Damned boiling up out of my deeper tunnels, rather than just random HFS ambushers. And my first warning of it being when the charred remains of Excavation Team 6 come shambling back into the meeting hall with a taste for braaaaainsss....

 
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Vactor

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Re: Future of the Fortress: List of Remaining Items
« Reply #5597 on: October 10, 2009, 03:45:11 pm »

To answer the question Mandaril asked a long time ago, in the 2D version if you actually mined out any adamantine the game would start a timer of sorts. AFAIK, every month you had a mined-out-adamantine-in-99 chance of the game just... ending. You could not reclaim, and if you went back in adventurer mode there was a very tough demon inside. Also note that, again  AFAIK, you had to go through the glowing pits, which funtioned exactly the same, before you hit adamantine.

Now, what could be "on a much more grand scale" than all of that?


If i were to guess i'd say multi-world tile spanning HFS inhabiting multiple z levels, in large sprawling caverns, with magma flows and bottomless chasms.

edit: oh, and endless, growing attacks
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Wreck of Theseus: My 2D Roguelite Mech Platformer
http://www.bay12forums.com/smf/index.php?topic=141525.0

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Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #5598 on: October 10, 2009, 03:58:49 pm »

The most epic he can possibly make it is to apply a few V2 arcs

Spoiler (click to show/hide)
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KillerClowns

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Re: Future of the Fortress: List of Remaining Items
« Reply #5599 on: October 10, 2009, 06:16:56 pm »

The most epic he can possibly make it is to apply a few V2 arcs

Spoiler (click to show/hide)


Spoiler (click to show/hide)

EDIT: Anyways, I still prefer the idea of HFS being something that doesn't outright end your fort, simply one that makes it very, very hard to survive.  With enough trickery, creativity, planning, and sheer dwarvern will, it should be possible to survive demonic incursions indefinitely, perhaps reducing them to "mild nuisance" or even drawing some demented benefit from them.
« Last Edit: October 10, 2009, 06:19:53 pm by KillerClowns »
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Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #5600 on: October 10, 2009, 06:26:40 pm »

I do like something so powerful it could take several adventurers and the collective armies of several nations to defeat though.

Well if the mechanics are there.
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Eduren

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Re: Future of the Fortress: List of Remaining Items
« Reply #5601 on: October 10, 2009, 06:34:51 pm »

I can see it now.

Once you breach it and it takes your fort, a Demon civ is created with your fort as its home.Complete with slaved souls and massive armies, it slowly gains power in its new realm. The only way to defeat it with any certainty is to unite the races and drive it back to whence it came.

Sounds fun.
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Christes

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Re: Future of the Fortress: List of Remaining Items
« Reply #5602 on: October 10, 2009, 06:50:04 pm »

he only way to defeat it with any certainty is to unite the races and drive it back to whence it came.

Or just get a couple marksdwarves.
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Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #5603 on: October 10, 2009, 06:50:44 pm »

he only way to defeat it with any certainty is to unite the races and drive it back to whence it came.

Or just get a couple marksdwarves.

That doesn't exactly work against all enemies.
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Qmarx

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Re: Future of the Fortress: List of Remaining Items
« Reply #5604 on: October 10, 2009, 07:22:04 pm »

cave-ins do, though
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zchris13

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Re: Future of the Fortress: List of Remaining Items
« Reply #5605 on: October 10, 2009, 07:23:42 pm »

Only if it's underground.  If it isn't, setting up the required magma and water pumping plumbing takes too long.
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Aqizzar

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Re: Future of the Fortress: List of Remaining Items
« Reply #5606 on: October 10, 2009, 07:38:45 pm »

Only if it's underground.  If it isn't, setting up the required magma and water pumping plumbing takes too long.

That is exactly the wrong answer.  Construction time is never a factor when the project at stake is about causing cave-ins above ground with elaborate lava and water plumbing.

The bigger factors are planning it right and then remembering what the plan was.
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zchris13

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Re: Future of the Fortress: List of Remaining Items
« Reply #5607 on: October 10, 2009, 07:39:41 pm »

Construction time can matter if you have to hit a moving target.

And said target is smart enough avoid standing underneath your gun.
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Aqizzar

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Re: Future of the Fortress: List of Remaining Items
« Reply #5608 on: October 10, 2009, 07:44:33 pm »

You should have put more thought into your impromptu cave-in weapon.

First, make it earlier.  There's no reason not to have a cave-in prepared as soon as possible.

Two, moving intelligent target?  Make it big enough that it can't miss.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

zchris13

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Re: Future of the Fortress: List of Remaining Items
« Reply #5609 on: October 10, 2009, 07:48:09 pm »

...

I cannot fight your total lack of logic.

You must be right.
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