Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 298 299 [300] 301 302 ... 1065

Author Topic: Future of the Fortress: List of Remaining Items  (Read 3664306 times)

mendonca

  • Bay Watcher
  • [CLIVE]
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4485 on: September 08, 2009, 04:17:26 am »

[cliche]Only In Dwarf Fortress[/cliche] would these things be described as 'simple placeholders'!
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4486 on: September 08, 2009, 04:49:27 am »

I think it's covered by the "The Dev Team Thinks Of Everything" trope.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4487 on: September 08, 2009, 04:58:18 am »

I think it's covered by the "The Dev Team Thinks Of Everything" trope.
The game does lack kitchen sinks.
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4488 on: September 08, 2009, 05:18:28 am »

We don't know, actually. It has kitchens, which may or may not have sinks.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: Future of the Fortress: List of Remaining Items
« Reply #4489 on: September 08, 2009, 05:34:41 am »

Toady, I know that assigning gear to squads will be made easier, but what about checking if there is enough gear for everyone? That is a huge PITA currently.
A quick summary of the items that have to be manufactured to properly equip the army according to one's orders?
Logged
<3

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4490 on: September 08, 2009, 07:36:04 am »

I think it's covered by the "The Dev Team Thinks Of Everything" trope.
The game does lack kitchen sinks.
unlike Nethack, which is the origin.
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Rafal99

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4491 on: September 08, 2009, 08:22:27 am »

Toady, I know that assigning gear to squads will be made easier, but what about checking if there is enough gear for everyone? That is a huge PITA currently.
A quick summary of the items that have to be manufactured to properly equip the army according to one's orders?


Yeah, it is a big a problem actually. If you try to look at the Stocks screen to check how many High Boots you have, you have to check 20 pages of socks and shoes made from any possible cloth or leather, then find your armor between all the small/narrow/large unusable crap. It is really annoying and time consuming when you check all types of armor so you can know how many of each you have to make to fully equip your military. Then you buy some from the caravan, or get some another way and you have to count everything again...
Some filtering options in Stocks screen would be nice, or even better make Mlitary->Weapons screen show how many of each armor / weapon type u have available or already in use.
Logged
The spinning Tantrum Spiral strikes The Fortress in the meeting hall!
It explodes in gore!
The Fortress has been struck down.

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4492 on: September 08, 2009, 09:08:28 am »

While in the stocks screen, removing the stone-count would speed it up considerably...
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Dame de la Licorne

  • Bay Watcher
  • Cats? Check. FPS? Uh-oh...
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4493 on: September 08, 2009, 09:09:15 am »


Some filtering options in Stocks screen would be nice, or even better make Mlitary->Weapons screen show how many of each armor / weapon type u have available or already in use.

This, if accessible from the military screen would be very useful.
Logged
If software was real world, then it'd be something equivalent of hitting a nail with a hammer and having a building collapse on the other side of town.

Don't worry people, sometimes -moments occur

Granite26

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4494 on: September 08, 2009, 09:10:59 am »

Maybe a simple 'Urist was unable to properly equip himself' message on the status bar?  (Combined with the unhappy thought!)

There just isn't anyway around that SirPenguin. The problem is that the important bits are burried in a pile of alterations the game needs to work.

Additionally, it's intended that the amputations will eventually fix a problem.  We can just assume that problem is there and do the amputations to fix it.  Kind of like we all assume crime is a problem and promote a fit and dilligent fortress guard to prevent it <eg>

Laiska

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4495 on: September 08, 2009, 10:01:18 am »

Additionally, it's intended that the amputations will eventually fix a problem.  We can just assume that problem is there and do the amputations to fix it.  Kind of like we all assume crime is a problem and promote a fit and dilligent fortress guard to prevent it <eg>

Urist cancels Tantrum; Head amputated.
Logged
This is a stack of 21 well-prepared creeping eye intestines roast. The ingredients are well-minced prepared creeping eye heart, minced creeping eye meat, minced creeping eye meat and minced prepared creeping eye intestines.

... Could i have some wine with that?

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4496 on: September 08, 2009, 10:09:07 am »

Additionally, it's intended that the amputations will eventually fix a problem.  We can just assume that problem is there and do the amputations to fix it.  Kind of like we all assume crime is a problem and promote a fit and dilligent fortress guard to prevent it <eg>
Amputations will solve the problem of having too few gauntlets or steel high boots.
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Dae

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4497 on: September 08, 2009, 11:00:42 am »

Amputations will solve the problem of having too few gauntlets or steel high boots.

Yep. Now humans won't see naked, stubby, bearded beings covered in vomit, blood and mud running to the trade depot.
Now they'll also be missing their legs and arms, yet still somehow jumping while hauling kitten mittens.
Logged

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4498 on: September 08, 2009, 01:33:31 pm »

I'd be fine with a simple placeholder of dwarves with rotten limbs failing to get up until their aching limbs are amputated, or, if that doesn't work, a simple chance each year that the infection will make another body part infected each season (if the infection reaches a vital body area, death).  This wouldn't require super difficult to make infection mechanics, but would act as a placeholder, and a reason to do surgery.
Logged

Taritus

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4499 on: September 08, 2009, 02:00:15 pm »

I have a feeling the surgeons may go the way of the Sheriff in the respect that he does something with no real benefit, just nasty things that end up killing or maiming your dwarves.
Logged



Pages: 1 ... 298 299 [300] 301 302 ... 1065