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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3630961 times)

Dante

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Re: Future of the Fortress: List of Remaining Items
« Reply #4395 on: September 03, 2009, 06:34:43 pm »

Maybe when Toady gets around to farming improvements you'll be able to fertilise your plots with charcoal, brimstone and niter-of-potash. Then just pick your plump helmets, wring 'em out, and mill the extract.  ;D

zchris13

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Re: Future of the Fortress: List of Remaining Items
« Reply #4396 on: September 03, 2009, 09:12:30 pm »

Imagine the modding possibilities on plants...
How about actually designing a plant that produces an explosive extract
Hopefully lighting will be implemented enough to have trap-lightable torches. Then you could actually have bomb traps.   
*Click* -> Torch lights -> Barrel of Bombbush extract falls onto torch -> *Boom*
Though... I guess Booze would also explode...  <.<;
Instead of extracting it, we BREW it. Then we have BOTH options!
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ArkDelgato

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Re: Future of the Fortress: List of Remaining Items
« Reply #4397 on: September 03, 2009, 10:18:07 pm »

Ok, fair enough.  Hmm, now how to make a plant which produces gunpowder...

This will be the first thing I mod in when the explosions release is released.
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zchris13

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Re: Future of the Fortress: List of Remaining Items
« Reply #4398 on: September 03, 2009, 10:31:03 pm »

Ok, fair enough.  Hmm, now how to make a plant which produces gunpowder...

This will be the first thing I mod in when the explosions release is released.
This will be the first thing I download and add to my fortress.
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Mogul

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Re: Future of the Fortress: List of Remaining Items
« Reply #4399 on: September 04, 2009, 02:09:55 am »

Quote from: Entity Positions
  • Remove demons as forced powers for goblins and have such arrangements arise through mega-beast behavior

Will there be an option to re-add this to goblins and to other custom entities, letting you force any given race to take a certain creature as their initial civ leader?
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ToonyMan

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Re: Future of the Fortress: List of Remaining Items
« Reply #4400 on: September 04, 2009, 06:00:02 am »

Ok, fair enough.  Hmm, now how to make a plant which produces gunpowder...

This will be the first thing I mod in when the explosions release is released.
This will be the first thing I download and add to my fortress.

OH GOD THE AWESOME.

*faints*
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shiruba

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Re: Future of the Fortress: List of Remaining Items
« Reply #4401 on: September 04, 2009, 07:18:40 am »

Ok, fair enough.  Hmm, now how to make a plant which produces gunpowder...

This will be the first thing I mod in when the explosions release is released.
This will be the first thing I download and add to my fortress.

OH GOD THE AWESOME.

*faints*


Thats exactly why I think we should:

a) copy everything from tolkien

b) copy nothing from tolkien


you see, having this would be so fun.
but many people will come with "hey, explosive plants aren't dwarvenly" or "I dont see how it would be possible to have explosive plants"

Blow the poisoned darts at them, I say! =p
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Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #4402 on: September 04, 2009, 07:30:31 am »

Some plants do explode in real life.

Though... not to an explosive degree.
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Mandaril

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Re: Future of the Fortress: List of Remaining Items
« Reply #4403 on: September 04, 2009, 08:22:47 am »

Explosive plants aren't dwarvenly?

Urist McUrist: "By Amoks nose! It's a field full of turnips!"
Urist McFriend: "We are doomed!"


;D
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ProfessorA

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Re: Future of the Fortress: List of Remaining Items
« Reply #4404 on: September 04, 2009, 09:57:28 am »

Explosive plants aren't as dwarvenly as explosive fungi

Fix
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Christes

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Re: Future of the Fortress: List of Remaining Items
« Reply #4405 on: September 04, 2009, 11:51:42 am »

Ok, fair enough.  Hmm, now how to make a plant which produces gunpowder...

This will be the first thing I mod in when the explosions release is released.
This will be the first thing I download and add to my fortress.

OH GOD THE AWESOME.

*faints*


Thats exactly why I think we should:

a) copy everything from tolkien

b) copy nothing from tolkien


you see, having this would be so fun.
but many people will come with "hey, explosive plants aren't dwarvenly" or "I dont see how it would be possible to have explosive plants"

Blow the poisoned darts at them, I say! =p

I like the current state of being a pale shadow of Tolkien.
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Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #4406 on: September 04, 2009, 02:02:36 pm »

Yeah but Tolkien was a pale shadow of Norse Mythology.
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Leafsnail

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Re: Future of the Fortress: List of Remaining Items
« Reply #4407 on: September 04, 2009, 02:06:21 pm »

Bomb plants (and explosives in generally, I guess) will rock.  Coupled with a more complex cave in and erosion system, well... exploratory mining should be much faster when a large cache of explosives is assigned to the job.

Plus side:
Fast
Cool
Makes big bang
Leaves big hole

Minus side:
Impractical
"Dangerous"
Ridiculous

With that in mind, I guess I would have to set up a Mine Field megaproject.
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IHateOutside

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Re: Future of the Fortress: List of Remaining Items
« Reply #4408 on: September 04, 2009, 02:07:36 pm »

Bomb plants (and explosives in generally, I guess) will rock.  Coupled with a more complex cave in and erosion system, well... exploratory mining should be much faster when a large cache of explosives is assigned to the job.

Plus side:
Fast
Cool
Makes big bang
Leaves big hole
Impractical
"Dangerous"
Ridiculous

With that in mind, I guess I would have to set up a Mine Field megaproject.


fixed for you
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EvilTwin

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Re: Future of the Fortress: List of Remaining Items
« Reply #4409 on: September 04, 2009, 04:34:03 pm »

Plus side:
Fast
Cool
Makes big bang
Leaves big hole
Impractical"Dangerous" dwarvenly
Ridiculous
With that in mind, I guess I would have to set up a Mine Field megaproject.


fixed for you
fixed again
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