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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3624442 times)

Gothmog

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Re: Future of the Fortress: List of Remaining Items
« Reply #3555 on: August 06, 2009, 06:05:24 pm »

When I wrote "creation" I actually meant the godly-creation: "dwarves pop out of the earth, elves spawn in forests, READY FOR COMBAT" thing, rather than the whole evolution idea that I defended back there because... yeah because of what I said. Watching frogs turn into dwarves over millions of years is not as thrilling as it sounds, I think, and my point kind of was that it would be perfectly inside DF's insane range of possibilities to have evolution but not... advisable from a game point of view.

But let's not derail the thread any more with this. How about a few questions instead:

Since dwarves now have birthdays, will these specific dates have an influence on their mood/thoughts? Will they throw a party? How about being stationed on guard duty, patrolling the wall in the nauseating sun on their birthdays? Will positive/negative thoughts be gained or do DF dwarves think of a birthday as "just another day"?
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Techhead

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Re: Future of the Fortress: List of Remaining Items
« Reply #3556 on: August 06, 2009, 06:13:43 pm »

Okay, this topic is rapidly heading into FATAL territory.
I hate you.
Seconded. I have no idea why I actually read the whole thing. I need Brain-bleach and a refund for my lost IQ points. I suppose it beats actually reading the game manuals.

Back on subject, starting entities in civilizations should read something like "[Name] was born on the [date] of [month], [year] years before the Age of [Age-name] began." Notable wild animals (i.e. Dwarf-killers) shouldn't have a date, but they should have a year.
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It's like you're all trying to outdo each other in sheer useless pedantry.

Warlord255

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Re: Future of the Fortress: List of Remaining Items
« Reply #3557 on: August 06, 2009, 08:11:10 pm »

I have likely said this before, but I usually consider Year 0 to be the beginning of recorded history in my genned worlds.

A negative-year start date would be good for this, as it'd allow you to run no-hassle population simulation without recording any of the events other than general "legends say X" in a vague way, then start the real details at year "0" for recorded history.
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Leafsnail

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Re: Future of the Fortress: List of Remaining Items
« Reply #3558 on: August 06, 2009, 08:13:22 pm »

Ah, two things finished since I last checked here.  Excellant.

Wounds and combat seems to be on its last legs too.
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Org

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Re: Future of the Fortress: List of Remaining Items
« Reply #3559 on: August 06, 2009, 08:16:20 pm »

What does Toady mean by Upgrade Priest?
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Rockphed

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Re: Future of the Fortress: List of Remaining Items
« Reply #3560 on: August 06, 2009, 08:35:12 pm »

What does Toady mean by Upgrade Priest?

Where?  I see an "update priest," which I assume meant that he made Priests compatable with the new format.
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lucusLoC

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Re: Future of the Fortress: List of Remaining Items
« Reply #3561 on: August 06, 2009, 08:58:55 pm »

as per this thread will we be able to manage our modded raws from in game, or will e have to do that manually?

to quote the most relevant part :

We could have a teplate raw folder that would keep all the mods separate, and when we gen a world we could chose which raw set to use. Then those raw files would be copied to the world folder. Installing a new mod would be as simple as making a new folder in the template directory and coping the new raws there.
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Arkose

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Re: Future of the Fortress: List of Remaining Items
« Reply #3562 on: August 06, 2009, 09:35:33 pm »

Oh cool, now we get to see how old our dwarves are!  I've actually been wanting that for a long time.

Great, do you know how much time I wasted re-rolling fortresses back when names were random? (I still have to resist the urge to reroll until I get the perfect set of dwarf names, genders and mineral preferences.) This is just another visible random variable that doesn't really affect anything that I'm going to feel compelled to get JUST RIGHT!

:-\
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Dante

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Re: Future of the Fortress: List of Remaining Items
« Reply #3563 on: August 06, 2009, 10:20:51 pm »

How about Evolution? First people only appear after some years, as they, well, evolved from other animals or something.

''Rhesus Macaque -> Elves'' anyone?

Technically,
"[common ancestor] -> divergence to *Elves and *Rhesus Macaques"

It'd be like a stooped pointy-eared whiskery thing that swings through the trees whining about lumberjacks.
 :P

jpwrunyan

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Re: Future of the Fortress: List of Remaining Items
« Reply #3564 on: August 06, 2009, 10:56:25 pm »

Wounds and combat seems to be on its last legs too.
Interesting way to put it.

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smjjames

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Re: Future of the Fortress: List of Remaining Items
« Reply #3565 on: August 06, 2009, 11:22:06 pm »

Oh cool, now we get to see how old our dwarves are!  I've actually been wanting that for a long time.

Great, do you know how much time I wasted re-rolling fortresses back when names were random? (I still have to resist the urge to reroll until I get the perfect set of dwarf names, genders and mineral preferences.) This is just another visible random variable that doesn't really affect anything that I'm going to feel compelled to get JUST RIGHT!

:-\

Aren't the names still technically random?
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BigFatDwarf

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Re: Future of the Fortress: List of Remaining Items
« Reply #3566 on: August 07, 2009, 12:02:04 am »

How about Evolution? First people only appear after some years, as they, well, evolved from other animals or something.

''Rhesus Macaque -> Elves'' anyone?

Technically,
"[common ancestor] -> divergence to *Elves and *Rhesus Macaques"

It'd be like a stooped pointy-eared whiskery thing that swings through the trees whining about lumberjacks.
 :P


Hmm ... good point.

Wait, one more thing. Life on Earth evolved in water first. So maybe, we're all came from prehistorical Carp??
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waldoknoesen

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Re: Future of the Fortress: List of Remaining Items
« Reply #3567 on: August 07, 2009, 07:05:30 am »

40d14 is ALMOST HERE!!! Im dying from anticipation... 1st thing to do is study all new AWESOMENESSES! We should add an "Awesome" tag to Toady... JUST FREAKIN AWESOME! ;D
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lordcooper

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Re: Future of the Fortress: List of Remaining Items
« Reply #3568 on: August 07, 2009, 08:27:57 am »

What's the actual difference in in the 40d's?

I'm using 40d11 atm.  Any real difference since then?
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Leafsnail

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Re: Future of the Fortress: List of Remaining Items
« Reply #3569 on: August 07, 2009, 08:43:16 am »

Evolution on a grand scale is gonna be pretty hard to implement (and possibly not a good idea in a fantasy genre game).  However, I think small scale natural selection might work.  If you give each sentient creature "genes" determining some things (strength, natural armour resistance, aptitude with certain weapons) then the ones with good genes may end up with more children, and thus you may end up with creatures that gradually become better.  Or something.
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