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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3670213 times)

ToonyMan

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Re: Future of the Fortress: List of Remaining Items
« Reply #2910 on: July 05, 2009, 12:19:12 pm »

Spoiler (click to show/hide)

I like the sound of that!
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Im_Sparks

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Re: Future of the Fortress: List of Remaining Items
« Reply #2911 on: July 05, 2009, 12:26:32 pm »

I LIKE the sound of this. Zombie demon elephants with 4 tusks and the spheres of evil and war.

sounds like FUN.
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Well treat me like the disease like the rats and the fleas, A-ha-ha! A-ha-ha!
Well treat me like the sea oh so salty and mean, A-ha-ha! A-ha-ha!
Let's shake hands if you want but soon both hands are gone, A-ha-ha!
Cut me down like a tree like the lumber or weeds, well discard who you please like the leaves off a tree. Drag me out of the sea and then teach me to breath. Give me forced health till I wish death on myself. Ah! Ha! Ha!
March on! March on! March on! March on! MARCH ON!

Aldaris

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Re: Future of the Fortress: List of Remaining Items
« Reply #2912 on: July 05, 2009, 12:34:32 pm »

At least I'm not the only one who was dyslexic about that anvil...
Hey, at least I'm actually dyxlectik, erm, dylsectic.. oh, screw it.
Anyway, It is rare that a developer protects a spoiler with an litteral underground dungeon of death, I approve.
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but Baron Aqizzar had the firm advantage, battering Cthulhu with his Mighty Chin.
^Totally not out of context, promise.
The Liberal Crime Squad Community game, now with a Liberal Overdose of Liberally aplied Liberalism. -Liberally. (UBER-Hiatus, next update somewhere between now and 2012.)

ToonyMan

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Re: Future of the Fortress: List of Remaining Items
« Reply #2913 on: July 05, 2009, 01:18:38 pm »

Raise your hand if you made it to the end.


*raises hand
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Untelligent

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Re: Future of the Fortress: List of Remaining Items
« Reply #2914 on: July 05, 2009, 02:26:41 pm »

I got as far as "skinless gorillas" and decided to stop reading at those very words.

I already spoiled this version's HFS for me, I don't want to spoil the next version's. =D


On second thought, reading this thread today was probably a bad idea.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

LordZorintrhox

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Re: Future of the Fortress: List of Remaining Items
« Reply #2915 on: July 05, 2009, 02:30:18 pm »

Huh, that is how you should reveal a spoiler...
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...but their muscles would also end up looking like someone wrapped pink steel bridge-cables around a fire hydrant and then shrink-wrapped it in a bearskin.

HEY, you should try my Dwarfletter tileset...it's pretty.
I make games, too

ToonyMan

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Re: Future of the Fortress: List of Remaining Items
« Reply #2916 on: July 05, 2009, 02:36:49 pm »

Don't worry everybody this "skinless gorilla" he's talking about isn't spoiling anything.  IT'LL JUST BREATH FIRE ON YOUR FACE.  Made up by Toady, yeah.
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Leafsnail

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Re: Future of the Fortress: List of Remaining Items
« Reply #2917 on: July 05, 2009, 03:19:58 pm »

Spoiler (click to show/hide)
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Byakugan01

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Re: Future of the Fortress: List of Remaining Items
« Reply #2918 on: July 05, 2009, 03:25:21 pm »

Spoiler (click to show/hide)
And if you're really (un)lucky, they'll have an organ list of redundancy, like five hearts, three heads each with it's own brain, 6 lungs, and a whole other assortment of fun things...
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Leafsnail

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Re: Future of the Fortress: List of Remaining Items
« Reply #2919 on: July 05, 2009, 03:28:09 pm »

Spoiler (click to show/hide)
And if you're really (un)lucky, they'll have an organ list of redundancy, like five hearts, three heads each with it's own brain, 6 lungs, and a whole other assortment of fun things...
But that would just make it a walking weak spot.  Having more organs makes you more vulnerable, not less (see: hydra).  Hopefully this will be fixed.
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Zironic

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Re: Future of the Fortress: List of Remaining Items
« Reply #2920 on: July 05, 2009, 03:51:33 pm »

The coded chest made a lot of sense if you paid attention. However, on the scenes of terror, I had to redo several times. I found many of those terrifying. Like Catsplosion.
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ToonyMan

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Re: Future of the Fortress: List of Remaining Items
« Reply #2921 on: July 05, 2009, 03:53:38 pm »

Spoiler (click to show/hide)
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Leafsnail

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Re: Future of the Fortress: List of Remaining Items
« Reply #2922 on: July 05, 2009, 03:54:55 pm »

Spoiler (click to show/hide)
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Im_Sparks

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Re: Future of the Fortress: List of Remaining Items
« Reply #2923 on: July 05, 2009, 04:22:59 pm »

Spoiler (click to show/hide)

toad: fixed spoiler
« Last Edit: July 05, 2009, 04:27:08 pm by Toady One »
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Well treat me like the disease like the rats and the fleas, A-ha-ha! A-ha-ha!
Well treat me like the sea oh so salty and mean, A-ha-ha! A-ha-ha!
Let's shake hands if you want but soon both hands are gone, A-ha-ha!
Cut me down like a tree like the lumber or weeds, well discard who you please like the leaves off a tree. Drag me out of the sea and then teach me to breath. Give me forced health till I wish death on myself. Ah! Ha! Ha!
March on! March on! March on! March on! MARCH ON!

thvaz

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Re: Future of the Fortress: List of Remaining Items
« Reply #2924 on: July 05, 2009, 05:02:30 pm »

Spoiler (click to show/hide)
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