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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3664853 times)

LordZorintrhox

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Re: Future of the Fortress: List of Remaining Items
« Reply #2865 on: July 02, 2009, 04:44:15 pm »

Well of course not, but it would be cool.  Or rather, blisteringly hot.
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...but their muscles would also end up looking like someone wrapped pink steel bridge-cables around a fire hydrant and then shrink-wrapped it in a bearskin.

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Sourlout

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Re: Future of the Fortress: List of Remaining Items
« Reply #2866 on: July 02, 2009, 05:12:57 pm »

With respect to the issue of the Player's role in DF: Other games addressed this with the player being a god, this would work for Dwarf Fortress as well. 

The player has created a world, in how ever many hours and recreates.  The player then sleeps only to awaken when his world has matured in his leave.  Like any god in our history, the player decides to interfere/intercede on a chosen people.  The people have a priest/prophet that comes to them and says that he is the holder of truth and calls on others to follow him.  The followers have different backgrounds, but decided to follow the enlightened one in his quest to build a fortress, 6 dwarfs follow the priest into the wilderness....

We, the players, are the Blood God Armok.....  after all, how much virtual blood has been spilled by the citizens "following" your orders?   ;D

In the beginning of the fortress, the original 7 dwarfs, (although 12 might work as well  ;) ) share a common belief.  As the fortress grows in renown, more people arrive.  With the nobles arriving, they are only there because of the wealth.  That is why they give their own orders, their own ideas and demands.  While the priest/player, has almost total control, they still have to listen to the rich and influential.  Like many retreats, with the wealth generated by the fort, the outside world takes notice and no longer leaves the retreat alone; it now has to deal with the outside world.  A religious order is created, with customs, practices and buildings.... all player directed. The possible purpose of the religious orders in the game is to maintain or increase the players influence over his people (and to keep the nobles in check).


Anyway, I think I have written enough to make a good argument that the player is god. Every other player has his/her own take of the player's role in the game. But that is the great thing about DF, it is a game that creates stories from the player's interaction with it. For that, I am thankful.  Thanks Toady!

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Normandy

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Re: Future of the Fortress: List of Remaining Items
« Reply #2867 on: July 02, 2009, 05:16:04 pm »

Speaking of which, will there be igneous intrusions and the like, with the surrounding rock having undergone contact metamorphism, e.g. hornfels (http://en.wikipedia.org/wiki/Hornfels) and related things? I couldn't actually find anything on it in the underground diversity thread. I couldn't help but notice that they are missing, and might provide some interesting stuff for volcanic (or past volcanic) zones as compared to sedimentary zones (with the fancy caves and whatnot).
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Greiger

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Re: Future of the Fortress: List of Remaining Items
« Reply #2868 on: July 02, 2009, 11:14:53 pm »

ok couple questions for the great Toady.  Usually I wait for somebody else to ask them.  But I don't recall any of these being asked.

1) With the new underground features have new creatures been added?  Or was it just redoing how they worked without adding any new creatures.

2) Do you have any plans to put the new body layers system in use right away with current creatures?  Like for example the common idea of a dragon's scales being stronger on the back while weak on the belly?

3) Does it worry you that many DF players know about your background and that at least one (I was bored) knows the title of and read the intro to your Dissertation?  Or that that stuff is even available on the internet?
« Last Edit: July 02, 2009, 11:17:17 pm by Greiger »
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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BigFatDwarf

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Re: Future of the Fortress: List of Remaining Items
« Reply #2869 on: July 03, 2009, 04:37:32 am »

3) Meh. I don't think he gives a shit about who knows what about him.
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Im_Sparks

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Re: Future of the Fortress: List of Remaining Items
« Reply #2870 on: July 03, 2009, 11:03:47 am »

I say toady does

# Req538, MORE VEGETATION CONTROL, (Future): Should be able to designation permanent zones for plant gathering and wood chopping and suspend all of these jobs as well.
If he has enough time. It's quick and simple, and will benefit me A LOT.
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Christes

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Re: Future of the Fortress: List of Remaining Items
« Reply #2871 on: July 03, 2009, 11:14:13 am »

As long as dwarves know not to trample over bushes and/or seedlings in said areas, then I agree.
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #2872 on: July 03, 2009, 11:17:43 am »

I say toady does

# Req538, MORE VEGETATION CONTROL, (Future): Should be able to designation permanent zones for plant gathering and wood chopping and suspend all of these jobs as well.
If he has enough time. It's quick and simple, and will benefit me A LOT.

It's never as quick and easy as it sounds to an outsider, and if he's to the point of canceling month-end breaks just to get this release out faster, I doubt he has any time.
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Nikinyo

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Re: Future of the Fortress: List of Remaining Items
« Reply #2873 on: July 03, 2009, 07:43:56 pm »

Sorry if this was already asked...

With all the military improvements, will dwarves stop running after goblins that fly away from the killing blow? It annoys me to look how my dwarves run away from squads of goblin archers, giving them opporyunity to shoot.
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Techhead

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Re: Future of the Fortress: List of Remaining Items
« Reply #2874 on: July 03, 2009, 07:49:47 pm »

3) Does it worry you that many DF players know about your background and that at least one (I was bored) knows the title of and read the intro to your Dissertation?  Or that that stuff is even available on the internet?
It's definitely available on the internet.
PDF of "Flat Chains in Banach Spaces" is readable here and here and you get the point.
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Toady One

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Re: Future of the Fortress: List of Remaining Items
« Reply #2875 on: July 03, 2009, 08:04:57 pm »

In case anybody is actually reading that, the JGA one is the best copy, but that's only the first page in that PDF.  The stanford one is alright, but pre-peer review, and the arxiv one is really old and really crappy.  I didn't know JGA actually got around to publishing it, so that's cool...  I thought I must have screwed up the paperwork since I never heard back from them after they agreed to publish it and I sent in my final forms.  It all happened right at the time I moved out of Texas and away from math.  But nah, it doesn't bother me that the stuff is floating around out there.  The only problem is that creepy sweaty picture from Texas, he he he.
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Shark sharp

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Re: Future of the Fortress: List of Remaining Items
« Reply #2876 on: July 03, 2009, 10:26:15 pm »

Since you got rid of Various Nonsense, Toady, you should create a new Ad hominem forum. There's got to to be some place for all of this unrealized anger to manifest.
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Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #2877 on: July 04, 2009, 12:12:46 am »

Since you got rid of Various Nonsense, Toady, you should create a new Ad hominem forum. There's got to to be some place for all of this unrealized anger to manifest.

What!?! No! that was the worst part about the Various Nonsense... Well...  that and the fact that it was like the fictional Wild West with topics being hijacked like no tommorow.
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Christes

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Re: Future of the Fortress: List of Remaining Items
« Reply #2878 on: July 04, 2009, 12:22:23 am »

Since you got rid of Various Nonsense, Toady, you should create a new Ad hominem forum. There's got to to be some place for all of this unrealized anger to manifest.

It would never just stay there though.  Better to just scream into a pillow or something  :)
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zchris13

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Re: Future of the Fortress: List of Remaining Items
« Reply #2879 on: July 04, 2009, 12:27:14 am »

Or just through out 15 minute mutes like no tomorrow, that's a good anger management scheme.
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