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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3573822 times)

ArkDelgato

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Re: Future of the Fortress: List of Remaining Items
« Reply #2730 on: June 26, 2009, 07:02:04 pm »

but Wouldn't it won't be that great if the final interface look like a NASA flight simulator?

But seriously, the burrows sound no more complex than a cross between stockpiles and workshop Profiles, (and I guess could be ignored) and the squads sound like they will work normally without interference, but some (most?) people want to goof around with uniforms and all that. (I remember spending a few minutes forcing a dwarf to use a long sword once)
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Timst

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Re: Future of the Fortress: List of Remaining Items
« Reply #2731 on: June 26, 2009, 07:03:34 pm »

So that's what I was thinking, the many dev notes about squad, entities, burrows, etc. confused me.

Tenebrais

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Re: Future of the Fortress: List of Remaining Items
« Reply #2732 on: June 26, 2009, 09:30:16 pm »

Will you be able to assign to your dwarves weapons that are not typical to them? For example, allowing one of your dwarves to use that artifact whip. 'twould be useful for modding.
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Org

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Re: Future of the Fortress: List of Remaining Items
« Reply #2733 on: June 26, 2009, 09:34:24 pm »

I do believe so. That or people have been misleading me. >:I


I want bowdwarves.
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Scarpa

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Re: Future of the Fortress: List of Remaining Items
« Reply #2734 on: June 26, 2009, 10:25:26 pm »

So that's what I was thinking, the many dev notes about squad, entities, burrows, etc. confused me.

Seems like the entity stuff laid a lot of groundwork for more advanced features later on. Some of the recent notes definitely had a lot of 'this will be possible someday' content.
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Strife26

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Re: Future of the Fortress: List of Remaining Items
« Reply #2735 on: June 27, 2009, 12:05:36 am »

Gah. I'm outrageously impatient for the next update now.

I like the idea of custom uniforms.
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Sean Mirrsen

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Re: Future of the Fortress: List of Remaining Items
« Reply #2736 on: June 27, 2009, 01:24:58 am »

Uh-huh. You know, this really calls for some way of telling crafters to do specific things. For example, grafting the symbol of your empire onto the soldiers' shields and helms, sewing images of your legendary champions onto T-shirts (with optional autographs by them), and so on. It would be neat if the equipment system extended beyond the military. For example, nobles could not only mandate the creation of a hundred skyblue tunics with golden lining, they could mandate these tunics to be worn by the populace.
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umiman

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Re: Future of the Fortress: List of Remaining Items
« Reply #2737 on: June 27, 2009, 01:51:45 am »

Any noble that dictated that would be immediately slaughtered and skinned as uniforms for captive elven slaves.

Hondo

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Re: Future of the Fortress: List of Remaining Items
« Reply #2738 on: June 27, 2009, 02:44:10 am »

Will there be an easy way to tell if squadmembers are fully equipped with their uniform gear? The uniforms will be an incredible improvement but it would be nice to have a little marker somewhere on a unit list for underequipped dwarves so you could know whom to check to see what items you're short on.
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Emeralddragon2

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Re: Future of the Fortress: List of Remaining Items
« Reply #2739 on: June 27, 2009, 03:24:04 am »

I was just thinking about the controls we have over the dwarves and the control they have of themselves and thought:
Will dwarves that are either left to thier own will, left alone for extended periods of time, or when under extreme coercion by thier happy/sad thoughts; start an act that can only be initiated by the player?

For Example: Cog Mcbrewy builds an out-of-the way Still because he was left alone and was proficient at brewing.
Or Maybe Urist Mcpunchy creates his own squad to target a Giant Eagle because he was depressed at losing a friend.

Out of curiosity, I would like to have an ant farm build itself every once in a while just to see what might happen.
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Timst

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Re: Future of the Fortress: List of Remaining Items
« Reply #2740 on: June 27, 2009, 03:58:01 am »

It will be nice to see what dwarves build by themselves, but Toady had to re-program all the AI to reach this.... But yes, it will be entertaining to see how they carve out their places, what do they build, how do they deal with invaders....

Armok

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Re: Future of the Fortress: List of Remaining Items
« Reply #2741 on: June 27, 2009, 04:21:08 am »

I second this autonomy idea.
Another thing you could do whit the same AI, is you could designate an area for each dwarf making it's own home, rather than like now doing it room by room making even the private homes look more like dormitories. or you could make the rooms, but let the dwarf furnish it itself, etc.
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Ampersand

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Re: Future of the Fortress: List of Remaining Items
« Reply #2742 on: June 27, 2009, 07:41:33 am »

The game you are looking for is The Sims... Hmm...

Sims... Dwarfs...

Smurf Fortress?
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Aldaris

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Re: Future of the Fortress: List of Remaining Items
« Reply #2743 on: June 27, 2009, 10:32:51 am »

Smurf Fortress?
Curse you, your horrible ideas, and my visual imagination. D:
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Im_Sparks

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Re: Future of the Fortress: List of Remaining Items
« Reply #2744 on: June 27, 2009, 02:48:40 pm »

I was just thinking about the controls we have over the dwarves and the control they have of themselves and thought:
Will dwarves that are either left to thier own will, left alone for extended periods of time, or when under extreme coercion by thier happy/sad thoughts; start an act that can only be initiated by the player?

For Example: Cog Mcbrewy builds an out-of-the way Still because he was left alone and was proficient at brewing.
Or Maybe Urist Mcpunchy creates his own squad to target a Giant Eagle because he was depressed at losing a friend.

Out of curiosity, I would like to have an ant farm build itself every once in a while just to see what might happen.

I believe intelligent autonomy is in powergoals, bloats and core. Though it's incredibly hard to program. Give it a few years before we start seeing dwarves that don't channel themselves into a river
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