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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3664654 times)

Mephansteras

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Re: Future of the Fortress: List of Remaining Items
« Reply #2580 on: June 18, 2009, 12:33:27 pm »

I donate $15 a month to Today. I'd say that's money well spent. =)
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Peewee

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Re: Future of the Fortress: List of Remaining Items
« Reply #2581 on: June 18, 2009, 12:43:46 pm »

Quote from: Im_Sparks
-RITUALS OF INITIATION(Restricting newcomers to a small village outside the fort vulnerable to goblins!)

Erm, I already do that one by making my immigrants recruits for the first ambush/siege that hits my fort after they arrive, then I send them outside while I get my defenses (real military or overly complex trap) ready.

If they survive, they can stay.

Im_Sparks

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Re: Future of the Fortress: List of Remaining Items
« Reply #2582 on: June 18, 2009, 12:51:06 pm »

Quote from: Im_Sparks
-RITUALS OF INITIATION(Restricting newcomers to a small village outside the fort vulnerable to goblins!)

Erm, I already do that one by making my immigrants recruits for the first ambush/siege that hits my fort after they arrive, then I send them outside while I get my defenses (real military or overly complex trap) ready.

If they survive, they can stay.

Yeah, but I'm thinking of making a small village with an underground crop of plump helmet, a still and a carpenter's workshop. I make some militia and confine them there, some carpenters, some farmers, some miners, some hunters, some butchers/farmers and some keep their titles, but expand their area. They get a chunk of the surrounding woodland so that hunters can hunt the local wildlife that reside in there.
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Mephansteras

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Re: Future of the Fortress: List of Remaining Items
« Reply #2583 on: June 18, 2009, 01:04:09 pm »

Thought of a question.

Toady, will we be able to assign children to a burrow?

Seems like the perfect solution to kids running around and ending up snatched or in the middle of combat. Make a nice safe children's burrow with some Fortress Guard stationed at the entrance to keep them safe. Probably at the center of the fortress, overlapping with the main dining hall and whatnot.

Hmm...if you wanted to encourage marriage in a fortress you could now set up Married and Unmarried sections. Encourage the singles to mingle and get to know one another.
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Jakkarra

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Re: Future of the Fortress: List of Remaining Items
« Reply #2584 on: June 18, 2009, 01:06:39 pm »

im hoping theres some way to automate the assignment of burrows.

say i have a burrow, and any married, childless couples who are masons should be there, then id want some sort of list of criteria a dorf has to fulfill to be placed there automatically...

good idea? yes? no?
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Tormy

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Re: Future of the Fortress: List of Remaining Items
« Reply #2585 on: June 18, 2009, 01:42:03 pm »

Whoa whoa whoa, we're getting burrows next time?

I always thought that was some far-off goal in the future!

<3

Hm, I am also surprised. I thought that burrows isn't on the dev next list. Ah well, what can I say....Pure awesomeness!  8)
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PencilinHand

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Re: Future of the Fortress: List of Remaining Items
« Reply #2586 on: June 18, 2009, 02:36:20 pm »

Wow, I predict burrows will be an awesome improvement over the previous implementation.  Likely removing one of the biggest frustrations of the learning how to keep a fort going.  It should also help reduce the micro-manage-or-fort-breaks problem inherent in the current implementation.

<<3
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Sowelu

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Re: Future of the Fortress: List of Remaining Items
« Reply #2587 on: June 18, 2009, 02:46:57 pm »

Burrows!

I was already excited about military stuff, but this was literally my #1 desired feature.  The amount of GOOD control that this gives us over dwarves' everyday lives, when combined with the military stuff, is going to be utterly amazing.

I'm finding that I no longer HAVE any "gotta have it" gameplay enhancements, except for maybe farming improvements.  Of course I'm sure that will change well enough, but for me, this improvement is HUGE.
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Exponent

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Re: Future of the Fortress: List of Remaining Items
« Reply #2588 on: June 18, 2009, 02:47:50 pm »

im hoping theres some way to automate the assignment of burrows.

say i have a burrow, and any married, childless couples who are masons should be there, then id want some sort of list of criteria a dorf has to fulfill to be placed there automatically...

good idea? yes? no?

Personally, I think that these sort of ideas should be lumped together into a general scripting feature.  Integrate some scripting language in with the game, then set up various aspects of the raws, the site finder, the job manager, the alert system, and so on, to each allow the use of scripting to determine what happens when.  Also allow the scripts to be stored in such a way that people can easily share scripts, and do not necessarily need to know how to program in the scripting language in order to benefit from the feature.

This also means that if ever such a feature were to be added, it would most likely be well in the future.
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Sowelu

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Re: Future of the Fortress: List of Remaining Items
« Reply #2589 on: June 18, 2009, 02:49:36 pm »

im hoping theres some way to automate the assignment of burrows.

say i have a burrow, and any married, childless couples who are masons should be there, then id want some sort of list of criteria a dorf has to fulfill to be placed there automatically...

good idea? yes? no?

I like that idea!  As a stopgap, I'd also like to be able to call up a list of non-burrow-assigned dwarves.  That way, after I get an immigrant wave, I can just skim the newcomers and assign them around.  It seems very complicated for the game to automatically change a dwarf's burrow assignment as time passes, as opposed to "on arrival" or "reassign everyone now".
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His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Haven

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Re: Future of the Fortress: List of Remaining Items
« Reply #2590 on: June 18, 2009, 03:28:11 pm »

...Burrows.

TO THE PAWN SHOP!
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Jakkarra

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Re: Future of the Fortress: List of Remaining Items
« Reply #2591 on: June 18, 2009, 03:32:02 pm »

its not actually that advanced sowelu, think about it, its only like a more large scale job assignment. the burrow assignnment could be treated like a task.
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Jurph

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Re: Future of the Fortress: List of Remaining Items
« Reply #2592 on: June 18, 2009, 03:41:32 pm »

Once upon a time, my wife and I each paid $15/mo to play WoW.  Now we've quit WoW, we have a baby, she has a gym membership, I have a better job, I'm working on a Master's degree, and I pay $20/mo to Toady for...

BURROWS!

Maybe if you donated, that cute redhead at work would give you her number, and we'd get an Army Arc.
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eerr

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Re: Future of the Fortress: List of Remaining Items
« Reply #2593 on: June 18, 2009, 04:57:11 pm »

Are squad patrol routes fixed?
« Last Edit: June 18, 2009, 05:58:25 pm by eerr »
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Warlord255

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Re: Future of the Fortress: List of Remaining Items
« Reply #2594 on: June 18, 2009, 07:37:52 pm »

BURROWS!

Oh, the possibilities!

Rival twin fortresses! Valhalla segregation! Competitive hermitry! Mad butchers! Behaving artillery operators!

I do suppose it's worth asking what the behavior standard is for burrows and outdoor activities; for example, do you have to designate the entire outdoor map as a burrow in order for woodcutters to work there, or is there a burrow option for "Goes outside"? Also, can burrows be enabled across Z-levels?

I just love saying it. BURROWS!
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