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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3666627 times)

Baboonanza

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Re: Future of the Fortress: List of Remaining Items
« Reply #1755 on: April 20, 2009, 11:10:50 am »

Toady: Are you going to add support for building downwards stairs?

Without them these caves could be really irritating, since once you've breached a cavern roof the only way to build a staircase to the bottom would be to dig a tunnel all the way around and build one up. And if you can only see part of the cavern (with the new revealing technique) then even this will be difficult.

It's a "consider" for this release:
# Consider rope/ladder/etc. building particularly for downward movement into large open spaces
I feel incredibly stupid for missing that. Thanks!
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Jakkarra

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Re: Future of the Fortress: List of Remaining Items
« Reply #1756 on: April 20, 2009, 11:30:26 am »

i know i should really know, but exactly where can i view this awesome cave Thou Dost Speak Of?

Impart your Knowledge Wizard! Lest I Invoke The Mighty Wrath of the Great armok!!

Love, Jakkarra...eth
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Dame de la Licorne

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Re: Future of the Fortress: List of Remaining Items
« Reply #1757 on: April 20, 2009, 11:36:54 am »

Jakarra,
Go to the dev notes for the 18th.  :)
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Drakale

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Jakkarra

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Re: Future of the Fortress: List of Remaining Items
« Reply #1759 on: April 20, 2009, 12:24:45 pm »

awesome, Thanks lads :D

that......

looks.....

GREAT!

love, jakkarra
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AbuDhabi

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Re: Future of the Fortress: List of Remaining Items
« Reply #1760 on: April 20, 2009, 01:05:54 pm »

PROGRESS. I think I will donate.
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father_alexander

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Re: Future of the Fortress: List of Remaining Items
« Reply #1761 on: April 20, 2009, 01:49:29 pm »

PROGRESS. I think I will donate.

soon its my birthday and i plan to use that chance to donate too (since i have a lack of credit card sadly :P)


on a completely diferent matter, could someone explain what does that map means? i have been playing DF for a while and i still dont understand anything of those images...
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Random832

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Re: Future of the Fortress: List of Remaining Items
« Reply #1762 on: April 20, 2009, 01:57:24 pm »

on a completely diferent matter, could someone explain what does that map means? i have been playing DF for a while and i still dont understand anything of those images...

Those maps are revealed, so you're seeing all the ore veins and stone where you'd normally see black in-game.
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Walliard

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Re: Future of the Fortress: List of Remaining Items
« Reply #1763 on: April 20, 2009, 02:10:34 pm »

Scamps: Dabbling Wrestler
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Toady, how much of DF is inspired by Labyrinth? Is Armok actually David Bowie? Because that would simultaneously be disturbing and awesome.

Sean Mirrsen

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Re: Future of the Fortress: List of Remaining Items
« Reply #1764 on: April 20, 2009, 02:20:18 pm »

I like how the lowest levels aren't flooded. Makes some epic flash flood defences possible.

Quote
A vile force of darkness has arrived!
Troglodytes are attacking!

*flushing sound*

Troglodyte has drowned! x24

Siege has ended.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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- Subrahmanyam Jaishankar, Minister of External Affairs, India

Willfor

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Re: Future of the Fortress: List of Remaining Items
« Reply #1765 on: April 20, 2009, 05:20:23 pm »

I am slowly beginning to think Toady including news about his cat is an attempt to slowly convert Arch Conservative anti-cat population to a more cat-tolerant population. I can get behind this movement. Not as part of the cat crime squad, of course, but as a sleeper.
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Mel_Vixen

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Re: Future of the Fortress: List of Remaining Items
« Reply #1766 on: April 20, 2009, 06:34:10 pm »

The secret monthendproject Game: "Scamps - A day in cats life"

I like this little personal touch in the devlog. I advise thought to ceep scamps from chewing cables. That can end very unfortunetly.

Hey scamps is the example for the new cat-behavior code mayhaps?
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Hectonkhyres

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Re: Future of the Fortress: List of Remaining Items
« Reply #1767 on: April 20, 2009, 07:28:05 pm »

I am slowly beginning to think Toady including news about his cat is an attempt to slowly convert Arch Conservative anti-cat population to a more cat-tolerant population. I can get behind this movement. Not as part of the cat crime squad, of course, but as a sleeper.
Obviously just one step in the feline enslavement of the human dwarven race.

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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

sweitx

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Re: Future of the Fortress: List of Remaining Items
« Reply #1768 on: April 20, 2009, 07:43:47 pm »

Toady: Are you going to add support for building downwards stairs?

Without them these caves could be really irritating, since once you've breached a cavern roof the only way to build a staircase to the bottom would be to dig a tunnel all the way around and build one up. And if you can only see part of the cavern (with the new revealing technique) then even this will be difficult.

It's a "consider" for this release:
# Consider rope/ladder/etc. building particularly for downward movement into large open spaces
I feel incredibly stupid for missing that. Thanks!

Hope that include walls.
That way it will be easier to build a dam
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One of the toads decided to go for a swim in the moat - presumably because he could path through the moat to my dwarves. He is not charging in, just loitering in the moat.

The toad is having a nice relaxing swim.
The goblin mounted on his back, however, is drowning.

James.Denholm

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Re: Future of the Fortress: List of Remaining Items
« Reply #1769 on: April 20, 2009, 08:45:47 pm »

Toady: Are you going to add support for building downwards stairs?

Without them these caves could be really irritating, since once you've breached a cavern roof the only way to build a staircase to the bottom would be to dig a tunnel all the way around and build one up. And if you can only see part of the cavern (with the new revealing technique) then even this will be difficult.

It's a "consider" for this release:
# Consider rope/ladder/etc. building particularly for downward movement into large open spaces
I feel incredibly stupid for missing that. Thanks!

Hope that include walls.
That way it will be easier to build a dam

I don't know, you'd still have to pump the water out or something - and if there's no water there, you may as well dig a ramp down and build the wall from the lower level.
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Imagine a combination of power goals 44 and 45: The ruler convenes a council of the nobles to appoint you the high priest of the nearby towns. Instead of waiting for them to finish their drinking session, you walk in and crush a goblet while berating their disgusting behaviour and general incompetence.
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