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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3670075 times)

Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #960 on: March 12, 2009, 11:53:03 pm »

I cannot remember... Did Toady fix the Phantom wound forever for this release?

I don't think he's fixed it yet, but that IS one of the stated motivations on dev_next for all the wounds/healthcare stuff, so it'll happen.
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SirHoneyBadger

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Re: Future of the Fortress: List of Remaining Items
« Reply #961 on: March 13, 2009, 12:04:15 am »

What a bearded elf may look like



(i'm so sorry)
(not nearly sorry enough. it's physically impossible for you to ever be sorry enough. we're going to have to refurbish the afterlife to accommodate a brand new hell in order to encompass and embrace the sin you've struck.)
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Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #962 on: March 13, 2009, 12:52:52 am »

Quote
not nearly sorry enough. it's physically impossible for you to ever be sorry enough. we're going to have to refurbish the afterlife to accommodate a brand new hell in order to encompass and embrace the sin you've struck

I wouldn't if I were you... That place has red tape like it was from hell! ohh... wait...
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Warlord255

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Re: Future of the Fortress: List of Remaining Items
« Reply #963 on: March 13, 2009, 02:42:31 am »

Armok I, from what I've read, had a full weapon component system.  It sounds as though such a system might make its way into DF later on.

Also in case anybody forgot from earlier in the thread, weapons DO have multiple attack modes already:

The weapons all have multiple attack types now, but it's really a baby baby system until the combat arc.  I'm not sure there really be used at all this time around (I just needed a replacement for what was there).  The sword has a thrust/slash/flat blade/pommel whack associated for example, but I don't think it'll do much of anything with AI/interface them, and since items don't currently have parts or multiple materials, there just isn't a lot going on yet.


So how'd that work? Would there be a % modifier (raw or hardcoded) for each attack type?

A Sword with thrust/slash/flat/pommel would be 35/45/10/10, I'd surmise, where a rapier (if it existed) would likely be 70/20/5/5.
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #964 on: March 13, 2009, 02:51:39 am »

So how'd that work? Would there be a % modifier (raw or hardcoded) for each attack type?

A Sword with thrust/slash/flat/pommel would be 35/45/10/10, I'd surmise, where a rapier (if it existed) would likely be 70/20/5/5.

It might be a little more complicated than that.

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Obviously they rely on brute force due to a heavy end, but you also need to be able to swing the damn thing, and you can't swing a 100-pound mace very fast, now can you?

This is somewhat accounted for now, though I can only test it out properly once I've greened out the wounds and skills/atts portions.  The swing velocity depends on strength and the weight of the object among other things, so a truly large object will have its raw mass cancelled out by the lameness of the strike.

I.e. pommel bashes might get some sort of "awkwardness" velocity penalty or something.  But who knows.
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Chandrasekhar

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Re: Future of the Fortress: List of Remaining Items
« Reply #965 on: March 13, 2009, 03:22:13 am »

What a bearded elf may look like



(i'm so sorry)
No, no, elves should have little wimpy moustaches and goatees, at most.  Any more and their stringy frames won't be able to hold its weight off the ground.
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Awayfarer

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Re: Future of the Fortress: List of Remaining Items
« Reply #966 on: March 13, 2009, 06:54:18 am »

No, no, elves should have little wimpy moustaches and goatees, at most.  Any more and their stringy frames won't be able to hold its weight off the ground.

Somehow I thought you meant that elves wouldn't be able to hold themselves to the ground. That is, that their beards would act as sails and they would float away like dandelions.

(Ugh, why did they make mornings so damn early?)
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--There: Indicates location or state of being.
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--Their: Indicates possession.
"Their beer has a dwarf in it. It must taste terrible.
--They're: A contraction of the words "they are".
"They're going to pull the dwarf out of the barrel."

Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #967 on: March 13, 2009, 06:57:26 am »

Quote
where a rapier (if it existed)

After a tad of research... Few Rapiers existed but weren't considered rapiers or called so until the 1500s or 1700s (also 2 of the 3 modern staple rapiers didn't exist). Or rather what would soon to be called Rapiers existed, but the term of Rapier didn't exist. Even then the ones existing in the 1400s were different then the later developments.

Quote
"(Ugh, why did they make mornings so damn early?)"

What else? Money!
« Last Edit: March 13, 2009, 07:00:34 am by Neonivek »
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Hectonkhyres

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Re: Future of the Fortress: List of Remaining Items
« Reply #968 on: March 13, 2009, 07:47:25 am »

What a bearded elf may look like



(i'm so sorry)
(not nearly sorry enough. it's physically impossible for you to ever be sorry enough. we're going to have to refurbish the afterlife to accommodate a brand new hell in order to encompass and embrace the sin you've struck.)
This reaction confuses me. Dwarves are the absolute zenith of all living things, the standard of perfection to which the gods judge us all, so you would think that something that possesses any dwarven characteristics would be preferable to something that does not... regardless of any other factors. We all hate kittens (except as yummy nighttime snacks and a source for leather) but I think we can all agree that they would be slightly less detestable if they were heavily bearded alcoholic kittens.

There is not a single thing in this or any other world that can't be improved with added dwarfyness. And this includes dwarves. Your dwarf needs to have a beard that has a beard, be drinking a beer that has just finished drinking a beer, and be swinging a pickaxe that is swinging a pickaxe in an infinitely recursive chain.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

Aqizzar

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Re: Future of the Fortress: List of Remaining Items
« Reply #969 on: March 13, 2009, 08:19:10 am »

No, no, elves should have little wimpy moustaches and goatees, at most.  Any more and their stringy frames won't be able to hold its weight off the ground.

Somehow I thought you meant that elves wouldn't be able to hold themselves to the ground. That is, that their beards would act as sails and they would float away like dandelions.

(Ugh, why did they make mornings so damn early?)

This just made my morning.  That's the funniest image I've had in my head in weeks.

"Shave?  Nay I say!  All the raiders we've lost to the dwarves...  Surely they must have an edge over us!  We have the advantages of height, agility, and our fabulous wooden weapons.  But what quality do they possess that we lack?  Beards!  So I've grown one to-  Oh no, a breeze!  Grab me!  Aaaah!"
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Vlynndar

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Re: Future of the Fortress: List of Remaining Items
« Reply #970 on: March 13, 2009, 08:19:51 am »

What a bearded elf may look like



(i'm so sorry)
(not nearly sorry enough. it's physically impossible for you to ever be sorry enough. we're going to have to refurbish the afterlife to accommodate a brand new hell in order to encompass and embrace the sin you've struck.)
This reaction confuses me. Dwarves are the absolute zenith of all living things, the standard of perfection to which the gods judge us all, so you would think that something that possesses any dwarven characteristics would be preferable to something that does not... regardless of any other factors. We all hate kittens (except as yummy nighttime snacks and a source for leather) but I think we can all agree that they would be slightly less detestable if they were heavily bearded alcoholic kittens.

There is not a single thing in this or any other world that can't be improved with added dwarfyness. And this includes dwarves. Your dwarf needs to have a beard that has a beard, be drinking a beer that has just finished drinking a beer, and be swinging a pickaxe that is swinging a pickaxe in an infinitely recursive chain.

But it is also so that elves are the exact opposite of the zenith of all living things. By growing beards, they make that one of the most sinful things to do.

No, no, elves should have little wimpy moustaches and goatees, at most.  Any more and their stringy frames won't be able to hold its weight off the ground.

Somehow I thought you meant that elves wouldn't be able to hold themselves to the ground. That is, that their beards would act as sails and they would float away like dandelions.

(Ugh, why did they make mornings so damn early?)

This just made my morning.  That's the funniest image I've had in my head in weeks.

"Shave?  Nay I say!  All the raiders we've lost to the dwarves...  Surely they must have an edge over us!  We have the advantages of height, agility, and our fabulous wooden weapons.  But what quality do they possess that we lack?  Beards!  So I've grown one to-  Oh no, a breeze!  Grab me!  Aaaah!"

Made my day as well. But I was thinking more in the way of propulsion. Wait until the wind is just right, and they unbraid their hair and beards, attach it to a complex array of featherwood twigs and jump. They sail silent and fast towards the fortress and over the magma moat, the problem they had been trying for months to solve. However, what they didn't account for was the lift the warm air above the magma generated. They flew over the fortress, further into the mountains. The fortress was situated in a harsh and forboding mountain, infested by giant eagles. The elves naturally took them as friends, but they forgot they now had monstrous beards. The giant eagles, eager for dwarf meat, quickly plucked them from the sky. Other elves panicked and ripped their beard from their faces, only to crash into the magma to burn, or through the clear glass window of the great dining hall. The elves that were lucky enough to not die from the fall or the magma, were quickly seen by the eating and drinking (well, mainly drinking) dwarves. And short thereafter defeated.

...I NEED to see the engraving for that.

Spoiler (click to show/hide)
« Last Edit: March 13, 2009, 08:32:34 am by Vlynndar »
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Chandrasekhar

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Re: Future of the Fortress: List of Remaining Items
« Reply #971 on: March 13, 2009, 09:07:29 am »

Maybe we could make a windmill out of some elves' sacred wood, then tie bearded elves to it so it'd catch the wind better.
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Tormy

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Re: Future of the Fortress: List of Remaining Items
« Reply #972 on: March 13, 2009, 09:16:15 am »

A bit off the subject, but you finished reading the Romance of the Three Kingdoms?

Which power-hungry warlord was your favorite? I've always liked Cao Cao. Such a magnificent bastard.

I've just always been a fan of the works, so the idea that there is going to be RotTK inspired elements in Dwarf Fortress is rather exciting to me, personally. The blend of 'hard' historical battles and the tactical elements mixed with the romantic elements of heroic generals running amok and whatnot is rather keen.

Well, like I've said, I did not read the book, I've only played with KOEI's RotK games, but...my favourite is Liu Bei and let's don't forget about his sworn brothers: Zhang Fei and Guan Yu.
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Granite26

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Re: Future of the Fortress: List of Remaining Items
« Reply #973 on: March 13, 2009, 09:25:04 am »

That would work well, but composite weapons probably ought to wait until partial stacks are in place.

That actually seems like a good idea though... swords SHOULD be more expensive to make (imho)

Hectonkhyres

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Re: Future of the Fortress: List of Remaining Items
« Reply #974 on: March 13, 2009, 10:11:07 am »

But it is also so that elves are the exact opposite of the zenith of all living things. By growing beards, they make that one of the most sinful things to do.
If elves are the culmination of all foul traits, something few will deny, then you would think that the addition or subtraction of any trait from their being would be an improvement simply by virtue of making them less elfy. Is it not better to have an elf without a head than with, a headless elf being further from the elven paradigm? Would it not be better to have angry, drunken elves clad in platemail getting into a fistfight over that last slice of kitten? Wouldn't it be better if they were hairy and capped out a four feet in height and preferred to live under the earth?

If elves were perfect, they would be dwarves.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??
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