On multi-tile trees:
I get the mental image of them being basically mining for Sequoia. You've got this big round tree, and you can designate a woodcutter to go over and, say, hollow it out and carve an up staircase. Without some kind of fall-directing code, I imagine just "mining" out the entire tree would be both fatal and amusing. With fall-directing code, I picture some enterprising players using big trees as siege defense.
"Lord Unwelcomeballs! Goblins on the march! They're making their way through our earthworks!"
"On my signal, unleash wood!"
If a tree falls on a goblin, and no one has hauling enabled, does he drop socks?
Smoothing a axe-hewn wooden wall would probably be easy enough to wedge into the Carpentry skill set, but I wonder if engraving it would use Carpentry or Woodworking.
Thinking about fall-directing code, I see some extensions of Mechanics: fulcrums and hydraulics. You mine out a tree partially, place hydraulic jacks under one edge, supports under the other, and a fulcrum(s) in the middle, then mine out the rest of the tree. Link up the hydraulics and supports, and you have a tree that falls in the direction you want on command.
Thinking about breath weapons:
The Gold Dragon breathes gold!
The spinning gold nugget strikes You in the third finger, left hand!
It is mangled!
Also, the
Bonnacon. Although Pliny's description gives it as leaving a trail behind it as it runs, the illustration I saw had it firing !!dung!! like a cannon.