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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3630204 times)

Aqizzar

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Re: Future of the Fortress: List of Remaining Items
« Reply #240 on: February 03, 2009, 07:52:48 pm »

just pray the impossible haulage job will cancel, otherwise the hauler will just keep tugging it all day untill he/she gets thirsty, accumulating masses of powerlifting body-xp.

I don't think it will be much of an issue though as most objects will be less than the weight of one rought stone. (decorations will have <100% weight contribution to the base material of an object, I hope) 

Well, bins are made out of multiple bars, each of which is one ore.  Conservation of mass would suggest it couldn't weigh more than three stones, but let's face it - DF knows nothing of conservation or realistic volumetrics.

I suppose in theory, any creature could gain enough strength to lift anything eventually.  A better solution would be to get multiple dwarves to grab the thing at once, but that's a whole other arc there.


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Areyar

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Re: Future of the Fortress: List of Remaining Items
« Reply #241 on: February 03, 2009, 08:03:55 pm »

yeah.
although I'd say not 3stone X, but 3bars of Y.

smelting is a purification process, so highly lossy on mass.
one bunch of ore plus one pile of coal -> X% of a bar of metal depending on the richness of the ore. bars are by design of identical mass and fractional bar production has been coded for ages.

Spillage in smithing is probably best at 0, for clarity. (even though small amounts of raw materials are lost in any manufacturing process.) 


edit: funny how 'heavy metal toxicity' goes to 'heavy metal objects' to 'conservation of mass'.
« Last Edit: February 03, 2009, 08:08:03 pm by Areyar »
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Willfor

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Re: Future of the Fortress: List of Remaining Items
« Reply #242 on: February 03, 2009, 08:04:37 pm »

It may be unfortunate, but it is true. There is an instinct to go for the 'u' right after the 'q'.

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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #243 on: February 03, 2009, 08:13:35 pm »

The worries about impossible hauling are probably unfounded for at least two reasons.

1. The current hauling-heavy-stuff system works sensibly enough.

2. Toady was talking about strikes which are pretty different from holding or even equipping items.  I imagine he implemented it for the purpose of giving strikes a meaningful, quantifiable momentum, without which all those exact material properties wouldn't be useful.
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Tormy

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Re: Future of the Fortress: List of Remaining Items
« Reply #244 on: February 03, 2009, 08:44:48 pm »

The issue is how Toady is going to try to bridge the strong (though unknown division) between players who want a more realistic dwarf fortress and those who don't mind the supernatural element.

Even Turning off magic isn't enough.

Well, I am pretty sure that we will be able to turn off whatever we want in the future. [Just like we can turn off temperature for example, or we can remove/add anything via modding.] In fact, imho Toady will make the currently not moddable features moddable also. [Sieges/Siege system for example.]
This is the only way to keep all players happy, since DF is a very complex game, and it will be much more complex even in the future.  :)
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Bouchart

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Re: Future of the Fortress: List of Remaining Items
« Reply #245 on: February 03, 2009, 08:56:15 pm »

Poisons sure look promising.

I can imagine an elf firing arrows tipped in a poison that will make a dwarf's beard fall out.
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #246 on: February 03, 2009, 09:03:59 pm »

Poisons sure look promising.

I can imagine an elf firing arrows tipped in a poison that will make a dwarf's beard fall out.

Amazing idea.  And while we're at it, why not poisons that make your skin or other tissues slough off instead?  Although I'm not sure what should happen if, for example, your muscles turn to slime while your skin remains intact.  I mean, aside from agonizing death.
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Osmosis Jones

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Re: Future of the Fortress: List of Remaining Items
« Reply #247 on: February 03, 2009, 09:10:53 pm »

Amazing idea.  And while we're at it, why not poisons that make your skin or other tissues slough off instead?  Although I'm not sure what should happen if, for example, your muscles turn to slime while your skin remains intact.  I mean, aside from agonizing death.
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Flaede

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Re: Future of the Fortress: List of Remaining Items
« Reply #248 on: February 03, 2009, 10:19:35 pm »

just pray the impossible haulage job will cancel, otherwise the hauler will just keep tugging it all day untill he/she gets thirsty, accumulating masses of powerlifting body-xp.

"Hey there, still trying to move that artifact lead coffin you made, Bomrek?"

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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
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G-Flex

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Re: Future of the Fortress: List of Remaining Items
« Reply #249 on: February 03, 2009, 10:26:09 pm »

Hey wait why only creature? What about artefacts? Some Artefacts could have an own will. They could wisper to you, control your body, or give you additional abilitys like nightvision as long as the like you.

A sword that actually possesses you when you go berserk in battle, replacing your mental attributes and skills with its own would be very, very interesting.
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Flaede

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Re: Future of the Fortress: List of Remaining Items
« Reply #250 on: February 03, 2009, 10:30:28 pm »

Hey wait why only creature? What about artefacts? Some Artefacts could have an own will. They could wisper to you, control your body, or give you additional abilitys like nightvision as long as the like you.

A sword that actually possesses you when you go berserk in battle, replacing your mental attributes and skills with its own would be very, very interesting.
And that is the kind of magic sword I can support. Fireballs and "laser" shooting and "suddenly able to cut anything even though it's made of bone" - that is silly.
Substituting its will for yours... has some vile appeal to it.
« Last Edit: February 03, 2009, 10:41:58 pm by Flaede »
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
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SirHoneyBadger

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Re: Future of the Fortress: List of Remaining Items
« Reply #251 on: February 03, 2009, 10:35:51 pm »

"A sword that actually possesses you when you go berserk in battle, replacing your mental attributes and skills with its own would be very, very interesting."

Especially interesting when the spirit that takes you over once belonged to a basking shark.
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Flaede

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Re: Future of the Fortress: List of Remaining Items
« Reply #252 on: February 03, 2009, 10:43:15 pm »

"A sword that actually possesses you when you go berserk in battle, replacing your mental attributes and skills with its own would be very, very interesting."

Especially interesting when the spirit that takes you over once belonged to a basking shark.

There's some myth or other with a Cauldron having trapped souls within it. It could boil water, and drain the sea, if I remember rightly. And anvils. Anvils with posessed souls placing interesting curses on items forged thereon.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
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Warlord255

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Re: Future of the Fortress: List of Remaining Items
« Reply #253 on: February 03, 2009, 10:47:39 pm »

"A sword that actually possesses you when you go berserk in battle, replacing your mental attributes and skills with its own would be very, very interesting."

Especially interesting when the spirit that takes you over once belonged to a basking shark.

If poisons can be added to metal templates - i.e. lead poisoning - then simply give a metal a mind-affecting poison that deteriorates compassion, moderation and pain reception.

Equip your army and wait for them to go insane.
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Fieari

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Re: Future of the Fortress: List of Remaining Items
« Reply #254 on: February 03, 2009, 11:29:23 pm »

Thought:  Silver could be a poison that only affects were-beasts.
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