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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3636472 times)

Orkel

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Re: Future of the Fortress: List of Remaining Items
« Reply #15045 on: March 23, 2010, 05:16:04 pm »

Well, the last several pages show this topic has clearly outlived its usefulness. Time to lock it and move on, I think

Right. Toady has himself said that he wants to avoid such megathreads - on the other hand it was usefull for getting questions answered regarding changes in the new release. A Fotf for bugfix releases would be a bit much but for releases with multiple feature additions it would be recommended.
Thus i say we wouldneed a new Fotf but with a different infra-structure. For example would it be very usefull to document all "question answering" posts in the op.

This thread has us also enlightened on some of the inner workings of df which was definitely a very nice thing.

While I would agree with you, its not yet time to lock it and move on as the new release hasn't come yet.

Yeah, we still got us a few hundred pages to go.


(hopefully not :P)
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Fictionpuss

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Re: Future of the Fortress: List of Remaining Items
« Reply #15046 on: March 23, 2010, 05:18:47 pm »

I just went through all the pages from 1000+ onwards and counted 7 posts positive and 12 posts negative towards the concept of page-counting/release prediction games.  It's not surprising (or really a terrible thing IMO) that reaching page 1000 using standard settings is something which would be noted.  But right now those complaining about the noise are actually making almost twice as much noise.  Myself included, but I'd prefer to think of it as meta-noise.
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Retro

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Re: Future of the Fortress: List of Remaining Items
« Reply #15047 on: March 23, 2010, 05:38:42 pm »

Having a questions and direct answers thread (the 'primary' thread) and a parallel thread that's used for nonsense discussions of the primary thread is an easy option that comes to mind. Without some sort of babble thread, though, there'll be like seven times as many "General comment on today's dev_now update!" threads. It'd make sifting through all the questions much easier for Toady, anyhow.

Leotto

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Re: Future of the Fortress: List of Remaining Items
« Reply #15048 on: March 23, 2010, 06:26:26 pm »

Henceforth anyone who posts in this thread should make a donation in parallel.
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bombcar

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Re: Future of the Fortress: List of Remaining Items
« Reply #15049 on: March 23, 2010, 06:29:06 pm »

Henceforth anyone who posts in this thread should make a donation in parallel.

df isn't multithreaded; it's not parallel.
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Leotto

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Re: Future of the Fortress: List of Remaining Items
« Reply #15050 on: March 23, 2010, 06:38:13 pm »

No.
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Chrispy

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Re: Future of the Fortress: List of Remaining Items
« Reply #15051 on: March 23, 2010, 06:56:12 pm »

I wonder if dwarf fortress will ever get dynamic 'pools' of items to start with, with which all kinds of mundane creatures and plants can be made?
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monkeyfetus

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Re: Future of the Fortress: List of Remaining Items
« Reply #15052 on: March 23, 2010, 06:58:35 pm »

I wonder if dwarf fortress will ever get dynamic 'pools' of items to start with, with which all kinds of mundane creatures and plants can be made?
errr... what?
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Leotto

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Re: Future of the Fortress: List of Remaining Items
« Reply #15053 on: March 23, 2010, 07:01:11 pm »

He was really far even as decided to suggest use even something want to do look more.
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jseah

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Re: Future of the Fortress: List of Remaining Items
« Reply #15054 on: March 23, 2010, 07:04:48 pm »

He was really far even as decided to suggest use even something want to do look more.
Excuse me, I don't think I understood that.  Somehow, the words just don't link up to me.  Could someone explain?
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Yolan

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Re: Future 之f the Fortress: List 之f Remaining Items
« Reply #15055 on: March 23, 2010, 07:05:18 pm »

Quote from: Bryan Derksen link=題opic=30026.msg1104224#msg1104224 date=1269362821
井ell I, for one, 着on't 見ee the big significance about 頁age 1000. It's just an arbitrary 数umber and as others have 鋭ointed out it varies depending on your settings anyway.

Besides, 吾 got on 頁age 800. So 吾 着on't 要eed to 職ost some meaningless arbitrary 職ost to get on 頁age 1000 to feel important. :)

You must be a hoot on birthdays and new year.
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bombcar

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Re: Future of the Fortress: List of Remaining Items
« Reply #15056 on: March 23, 2010, 07:06:05 pm »

I think people are going crazy.
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Rowanas

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Re: Future of the Fortress: List of Remaining Items
« Reply #15057 on: March 23, 2010, 07:07:51 pm »

I think people are going crazy.

Yeah, the last three or four posts have just been utter nonsense.
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G-Flex

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Re: Future 之f the Fortress: List 之f Remaining Items
« Reply #15058 on: March 23, 2010, 07:08:32 pm »

Quote from: Bryan Derksen link=題opic=30026.msg1104224#msg1104224 date=1269362821
井ell I, for one, 着on't 見ee the big significance about 頁age 1000. It's just an arbitrary 数umber and as others have 鋭ointed out it varies depending on your settings anyway.

Besides, 吾 got on 頁age 800. So 吾 着on't 要eed to 職ost some meaningless arbitrary 職ost to get on 頁age 1000 to feel important. :)

You must be a hoot on birthdays and new year.

Whoa, what the hell happened to the character encoding in that post?

Anyway, the issue isn't that people care, it's that this thread has become full of completely useless spam.
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jseah

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Re: Future of the Fortress: List of Remaining Items
« Reply #15059 on: March 23, 2010, 07:12:28 pm »

I wonder if dwarf fortress will ever get dynamic 'pools' of items to start with, with which all kinds of mundane creatures and plants can be made?
Let me clarify this.  I don't think this is a useless question, just one in need of interpretation. 
Of course, if I interpret wrongly, then I get to take full credit for this question.  Which may not be good...

Basically, could a site get a "pool" of things that are related to the spheres that are present, from which creatures and plants could be randomized from. 

So instead of a completely random animal and biome generator, the randomness would be restricted depending on the biome and spheres available.  (eg. carapace/rock-like bark would be associated with savage areas)
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