Hey Toady, i've heard you gonna make little fixes and additions after A release, so heres questions/requests, i'm particulary interested in minor code improvements that may be simple for you, but add drastic modding possibilities, and thus change gameplay.
We have a whole forum dedicated to requests. It even has a "Small Suggestions Thread" for posting ideas that are perceived to be easy for Toady to implement. Eternal Suggestion Voting is the most effective place to express approval for ideas that have already been posted as suggestions.
Oh silly me. But in part it's questions, so do you or somebody else here knows about requrements for noble to be appointed?
You can't set a skill level requirement for nobles in the next version, no (if that was the question part).
This gives me another idea: teenage dwarves should hang out together. From time to time, it would be interesting if they would form a "work team" and go do some (anti-royal guard?) graffiti on the walls, i.e. unwated engravings. When the adults aren't looking, of course. It could be hilarious if they end up engraving the nobles' rooms and giving them bad thoughts, or something like that.
There have actually been a couple Suggestions threads about graffiti:
http://www.bay12games.com/forum/index.php?topic=5971.0http://www.bay12games.com/forum/index.php?topic=27180.0In another question, I have a fortress where my military are all marksdwarves and wrestlers. I got sick of my fort piled high with chunks and various limbs of our enemies, where wrestling and crossbows are a bit neater. Do broken bolts get removed over seasons or otherwise degrade? They will never get hauled, is that right?
Bolts (and other ammo) that are truly broken don't show up as items at all -- they just look like broken-up terrain or something. However, sometimes bolts fall to the ground intact -- these won't degrade, but they'll be hauled as long as they're not
forbidden and the "Dwarves gather refuse from outside" order is turned on.
Also regarding civilian vs military dwarves, any likelihood of dwarves being able to go around always armed or, at least, always armored? This strikes me as a particularly dorfy thing to do ( everyone ready for a rumble, always ), especially in evil biomes........perhaps bad thoughts or penalties to workmanship for dwarves having to work in armors?
You can get your "civilians" to wear armor in the next version by drafting them, leaving them off duty all the time, and ordering them to wear their uniforms when off duty. As for arming civilians, that came up:
With the new squad/civilian equipment stuff, we are slowly crawling toward things like throwing weapons and civilian daggers (or would civilian hatchets make more sense for dwarves?), but for now there's nothing new and thrown.
Is the new version planned to address any of the expoity stuff, like the atom smasher, or quantum stockpiling?
I for one would like my drawbridges to do something bit more bloody then smash stuff out of existence.
Those two are unchanged, but the "draft to end break" exploit has been addressed.
Toady, is it possible that you could start giving major versions (versions that are likely to break compatibility or where the game mechanics change significantly) non-version number names (think Ubuntu's name system) so that we can have an easy way of referring to versions that doesn't risk confusion (like "40d" might)? This would definitely help out on the wiki where we're trying to figure out how to deal with keeping data for different versions. And I'm sure it would help out with mods and utilities to have a nice way to state version aside from the numbers themselves.
If the confusion is solely due to the 40d## branch, that's a temporary thing. We'll be back to unambiguous version numbers after the release (or after the merge, at any rate).
Too bad the way the game is structured you can't have your legendary adventurer simply dog piled by tons of enemies and crushed to death.
I believe there is a penalty for being dogpiled.
I don't think there's a current penalty (unless getting subsequently punched to death counts), but there's a dev item for it:
# Bloat135, WRESTLING, (Future): Track who is lowest if a bunch of people are wrestling in a square and start to crush them.