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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3634803 times)

bombcar

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Re: Future of the Fortress: List of Remaining Items
« Reply #14385 on: March 16, 2010, 06:52:22 pm »

Then to say "know how to grok" would mean "know how to understand." That's perfectly reasonable to say; I may not currently understand your strange magma trap, but since I grok DF I know how to grok your magma trap. Give it to me, and it will be grokked.

But again, grok is silly because we have the word "understand." Unless you want grok to mean "understand, studded with bells" or something.

I'm going to start adding it to my list of oft-used words. Maybe in the Shadowrun style "You grok me?".

You mean, like this?
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Mephansteras

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Re: Future of the Fortress: List of Remaining Items
« Reply #14386 on: March 16, 2010, 07:00:20 pm »

I use grok to mean I fully understand something, as opposed to sort-of understand something.

For example, I can 'understand' most code that I see. I can look at it and make sense of what it is supposed to do. But to fully understand anything but the simplest of code I have to have actually programmed in that language. So I 'grok' languages like perl that use a lot but simply understand languages like Java that I haven't touched much.

For a more generic example, you can get an idea of something by watching someone else do it but to truly understand most things you have to do them yourself.

So grok is a quick way of saying that I truly understand something rather then basically understand it.
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #14387 on: March 16, 2010, 07:43:46 pm »

Also grok is a stupid word.

Not least because of its original context.
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G-Flex

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Re: Future of the Fortress: List of Remaining Items
« Reply #14388 on: March 16, 2010, 07:49:40 pm »

How so?

I find it to be a useful word because it represents a concept for which there is no other singular word: The intuitive understanding of a concept/integration of it into one's way of thinking.
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silverskull39

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Re: Future of the Fortress: List of Remaining Items
« Reply #14389 on: March 16, 2010, 07:50:30 pm »

I grok. I grok so hard.
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kiffer.geo

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Re: Future of the Fortress: List of Remaining Items
« Reply #14390 on: March 16, 2010, 07:51:42 pm »

So grok is a quick way of saying that I truly understand something rather then basically understand it.

I always took it to mean that moment of understanding, just short of an epiphany, when everything about a subject clicks into place and you 'get it'...

Like when you see a formula and you don't *just* understand what each symbol means and that the whole thing will give you blah result but rather it clicks into place and you see it as a complicated see-saw and realise why it is the way it is and so on... and after that it become more intuitive rather than abstract... though of course you still need to do the maths, you now know and see why it works.

Oh crap, look at the time... I've got to get up early and head for a Paddy's Day BBQ.
EDIT: it is a silly word to use in normal speech though as far a I'm concerned.
« Last Edit: March 16, 2010, 07:54:00 pm by kiffer.geo »
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nogibator

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Re: Future of the Fortress: List of Remaining Items
« Reply #14391 on: March 16, 2010, 07:57:56 pm »

Hey Toady, i've heard you gonna make little fixes and additions after A release, so heres questions/requests, i'm particulary interested in minor code improvements that may be simple for you, but add drastic modding possibilities, and thus change gameplay.

We have a whole forum dedicated to requests.  It even has a "Small Suggestions Thread" for posting ideas that are perceived to be easy for Toady to implement.  Eternal Suggestion Voting is the most effective place to express approval for ideas that have already been posted as suggestions.

Oh silly me. But in part it's questions, so do you or somebody else here knows about requrements for noble to be appointed?
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Scarpa

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Re: Future of the Fortress: List of Remaining Items
« Reply #14392 on: March 16, 2010, 08:15:44 pm »

Also grok is a stupid word.

Not least because of its original context.

Are you saying Martian religions are stupid?
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greenwatering

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Re: Future of the Fortress: List of Remaining Items
« Reply #14393 on: March 16, 2010, 08:26:57 pm »

i can't believe this forum is now about something other than dwarf fortress.
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MrWiggles

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Re: Future of the Fortress: List of Remaining Items
« Reply #14394 on: March 16, 2010, 08:31:47 pm »

Whats Dwarf Fortress?
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gordy

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Re: Future of the Fortress: List of Remaining Items
« Reply #14395 on: March 16, 2010, 08:31:58 pm »

bringing it back inline, can someone confirm for me (since I cant go back to check) whether constructed floors and walls will be able to be engraved in the new version?
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greenwatering

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Re: Future of the Fortress: List of Remaining Items
« Reply #14396 on: March 16, 2010, 08:33:18 pm »

i have heard nothing about this, and it's still in the eternal voting thing.

so probably not.
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bombcar

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Re: Future of the Fortress: List of Remaining Items
« Reply #14397 on: March 16, 2010, 08:33:28 pm »

I have not seen anything that would indicate that is possible.
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MrWiggles

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Re: Future of the Fortress: List of Remaining Items
« Reply #14398 on: March 16, 2010, 08:38:17 pm »

bringing it back inline, can someone confirm for me (since I cant go back to check) whether constructed floors and walls will be able to be engraved in the new version?

No, constructions are not engravable, and from my understanding wont be for some time.
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isitanos

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Re: Future of the Fortress: List of Remaining Items
« Reply #14399 on: March 16, 2010, 08:41:33 pm »

Quote from: Variant
Are there any plans to eventually apply the changes to the military interface to civilian dwarves as well?

Specifically, I'm thinking about establishing work crews, so that my woodcutters, for example, would leave the safety of the fortress together, stick fairly close to one another while cutting down the designated trees, go on break as a group, maybe even help each other out with the more stubborn trees (once wood raws are in).

Somebody mentioned burrows, which can cover for some of this, but I don't have specific plans for this.  It's a reasonable idea.  The notion of them sticking together could also be coupled with the escort idea somebody mentioned before.

Excellent idea. I'd also like to see dwarves who are friends/lovers and have the same profession form voluntary work teams and go out to work together.

This gives me another idea: teenage dwarves should hang out together. From time to time, it would be interesting if they would form a "work team" and go do some (anti-royal guard?) graffiti on the walls, i.e. unwated engravings. When the adults aren't looking, of course. It could be hilarious if they end up engraving the nobles' rooms and giving them bad thoughts, or something like that.
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