Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 919 920 [921] 922 923 ... 1065

Author Topic: Future of the Fortress: List of Remaining Items  (Read 3633845 times)

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #13800 on: March 11, 2010, 02:38:52 am »

The Hydra bug is one of the final milestones in the bugfixing process.

immibis

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #13801 on: March 11, 2010, 03:01:40 am »

Aw, no gas (smoke, miasma, etc spreading and going through chimneys instead of disipating, etc)
If you had a constant source, it probably would, but yea only for a short distance.
I assume you were replying to my post, since no other one seems to make sense, so I've quoted my own post here for convienience.
I meant that the list says nothing about changing the behaviour as has been suggested, so that forges and smelters generate smoke that acts like upside-down water (but maybe without pressure, so it would hardly lag at all). Smoke would have a level like water from 1/7 to 7/7 and levels above 5/7 would be deadly.
Miasma would also work like smoke, and there would be no special effect of "above ground areas don't generate miasma/smoke" or "miasma/smoke disappears above ground", it would just dissipate a lot faster.
Logged
If I wanted ramps I would've designated ramps, dammit!

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #13802 on: March 11, 2010, 03:05:46 am »

The Hydra bug is one of the final milestones in the bugfixing process.

I dont know.

I think the most we can say is that the hydra was not a first tier bug. So he no longer just started to work bugs and has made progress.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #13803 on: March 11, 2010, 03:06:31 am »

It's back to not-working, though now no quickfix of "remo'e keycap, press squishy thingy"

Oh THAT'S why you do it.  I was seriously starting to wonder if you just liked creating random contractions.
There's a reason for the line in my sig. >,,>
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #13804 on: March 11, 2010, 03:08:35 am »

If a new keyboard isn't an option, have you tried remapping one og the redundant numbers to the bad letter?
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #13805 on: March 11, 2010, 03:43:37 am »

So toady is testing the hydra. Does this mean that we're moving on from bug fixing and to the rest of the list? Or are is toady just taking a quick break to deal with the specific bugs of the Hydra before returning to other bugs?

More like the bolded part, but to clarify, "the hydra test" doesn't just mean bugs specific to the hydra.  It also includes all kinds of general bugs and oddities with bleeding, butchering, etc.

The Hydra bug is one of the final milestones in the bugfixing process.

That may have been the original idea, but it's not particularly final anymore.  Like Toady said recently, the issue list has grown a lot since then. 
Logged

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #13806 on: March 11, 2010, 03:58:12 am »

I thought after the Hydra test just came any misc bugs and tests that were missed while doing the other stuff, and then the graphical updates.

Cruxador

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #13807 on: March 11, 2010, 04:15:01 am »

It's back to not-working, though now no quickfix of "remo'e keycap, press squishy thingy"

Oh THAT'S why you do it.  I was seriously starting to wonder if you just liked creating random contractions.
There's a reason for the line in my sig. >,,>
Heh. I'd assumed you were playing with syllable count as a matter of course, so that things would flow on paper as they did in your head. The line in your sig never made sense to me.
Logged

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Future of the Fortress: List of Remaining Items
« Reply #13808 on: March 11, 2010, 04:51:59 am »

I dunno if this has been answered yet but here goes

In the testing arena we have the capacity to control creatures which we normally could not. Will we have the ability to use these creature's special attacks? Such as fire breath or blood sucking?

Chronas

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #13809 on: March 11, 2010, 05:44:01 am »

that would make it much easier to test out a delicious new contagion on elves
Logged
He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...
It should be pretty fun though.

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #13810 on: March 11, 2010, 05:47:10 am »

I would imagine arena controls are just adventure mode controls.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #13811 on: March 11, 2010, 05:50:08 am »

I dunno if this has been answered yet but here goes

In the testing arena we have the capacity to control creatures which we normally could not. Will we have the ability to use these creature's special attacks? Such as fire breath or blood sucking?
I would imagine arena controls are just adventure mode controls.

Wiggles is correct.  You can't use special attacks yet, unfortunately.
Logged

JohnLukeG

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #13812 on: March 11, 2010, 06:54:17 am »

I have a suggestion for a small change that could be included at the last minute -

Make the game music toggleable in-game.  I love the music in the game, but if you're going to spend hours playing the game, being able to take a break from the music without restarting the game and editing data files could prevent people from going uh, stark raving mad. 

I used the word "game" way too much in this post. 
Logged

Doomshifter

  • Bay Watcher
  • Deal with it.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #13813 on: March 11, 2010, 07:01:48 am »

I have a suggestion for a small change that could be included at the last minute -

Make the game music toggleable in-game.  I love the music in the game, but if you're going to spend hours playing the game, being able to take a break from the music without restarting the game and editing data files could prevent people from going uh, stark raving mad. 

I used the word "game" way too much in this post. 
You could always just go to the settings and turn the music down to nothing. It's right there, in the Escape menu that you can reach from just about every screen.
Logged
Add me on PesterChum! My chumhandle is doomedHermit.
Right now Rampages seem to be Godzilla quietly walking into Tokyo, biting the leg off of one reporter... then creeping off again without a sound.

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #13814 on: March 11, 2010, 07:03:43 am »

I have a suggestion for a small change that could be included at the last minute -

Make the game music toggleable in-game.  I love the music in the game, but if you're going to spend hours playing the game, being able to take a break from the music without restarting the game and editing data files could prevent people from going uh, stark raving mad. 

I used the word "game" way too much in this post. 
You could always just go to the settings and turn the music down to nothing. It's right there, in the Escape menu that you can reach from just about every screen.

What?! Don't be silly.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#
Pages: 1 ... 919 920 [921] 922 923 ... 1065