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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3672277 times)

Innominate

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Re: Future of the Fortress: List of Remaining Items
« Reply #13785 on: March 11, 2010, 01:05:55 am »

Oh man, I didn't even notice.

huh? Not getting the joke this time either.....
Somebody said "sight" when they meant "site", as in "website". Footkerchief used the same word coincidentally.

Yes, this is the level of humour on bay12games forums. Why do you ask?
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smjjames

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Re: Future of the Fortress: List of Remaining Items
« Reply #13786 on: March 11, 2010, 01:08:09 am »

Well, it is late for most of us (until somewhere in Europe, where its sunrise), so... yea I guess.
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MrWiggles

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Re: Future of the Fortress: List of Remaining Items
« Reply #13787 on: March 11, 2010, 01:17:23 am »

Oh, I get it now. Ha.

Also, we're a fifth a way there to a thousand pages. We can do it!

Wit the hydra test, that gotta mean that test are some sorta not at the start milestone.
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Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
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James.Denholm

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Re: Future of the Fortress: List of Remaining Items
« Reply #13788 on: March 11, 2010, 01:20:55 am »

Oh, I get it now. Ha.

Also, we're a fifth a way there to a thousand pages. We can do it!

Wit the hydra test, that gotta mean that test are some sorta not at the start milestone.

One fifth?

276/100 =/= 1/5!

Edit: Furthermore, 276/1000 =/- 1/5!
« Last Edit: March 11, 2010, 01:24:39 am by James.Denholm »
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Imagine a combination of power goals 44 and 45: The ruler convenes a council of the nobles to appoint you the high priest of the nearby towns. Instead of waiting for them to finish their drinking session, you walk in and crush a goblet while berating their disgusting behaviour and general incompetence.

bombcar

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Re: Future of the Fortress: List of Remaining Items
« Reply #13789 on: March 11, 2010, 01:22:31 am »

I see us as being on page 920. We'll get there.
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MrWiggles

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Re: Future of the Fortress: List of Remaining Items
« Reply #13790 on: March 11, 2010, 01:29:00 am »

Yea, with 20 being a fifth of 100, the number of pages needed when were at 900 when the goal of a thousand was sorta started.
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Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

CobaltKobold

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Re: Future of the Fortress: List of Remaining Items
« Reply #13791 on: March 11, 2010, 01:33:13 am »

So the implication is that you can always dig down far enough to hit magma. Is there a point, far enough down, that you would find nothing but endless magma, like reaching the planet's mantle?
Almost certainly not. Fundamental assumptions of the game's engine would have to change, and there's little benefit there.
Indeed, such an area would cause an instant cave-in.


Also, it's several miles of crust before you hit the mantle, and you'd die from the heat long before you reached it. In order to accurately represent that you'd need like ten thousand z levels or something atrocious like that.

e'erest: + 8 km
sea:0
mindepth crust: -5 km
Max Z: +400
sea: 100
mantle min: -166?
Wat

Just an obscure reference that I doubt anyone will get.  This does bring up an interesting point though.  Where are the polar regions in such a world?

"ERAU QSSI DLRO WEHT" is "THEW ORLD ISSQ UARE" backwards. The World is Square.

...I can't believe I didn't get that reference.  Then again, I haven't played FF6 for quite some time.
Original text is something like "Rest in Peace" one way and "rot in your grave" read the other, rather than something so self-ser'ing.
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
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Neruz

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Re: Future of the Fortress: List of Remaining Items
« Reply #13792 on: March 11, 2010, 01:37:18 am »

e'erest: + 8 km
sea:0
mindepth crust: -5 km
Max Z: +400
sea: 100
mantle min: -166?

The problem is determining what Z level 0 actually is. If it's the lowest sea floor then that means it's about 5000 meters below sea level. If it's the absolute lowest the sea can go, then it's about 10,000 meters below sea level (that's about how deep the marianas trench is.)

Sea is 0 - 99, land is 100 - 299, mountains are 300 - 400.

darkflagrance

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Re: Future of the Fortress: List of Remaining Items
« Reply #13793 on: March 11, 2010, 01:38:06 am »

Quote from: CobaltKobold link=topic=30026.msg1079144#msg1079144 rather than something so self-ser'ing.
[/quote

I don't think I've seen you drop a 'v' in a looong time.
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

CobaltKobold

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Re: Future of the Fortress: List of Remaining Items
« Reply #13794 on: March 11, 2010, 02:01:52 am »

e'erest: + 8 km
sea:0
mindepth crust: -5 km
Max Z: +400
sea: 100
mantle min: -166?

The problem is determining what Z level 0 actually is. If it's the lowest sea floor then that means it's about 5000 meters below sea level. If it's the absolute lowest the sea can go, then it's about 10,000 meters below sea level (that's about how deep the marianas trench is.)

Sea is 0 - 99, land is 100 - 299, mountains are 300 - 400.
I ha'en't gotten below 0 (or was it 1?) sea. Also it truncates the nearby mountains, annoyingly.
Quote from: CobaltKobold link=topic=30026.msg1079144#msg1079144
rather than something so self-ser'ing.

I don't think I've seen you drop a 'v' in a looong time.
It's back to not-working, though now no quickfix of "remo'e keycap, press squishy thingy"
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Lemunde

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Re: Future of the Fortress: List of Remaining Items
« Reply #13795 on: March 11, 2010, 02:01:58 am »

I think it's safe to say we'll be much closer to a release when the updates about bugs start dieing down.
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immibis

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Re: Future of the Fortress: List of Remaining Items
« Reply #13796 on: March 11, 2010, 02:05:45 am »

Aw, no gas (smoke, miasma, etc spreading and going through chimneys instead of disipating, etc)
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If I wanted ramps I would've designated ramps, dammit!

smjjames

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Re: Future of the Fortress: List of Remaining Items
« Reply #13797 on: March 11, 2010, 02:13:11 am »

If you had a constant source, it probably would, but yea only for a short distance.
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #13798 on: March 11, 2010, 02:26:47 am »

It's back to not-working, though now no quickfix of "remo'e keycap, press squishy thingy"

Oh THAT'S why you do it.  I was seriously starting to wonder if you just liked creating random contractions.
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piecewise

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Re: Future of the Fortress: List of Remaining Items
« Reply #13799 on: March 11, 2010, 02:36:40 am »

So toady is testing the hydra. Does this mean that we're moving on from bug fixing and to the rest of the list? Or are is toady just taking a quick break to deal with the specific bugs of the Hydra before returning to other bugs?
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