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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3671389 times)

Sean Mirrsen

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Re: Future of the Fortress: List of Remaining Items
« Reply #13470 on: March 04, 2010, 12:51:35 pm »

Dwarves don't have swiss army knives. Dwarves have swiss army fists. They've got everything in them - from blacksmith hammers, to writing implements, to farming tools, to surgical equipment, to cutlery, etc...

If you think about it, it's no wonder they can only carry one thing at a time - there's just no more space in their hands!
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Nihilist

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Re: Future of the Fortress: List of Remaining Items
« Reply #13471 on: March 04, 2010, 01:26:28 pm »

~snip
looks like we will need a wa to kill zombe elephant at range.

That's what magma is for.

Ah, magma: is there anything it can't do? It's like the dwarven Swiss Army Knife.
This makes me wish we could fill steel buckets with lava to launched in a Catapult.
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seigenblues

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Re: Future of the Fortress: List of Remaining Items
« Reply #13472 on: March 04, 2010, 02:09:13 pm »

because if there's anything magma can't do, it's move quickly.  nothing says "flood the world with fiery doom" like taking about 4 years to do it.
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Flaede

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Re: Future of the Fortress: List of Remaining Items
« Reply #13473 on: March 04, 2010, 02:49:11 pm »

because if there's anything magma can't do, it's move quickly.  nothing says "flood the world with fiery doom" like taking about 4 years to do it.

well it might as well take a long time. No one's going to be around to see it afterwards, and fiery doom deserves proper appreciation.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Cruxador

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Re: Future of the Fortress: List of Remaining Items
« Reply #13474 on: March 04, 2010, 03:46:45 pm »

No one's going to be around to see it afterwards
At least, not until we get floating tiles. Then we can build a magma ship. Perhaps an entire floating fortress.
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darkflagrance

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Re: Future of the Fortress: List of Remaining Items
« Reply #13475 on: March 04, 2010, 04:17:12 pm »

I like the "defend the fortress" command. I hate assigning my squads to patrol wherever trouble is.

I can already imagine the bugs that will result from so general a command.
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Sean Mirrsen

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Re: Future of the Fortress: List of Remaining Items
« Reply #13476 on: March 04, 2010, 04:31:57 pm »

Like, "start killing anyone not in the fortress, including guards"?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Diablous

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Re: Future of the Fortress: List of Remaining Items
« Reply #13477 on: March 04, 2010, 04:36:43 pm »

Like, "start killing anyone not in the fortress, including guards"?

That, then they are to be killed cause they killed dwarves and are enemies now. Then the civil war bug kicks in.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Flaede

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Re: Future of the Fortress: List of Remaining Items
« Reply #13478 on: March 04, 2010, 05:02:51 pm »

Like, "start killing anyone not in the fortress, including guards"?

That, then they are to be killed cause they killed dwarves and are enemies now. Then the civil war bug kicks in.

Or the cats all form squads and start "Defending the fortress" from non-cat-owners.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

dragnar

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Re: Future of the Fortress: List of Remaining Items
« Reply #13479 on: March 04, 2010, 05:36:16 pm »

Like, "start killing anyone not in the fortress, including guards"?

That, then they are to be killed cause they killed dwarves and are enemies now. Then the civil war bug kicks in.

Or the cats all form squads and start "Defending the fortress" from non-cat-owners.
That's not a bug! It's the inevitable end of your fortress, the cat uprising... catageddon!!!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Genoraven

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Re: Future of the Fortress: List of Remaining Items
« Reply #13480 on: March 04, 2010, 06:27:27 pm »

Who was it that bet we would get to 1000 pages? Because it might be funny if we actually get there. More off topic stuff. Huya!
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Sizik

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Re: Future of the Fortress: List of Remaining Items
« Reply #13481 on: March 04, 2010, 06:39:24 pm »

Who was it that bet we would get to 1000 pages? Because it might be funny if we actually get there. More off topic stuff. Huya!

That's 14,999 replies, for you non-default people.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

CobaltKobold

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Re: Future of the Fortress: List of Remaining Items
« Reply #13482 on: March 04, 2010, 07:20:42 pm »

because if there's anything magma can't do, it's move quickly.  nothing says "flood the world with fiery doom" like taking about 4 years to do it.
Pumptower up to ground+1 and you should be funnily surprised.
I prefer the little "bugs" that slip by, like carp being about as terrifying as HFS to most people.

I hope that the new release has at least one seemingly inncuous animal that's actually insanely dangerous.

"Armok above! It's a Hoary Marmot, everyone get underground right now!"
Sorry, he already fixed the murderous groundhogs that ripped lions in half.
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Bandages

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Re: Future of the Fortress: List of Remaining Items
« Reply #13483 on: March 04, 2010, 07:31:02 pm »

900 get?
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Dr. Hieronymous Alloy

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Re: Future of the Fortress: List of Remaining Items
« Reply #13484 on: March 04, 2010, 07:46:00 pm »

Now that the screens are finalized, can we see pictures of them? I know that was a concern for you, Toady, back when they weren't final.

It's just one screen that's been finalized, the replacement for the current X menu.  The main military screen is much more complex, and the healthcare screen might not be finalized either.

Will this impact quickfort? I've got my whole new-release fortress plotted out already =(
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