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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3666035 times)

Scaevolus

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Re: Future of the Fortress: List of Remaining Items
« Reply #13155 on: February 25, 2010, 06:27:20 pm »

Quote from: devlog
fixed some of the legends text export information (still unclear whether that's going to be replaced/augmented by xml)...
JSON looks nicer than XML, and there are libraries for reading and writing it in almost every language.

Compare:
Spoiler (click to show/hide)
to
Spoiler (click to show/hide)
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LordZorintrhox

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Re: Future of the Fortress: List of Remaining Items
« Reply #13156 on: February 25, 2010, 07:44:38 pm »

I'm all for readability, but I feel XML is a skosh more ubiquitous and generic, which I am for more.

The Bender thing is just because it has happened on the forums before.  You see:

the third definition of bender

and it can lead to some pretty serious misunderstandings if you are from the UK and have never heard of Futurama.  I was just trying to catch it because it easily sneaks under the radar.

Actually, there are a few episodes that poke fun at the pun...
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...but their muscles would also end up looking like someone wrapped pink steel bridge-cables around a fire hydrant and then shrink-wrapped it in a bearskin.

HEY, you should try my Dwarfletter tileset...it's pretty.
I make games, too

SirHoneyBadger

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For they would be your masters.

Fault

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Re: Future of the Fortress: List of Remaining Items
« Reply #13158 on: February 25, 2010, 08:57:11 pm »

http://en.wikipedia.org/wiki/Bears_Discover_Fire

for a second there I thought that'd be a news story or something..

and I was like "OH MAH GAW...."

but then I found out it was a science fiction novel. and I was sad.

Cardinal

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Re: Future of the Fortress: List of Remaining Items
« Reply #13159 on: February 25, 2010, 09:13:39 pm »

Quote from: devlog
fixed some of the legends text export information (still unclear whether that's going to be replaced/augmented by xml)...
JSON looks nicer than XML, and there are libraries for reading and writing it in almost every language.

Compare:
Spoiler (click to show/hide)
to
Spoiler (click to show/hide)

I've worked with both JSON and XML, it's six in one, half-dozen in the other, though I find the javascript connotations of JSON to be a strike against it.  It's a trivial thing to go from XML to JSON, and really a well-documented plain-text output is just fine, anyway.  We can build scripts to transform that into XML or JSON or SGML or whatever.
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jdf318

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Re: Future of the Fortress: List of Remaining Items
« Reply #13160 on: February 25, 2010, 09:37:19 pm »

Quote
Sieging humans brought some war polar bears, and one of them started a camp fire. Highly trained!

Its not just a polar bear, its a giant armored polar bear... with laser vision. He is Ursa Arcadius, Archduke of the highbears!
Seriously, the first thing Im gonna do when this version comes out is mod in a sperate race of highbears. Only weapons will be rocket launchers and there claws.
Those who get the reference deserve something special.
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Qloos

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Re: Future of the Fortress: List of Remaining Items
« Reply #13161 on: February 25, 2010, 09:38:56 pm »

I think some Footkerchief appreciation is in order.

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Quatch

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Re: Future of the Fortress: List of Remaining Items
« Reply #13162 on: February 25, 2010, 09:57:46 pm »

Questions on genetics, inheritance, and castes.

My current understanding is this:
1) All children of a species have a chance to be of any caste of that species.
2) This chance is invariant on parents (parent's caste does not influence chances)
3) Colour, markings, etc are caste tags.


What precisely can we do with inheritance and selective breeding?
Will children not be more or less random members of the species, not even (necessarily) of the caste of their parents?

I may just be confused.

An example, say I want only black panthers. I start with a random sample of panthers, at least one of which is black. I discard all non-black offspring, and mate the remainder. If I continue this indefinitely, will I end up with black panthers which only (barring vanishingly small chances) produce black panther children?  (substitute blackness with large size as another example)
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SAVE THE PHILOSOPHER!
>>KillerClowns: It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarven science", or "crimes against the laws of god and man".
>>Orius: I plan my forts with some degree of paranoia.  It's kept me somewhat safe.

Askot Bokbondeler

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Re: Future of the Fortress: List of Remaining Items
« Reply #13163 on: February 25, 2010, 10:11:23 pm »

black panthers are a made as a caste of panthers, and castes are random, you can state a chance for it to happen on the raws, though, but the parents have no influence on the offspring, here.

hair color, skin color and eye color are different, though, these are actual genetics, and supposedlly are inerited from parents, even during worldgen history.

i havent checked, but that's how i remember it
« Last Edit: February 25, 2010, 10:16:12 pm by Askot Bokbondeler »
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CobaltKobold

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Re: Future of the Fortress: List of Remaining Items
« Reply #13164 on: February 25, 2010, 10:26:04 pm »

I suddenly remembered Toph from Avatar. No, not the one with blue catgirls.
No Avatars had blue catgirls.
Quote
stopped metal crafters from turning the coal they brought into "large coal gems"

The real bug is that they should be called "Diamonds", not large coal gems.
I think everyone thought this.
I think some Footkerchief appreciation is in order.
He(?) has already appreciated. Hence he is valuable. ;)
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
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James.Denholm

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Re: Future of the Fortress: List of Remaining Items
« Reply #13165 on: February 25, 2010, 10:29:20 pm »

I suddenly remembered Toph from Avatar. No, not the one with blue catgirls.
No Avatars had blue catgirls.
Actually, there was no "s" on the end.
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Ohtar

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Re: Future of the Fortress: List of Remaining Items
« Reply #13166 on: February 25, 2010, 10:34:04 pm »

Hm... I'm curious:
Spoiler (click to show/hide)
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Innominate

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Re: Future of the Fortress: List of Remaining Items
« Reply #13167 on: February 25, 2010, 10:37:42 pm »

There's another problem with the polar bears starting fires: polar bears will die of heat stroke if they even jog at a balmy 0 degrees Celsius (freezing point of water). Unless the fort was on a tundra during Winter, the polar bears should have died. As a general rule: if the water isn't salty or frozen your polar bears should be dead.
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Scarpa

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Re: Future of the Fortress: List of Remaining Items
« Reply #13168 on: February 25, 2010, 10:41:57 pm »

Quote from: devlog
fixed some of the legends text export information (still unclear whether that's going to be replaced/augmented by xml)...
JSON looks nicer than XML, and there are libraries for reading and writing it in almost every language.

Compare:
Spoiler (click to show/hide)
to
Spoiler (click to show/hide)

I'm not sure if I should take this bait.. but I think XML is definitely the better path to take for this particular scenario. JSON is lightweight, sure, but it's lacking some of the better toolsets that XML has like XPath and XSLT that really would help make sense of Legends data.
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CobaltKobold

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Re: Future of the Fortress: List of Remaining Items
« Reply #13169 on: February 25, 2010, 10:47:25 pm »

I suddenly remembered Toph from Avatar. No, not the one with blue catgirls.
No Avatars had blue catgirls.
Actually, there was no "s" on the end.
I am stating that no works entitled Avatar had blue catgirls in them. The S is non-italicized, so take it as plural of Avatar.

edit: JSON is more distant from HTML, as well.
« Last Edit: February 25, 2010, 10:53:47 pm by CobaltKobold »
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets
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