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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3664301 times)

Sysice

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Re: Future of the Fortress: List of Remaining Items
« Reply #12525 on: February 13, 2010, 06:58:01 pm »

Yeah, diseases (if/when they're implemented) will be contagious, I believe. There's probably also some other small differences I don't know about.
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tfaal

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Re: Future of the Fortress: List of Remaining Items
« Reply #12526 on: February 13, 2010, 08:06:32 pm »

I'd be nifty if a symptom of a syndrome could be secreting a substance. That would allow us to make a syndrome that adds a gaseous secretion that causes the syndrome in question.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
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Mel_Vixen

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Re: Future of the Fortress: List of Remaining Items
« Reply #12527 on: February 13, 2010, 08:18:07 pm »

;) thats the plan i guess.
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Gara-nis

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Re: Future of the Fortress: List of Remaining Items
« Reply #12528 on: February 13, 2010, 09:12:38 pm »

I'd be nifty if a symptom of a syndrome could be secreting a substance. That would allow us to make a syndrome that adds a gaseous secretion that causes the syndrome in question.

Dwarven halitosis? Gangrenous limbs secreting pus? Diarrhea?
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Hondo

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Re: Future of the Fortress: List of Remaining Items
« Reply #12529 on: February 13, 2010, 09:19:03 pm »

Contageous disease will be awesome. I hope that ends up on the short list after this release. I want to manage a dwarven quarantine so bad.
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MrWiggles

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Re: Future of the Fortress: List of Remaining Items
« Reply #12530 on: February 13, 2010, 09:47:11 pm »

I wonder if disease will be simulate during world creation.
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CobaltKobold

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Re: Future of the Fortress: List of Remaining Items
« Reply #12531 on: February 13, 2010, 09:48:12 pm »

When it arrives, yes, I'm sure it will be.
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James.Denholm

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Re: Future of the Fortress: List of Remaining Items
« Reply #12532 on: February 13, 2010, 10:31:34 pm »

Contageous disease will be awesome. I hope that ends up on the short list after this release. I want to manage a dwarven quarantine so bad.

Urist McMompellion has imposed a quarantine upon the fortress!

Urist McBradford has left the fortress.
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Sysice

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Re: Future of the Fortress: List of Remaining Items
« Reply #12533 on: February 13, 2010, 11:04:21 pm »

28 steps later...
magmaaaaaaaa...

We should make a suggestion thread filled with disease/poison ideas. I'd be squicked out after two posts, but hey.  :P
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I managed to make a dog that bled bees.
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Doomshifter

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Re: Future of the Fortress: List of Remaining Items
« Reply #12534 on: February 14, 2010, 12:20:02 am »

28 steps later...
magmaaaaaaaa...

We should make a suggestion thread filled with disease/poison ideas. I'd be squicked out after two posts, but hey.  :P
I think there might already be one. I'll go look for ya.
EDIT: As far as I can tell, I can't see one. If you start one, I'll happily contribute. Otherwise, I'll have to make my own, and I've no idea where to start with making such a suggestion thread >w<
« Last Edit: February 14, 2010, 12:25:26 am by Doomshifter »
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RantingRodent

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Re: Future of the Fortress: List of Remaining Items
« Reply #12535 on: February 14, 2010, 02:22:22 am »

How much do I have to beg to be able to use captured invaders for medical practice?
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Dohon

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Re: Future of the Fortress: List of Remaining Items
« Reply #12536 on: February 14, 2010, 03:36:47 am »

How much do I have to beg to be able to use captured invaders for medical practice?

I like the way you are thinking.
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Variant

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Re: Future of the Fortress: List of Remaining Items
« Reply #12537 on: February 14, 2010, 03:43:04 am »

Hey, I've been lurking this forum for the past few months, and with the upcoming release decided to finally make my presence known to ask the following question:

With the changes to the military, will it now be possible to undraft elite soldiers?

I like to run small frontier style forts where everyone receives some military training, to be able to defend themselves in an emergency, but I hate the fact that once they get good enough at fighting, they suddenly decide common work is beneath them.
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Hondo

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Re: Future of the Fortress: List of Remaining Items
« Reply #12538 on: February 14, 2010, 03:44:33 am »

I wonder how the raws break down for medical practice. Like could the game know that what you're operating on is similar enough to a dwarf that the doctor would gain skill?
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Mechanoid

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Re: Future of the Fortress: List of Remaining Items
« Reply #12539 on: February 14, 2010, 03:50:46 am »

Random questions:
Does mud spread out when walked through and disappear on year change again? Do dwarves get bad thoughts from poor-condition clothes, or wearing no clothes; if their personality means they would? Do "exotic clothing" shops still exist to make vacuuming useless clothes to traders difficult?

Basically asking if things that were disabled for whatever reason will be re-enabled.

edit - page 837 sniper
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