Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 828 829 [830] 831 832 ... 1065

Author Topic: Future of the Fortress: List of Remaining Items  (Read 3659756 times)

Orkel

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12435 on: February 12, 2010, 06:09:53 am »

Now that we have a way to handle injuries better I want to see more sources of injuries. Dwarves working the forge should have a 1% chance of shattering their fingers from a bad hammer strike.

I support this idea. Workshop accidents should be rare but exist. It would also provide some practise for the doctors.
Logged
Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

de5me7

  • Bay Watcher
  • urban spaceman
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12436 on: February 12, 2010, 06:56:16 am »


 Right now DF is something of a zen experience - if a game is awesome but nobody can play it, does it really matter?


de5me7 enters martial trance, infinite anticipation of dwarf fortress.

p.s. i predict 6 years until DF 1.0
Logged
I haven't been able to get any vomit this release. Not any I can pick up, at any rate.
Swans, too. Swans are complete bastards.

yarr

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12437 on: February 12, 2010, 07:09:13 am »

that damn list is not getting any greener  :'(
Logged

Halmie

  • Bay Watcher
  • A bomb!
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12438 on: February 12, 2010, 07:13:45 am »


 Right now DF is something of a zen experience - if a game is awesome but nobody can play it, does it really matter?


de5me7 enters martial trance, infinite anticipation of dwarf fortress.

p.s. i predict 6 years until DF 1.0
DF 1.0 is a myth made by our ancestors. DF is an entity constantly evolving. It will never reach 1.0
Logged
Meh.

Mel_Vixen

  • Bay Watcher
  • Hobby: accidently thread derailment
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12439 on: February 12, 2010, 07:17:44 am »

I think to play df 1.0.0.0 we will enter a Holodeck to get a damn Screen projected which still shows ascii or at wish a Mayday-tileset made from SVG files.
Logged
[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

Proud to be a Furry.

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12440 on: February 12, 2010, 07:27:17 am »

An interesting note is that there will never actually be a DF 1.0.0.0. There'll be a DF 100.xxx.xxx.xxx, denoting how many secondary goals have been completed in addition to the 100 core ones.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

The Grim Sleeper

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12441 on: February 12, 2010, 07:43:40 am »

Now that we have a way to handle injuries better I want to see more sources of injuries. Dwarves working the forge should have a 1% chance of shattering their fingers from a bad hammer strike.
I support this idea. Workshop accidents should be rare but exist. It would also provide some practise for the doctors.
I donno, I don't really look forward to seeing my soon-to-be-legendary Armorsmith getting eviscerated by some clumsy scrub. On the other hand: Blood Transfusions for the Blood God, Skull Fractures for the Skull Throne!
Logged

Shoku

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12442 on: February 12, 2010, 07:45:01 am »

Oh god, what an unfortunate accident that has happened here because of Urist's clumsy insertion techniques.
...
girth?

Logged
Please get involved with my making worlds thread.

Charmander

  • Bay Watcher
  • [!!TAIL!!]
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12443 on: February 12, 2010, 07:56:20 am »

Release on April 11th, my birthday. Less than 2 months.

My own clone!

Now neither of us will be virgins.
Logged

Doomshifter

  • Bay Watcher
  • Deal with it.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12444 on: February 12, 2010, 07:57:23 am »

Oh god, what an unfortunate accident that has happened here because of Urist's clumsy insertion techniques.
...
girth?

...
yes.
Logged
Add me on PesterChum! My chumhandle is doomedHermit.
Right now Rampages seem to be Godzilla quietly walking into Tokyo, biting the leg off of one reporter... then creeping off again without a sound.

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12445 on: February 12, 2010, 09:30:10 am »

An interesting note is that there will never actually be a DF 1.0.0.0. There'll be a DF 100.xxx.xxx.xxx, denoting how many secondary goals have been completed in addition to the 100 core ones.
Try again, looking at the version number. It goes to 1.(1?)00.###.###a
It's explicitly stated that it's "hundreds digit of cores"
Quote
    <N>.<Core>.<Req>.<Bloat><letter>, where N is all but the last two digits of the number of Core items completed (leaving us with version 1 when I finish all these up).
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

atomfullerene

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12446 on: February 12, 2010, 09:34:40 am »

As hard as it is to wait so long for the next release, I am confident that DF will not wind up like DNF (Duke Nukem Forever).  But there is something about those initials....
Logged

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12447 on: February 12, 2010, 09:35:58 am »

they also stand for Did Not Finish, yes.
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Innominate

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12448 on: February 12, 2010, 09:37:19 am »

I keep thinking that he must be so close, but, like Zeno's paradox, he never reaches the end of the dev.
P1: DF is an aeon away from completion.
P2: If we take one second from the remaining time, DF is still an aeon away from completion.
C: Therefore DF will always be an aeon away from completion.

I know, it's not a true syllogism, but it's a reformulation of Zeno's "paradox", so sue me.

(Please don't sue me :'()
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12449 on: February 12, 2010, 09:56:16 am »

An interesting note is that there will never actually be a DF 1.0.0.0. There'll be a DF 100.xxx.xxx.xxx, denoting how many secondary goals have been completed in addition to the 100 core ones.
Try again, looking at the version number. It goes to 1.(1?)00.###.###a
It's explicitly stated that it's "hundreds digit of cores"
Quote
    <N>.<Core>.<Req>.<Bloat><letter>, where N is all but the last two digits of the number of Core items completed (leaving us with version 1 when I finish all these up).
Ah. Right you are. Still, no "1.0.0.0".
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 828 829 [830] 831 832 ... 1065