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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3664677 times)

Urist McDepravity

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Re: Future of the Fortress: List of Remaining Items
« Reply #12390 on: February 11, 2010, 02:17:23 pm »

a bug-free April
Given the history of previous releases, bug forum will be VERY active at least a year after release  ;D
Altho bugs in DF tend to be quite amusing, and losing is fun.
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Lord Shonus

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Re: Future of the Fortress: List of Remaining Items
« Reply #12391 on: February 11, 2010, 02:24:02 pm »

A bug-free relase isn't unlikely. It's impossible. Most bugs can't be discovered until a great many people are running the software. What is realistic to hope for is that the most obvious and crippling bugs are found and fixed, and that the fixes for the bugs that are missed won't break save compatibility.
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Dr. Hieronymous Alloy

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Re: Future of the Fortress: List of Remaining Items
« Reply #12392 on: February 11, 2010, 02:29:22 pm »

A bug-free relase isn't unlikely. It's impossible. Most bugs can't be discovered until a great many people are running the software. What is realistic to hope for is that the most obvious and crippling bugs are found and fixed, and that the fixes for the bugs that are missed won't break save compatibility.

Yeah. My hope is that he'll release it once Zach can play through a game without running into any critical bugs that don't have workarounds. I mean, I remember with last release (it was just last release, right?) about half my starting seven ended up caged because of that bug that made dwarves who fell asleep on traps get trapped.
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #12393 on: February 11, 2010, 02:34:22 pm »

Yeah. My hope is that he'll release it once Zach can play through a game without running into any critical bugs that don't have workarounds. I mean, I remember with last release (it was just last release, right?) about half my starting seven ended up caged because of that bug that made dwarves who fell asleep on traps get trapped.

It was a 40c bug, yeah.  It should probably be reinstated, too, as punishment for players who spam traps.
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Orkel

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Re: Future of the Fortress: List of Remaining Items
« Reply #12394 on: February 11, 2010, 03:53:53 pm »

I remember the sleeping beauty bug. When dwarves went to sleep for the first time, they never woke up and died of thirst in their beds. In every single fort. I'm surprised it wasn't discovered before release. Was it in 40a?
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JoshuaFH

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Re: Future of the Fortress: List of Remaining Items
« Reply #12395 on: February 11, 2010, 03:55:45 pm »

With the new release, the good bad bugs page of Tropes will get slightly larger. Most assuredly.
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SmileyMan

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Re: Future of the Fortress: List of Remaining Items
« Reply #12396 on: February 11, 2010, 03:57:34 pm »

...punishment for players who spam traps.
Good idea!  Hmmm, are gremlins going to be able to release animals from cages etc?  That might liven things up a bit for the trapspammers

/reads dev log
/ adds "surgeon" skill to list of essential starting skills
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JoshuaFH

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Re: Future of the Fortress: List of Remaining Items
« Reply #12397 on: February 11, 2010, 03:59:32 pm »

I'd prefer a more direct punishment for trap spammers, like the traps having a random chance of accidentally misfiring whenever a friendly passes over them.

It might need to be tweaked so as to prevent there being such a thing as a "Caged wagon" though.
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Mephansteras

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Re: Future of the Fortress: List of Remaining Items
« Reply #12398 on: February 11, 2010, 04:00:47 pm »

When I first started playing it was the version where caravans would be affected by traps. It didn't even occur to me that it could be a bug at the time, since it just sort of made sense. It also forced me to make some very clever fortress designs if I wanted to use traps and still trade.

I kind of thing that this should be brought back.
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Shoku

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Re: Future of the Fortress: List of Remaining Items
« Reply #12399 on: February 11, 2010, 05:17:54 pm »

I'd like an option for "absolutely hits anyone" traps. Many uses.
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JoshuaFH

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Re: Future of the Fortress: List of Remaining Items
« Reply #12400 on: February 11, 2010, 05:32:57 pm »

Or maybe different kind of traps that have various levels of effectiveness. Some traps that will trigger only if heavily aggravated, while others will trigger at the slightest provocation.
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Naes Draw

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Re: Future of the Fortress: List of Remaining Items
« Reply #12401 on: February 11, 2010, 05:41:33 pm »

That might be good if they wore out. You could set it to only go off if a larger enemy (Siege, with weapons and armor) comes by, or if you wanted to wack every little thing that goes past. Could work well for cages too.
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Thor

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Re: Future of the Fortress: List of Remaining Items
« Reply #12402 on: February 11, 2010, 05:51:37 pm »

To be honest, I regularly have unlucky starts when I completely depend on traps as my starter 7 have unfortunate accidents. It's "kinder" to the player to allow traps, even if the cages are "OP".
An experienced player has the option to not use them.
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Dwarfu

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Re: Future of the Fortress: List of Remaining Items
« Reply #12403 on: February 11, 2010, 07:43:20 pm »

Since the devlog showed that hospital dwarves will be diagnosed as needing to be washed with a bucket of water,

Will hospital staff correctly diagnose !!dwarf!! as a state that needs water applied?

Also,

Since sutures are 'worn' in inventory, will they be able to catch fire like clothing?
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LordNagash

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Re: Future of the Fortress: List of Remaining Items
« Reply #12404 on: February 11, 2010, 07:56:21 pm »

I remember the sleeping beauty bug. When dwarves went to sleep for the first time, they never woke up and died of thirst in their beds. In every single fort. I'm surprised it wasn't discovered before release. Was it in 40a?

Toady has stated before that the reason he didn't catch this bug was that he didn't play a single fort long enough in the testing period for dwarves to go to sleep. So, with all the testing Zach is doing this time I doubt we'll see many truly gamebreaking bugs this time, if any at all.
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