Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 805 806 [807] 808 809 ... 1065

Author Topic: Future of the Fortress: List of Remaining Items  (Read 3662700 times)

Lancensis

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12090 on: February 08, 2010, 11:39:07 am »

Well it's not like fire or magma are particularly hard materials, but monsters made of them are pretty dangerous. Just go with that.
Read The Voice in The Night by William Hope Hodgson if you want good ideas for deadly fungus
Logged

Exiledhero99

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12091 on: February 08, 2010, 11:42:50 am »

Well it's not like fire or magma are particularly hard materials, but monsters made of them are pretty dangerous. Just go with that.
Read The Voice in The Night by William Hope Hodgson if you want good ideas for deadly fungus

ooooooooorrrrrrrr the Advanced D&D Monster Manual :-\
Logged
If you hit a dwarf with moving water with sufficient strength it will knock the baby out of the mother's arms.  The water can then be used to sweep the baby into a well or cistern for drowning.  The device which does this can also double as a mist generator.

Dr. Hieronymous Alloy

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12092 on: February 08, 2010, 11:44:11 am »

Well it's not like fire or magma are particularly hard materials, but monsters made of them are pretty dangerous. Just go with that.
Read The Voice in The Night by William Hope Hodgson if you want good ideas for deadly fungus

A Hodgson story I hadn't read or heard of ! Thanks! =)
Logged

Lancensis

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12093 on: February 08, 2010, 12:04:10 pm »

A Hodgson story I hadn't read or heard of ! Thanks! =)

Oh, you a fan? For the next version I'm going to do a vaguely Night-lands-ish mod.

ooooooooorrrrrrrr the Advanced D&D Monster Manual :-\
A fantasy based on Dungeons and Dragons. I wonder if anyone's ever tried that.
Anyway, I think the Fungal Shambler or whatever it was called Shambling Heap was originally based on the story I mentioned to begin with - probably with a whole lot of Swamp-Thing/Man-Beast thrown in.
« Last Edit: February 08, 2010, 01:36:23 pm by Lancensis »
Logged

Shima

  • Bay Watcher
  • Time to go fishing, lads.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12094 on: February 08, 2010, 12:33:21 pm »

Well it's not like fire or magma are particularly hard materials, but monsters made of them are pretty dangerous.

Fire and magma don't need to be hard (Or even of substance) to be dangerous, what with the intensive heat.

Moss and lichen, on the other hand... well, a Weremossman might be dangerous to your masonry, perhaps, but I can't see it being a real threat unless it's to The Blob level of size and weight.
Logged
(giant worm leather coat)
Weight: 718238Γ
Owner: Udil Evonudil, Planter

Oh Armok, the spice.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12095 on: February 08, 2010, 01:02:52 pm »

Quote from: Toady One
Quote from: diefortheswarm
3.  Will we have access to items that used to be inaccessible via trading like glass and sand?

That's one of those requests on the table.  Off the top of my head, flasks, waterskins, quivers and backpacks are now available.  I'd say sand and glass are very likely.  And sand and glass too, yeah, since I went ahead and put them in just now.

You rock Toady!!!
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Thursday Postal

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12096 on: February 08, 2010, 01:13:22 pm »

I'd imagine that a magmaman would be really, really heavy.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12097 on: February 08, 2010, 01:29:00 pm »

No heavier than a stone golem, unless you account for the mass of the energy it contains.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

decius

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12098 on: February 08, 2010, 01:57:48 pm »

What makes you think a stone golem wouldn't be really, really heavy?
Logged
TBH, I think that all dwarf fortress problem solving falls either on the "Rube Goldberg" method, or the "pharaonic" one.
{Unicorns} produce more bones if the werewolf rips them apart before they die.

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12099 on: February 08, 2010, 02:07:00 pm »

[quote author=Shima link=topic=30026.msg1020091#msg1020091
Moss and lichen, on the other hand... well, a Weremossman might be dangerous to your masonry, perhaps, but I can't see it being a real threat unless it's to The Blob level of size and weight.
[/quote]

They'd probably attack not by pure force, but rather through subterfuge: sending clouds containing millions of infinitesimal spores through the air into your fort, infecting the wildlife and your dwarves, slowly converting them into more Weremossmen, while at the same time sowing the rocks with more seeds that sprout into carpets of moss,  eventually turning your fort into a great green hill, populated by shambling lichen-zombies.
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

smjjames

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12100 on: February 08, 2010, 02:09:14 pm »

The density of the rock and the magma would affect how much a stone golem or a magmaman weighs.

Although I'm not exactly sure what Sean is getting at with measuring the mass of the energy it contains.
« Last Edit: February 08, 2010, 02:12:19 pm by smjjames »
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12101 on: February 08, 2010, 02:12:52 pm »

In the event of a fort-wide flood your pumice golem can be used as a flotation device.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12102 on: February 08, 2010, 02:20:51 pm »

A stone golem heated to stone-melting temperatures will have more mass than a stone-cold stone golem. Because energy has mass, and molten rock has more stored energy than just a rock.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Lancensis

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12103 on: February 08, 2010, 02:21:28 pm »

What makes you think a stone golem wouldn't be really, really heavy?

Because most models are cheaply made hollow shells, filled with cavity wall insulation
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12104 on: February 08, 2010, 02:26:06 pm »

A stone golem heated to stone-melting temperatures will have more mass than a stone-cold stone golem. Because energy has mass, and molten rock has more stored energy than just a rock.

I thought you might have been talking about stored or potential energy, but wasn't sure exactly.
Logged
Pages: 1 ... 805 806 [807] 808 809 ... 1065