I noticed that the fireman's [FIXED_TEMP] and the flame's [MAT_FIXED_TEMP] were contradictory. How does that work? Is [MAT_FIXED_TEMP] used for the material once it leaves the fireman's body, or something else? If it's the former, my dream of an exploding Hindenfish looks closer still!
If you look at the fire man raws, you'll see that the flame material template is used, and then the fixed temperature is overwritten to the correct value. These post-template modifications are fairly common throughout.
Does there exist yet a way to "draw" with a particular type of building (constructions, doors, floodgates, etc) using a palette on the right panel to select which item you're going to draw with? Maybe even making a bit more use of the mouse to select things?
You might be able to do this with the macros in the 40d# version. I haven't played around with them. The mouse works on all of the new screens to select, press buttons and scroll lists, but I haven't expanded it for the old screens.
3. Will we have access to items that used to be inaccessible via trading like glass and sand?
That's one of those requests on the table. Off the top of my head, flasks, waterskins, quivers and backpacks are now available.
I'd say sand and glass are very likely. And sand and glass too, yeah, since I went ahead and put them in just now. I'm not sure about other omissions. I told somebody I'd do soap earlier on, so I'd like to do that as well.
The new system allowing metal bolts to be used for training means that the melt rounding up to 1/10 and bolts not being destroyed bug can come together for easy splitting of metal bolt stacks. Do you plan to address either of these at this time, or are they going to have to wait for the balance pass?
I'm not sure I understand this. Is it about getting extra metal by melting down individual bolts? I haven't done anything with that, in any case.
Assyrian-style?
We took many of the actions from the writings of Ashurbanipal and other Assyrian kings. I'm aware that the actions in question weren't restricted to Assyrians, if people think I'm singly them out unfairly. The Assyrian kings were pretty thorough in their documentation though.
Will corpses act as containers in this release, or will the dead still drop all their equipment?
They still drop everything. The new corpse objects are more equipped to handle inventories and even retaining the exact relationships of the items and the corpse, but I didn't want to fuss over the haul jobs etc. interacting with that this time around. It's mostly those secondary things that are holding it up now.
Can we assign ANYTHING, including non-weapons to be a weapon for our military?
Nah, it just lets you do weapon items, and it assumes armor items you add are for armor. I guess it's not impossible to tell people to whip other people with trousers instead of wearing them, but your dwarves should probably question your judgement at that point.
Any new easter eggs around? Like the scrolling too far left or right in 2D? Or the Hit '?' too many times easter egg? Just...ya know....so I know to start looking.
And related, did we find all of them so far in the current version?
I can't think of anything off the top of my head in the new version that is quite like the previous ones. I think the most obscure ones in the current version were the quit and retire comments in adv mode. I think somebody found those and I know I've mentioned them at least once before somewhere.
By "grew attatched to his pants", did you mean physically or emotionally? =)
He he, Zach was wondering about that for a second until he remembered the new mechanic. It didn't help that the material was from a new creature that made it sound extra messed up.
or does toady have a own tool for writing the new Raws?
Nah, just using a text editor.
Since Philosopher is gone, could you reveal his arrival condition?
100 dwarves.
Is the "contents under pressure" behaviour hard-coded into guts, or is there a way to specify that a body part or tissue layer is under pressure?
If I've found all the code correctly, [GUTS] just controls nausea now and [UNDER_PRESSURE] handles the pressure part. [UNDER_PRESSURE] is only on the guts though, so the distinction will only matter for mods at this point. Any pop-out will currently cause the two '~' to follow you around, even if the modded part is small.