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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3670119 times)

Untelligent

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Re: Future of the Fortress: List of Remaining Items
« Reply #11910 on: February 04, 2010, 10:38:21 pm »

The raw preview for dwarves seems to lack a DAMBLOCK tag. This makes sense, what with the new combat system, but will there be anything with a similar function?
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regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

CobaltKobold

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Re: Future of the Fortress: List of Remaining Items
« Reply #11911 on: February 04, 2010, 10:54:35 pm »

The raw preview for dwarves seems to lack a DAMBLOCK tag. This makes sense, what with the new combat system, but will there be anything with a similar function?
Having tougher hide. Being made of sterner stuff.
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
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James.Denholm

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Re: Future of the Fortress: List of Remaining Items
« Reply #11912 on: February 04, 2010, 11:12:56 pm »

Attached to trousers...

That would hurt.
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Flaede

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Re: Future of the Fortress: List of Remaining Items
« Reply #11913 on: February 04, 2010, 11:15:16 pm »

Attached to trousers...

That would hurt.

well... unless you tried to take them off, or if a wrestler tried to pants you.
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Greiger

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Re: Future of the Fortress: List of Remaining Items
« Reply #11914 on: February 04, 2010, 11:51:35 pm »

Random question from me.   Behold the power of green.

Any new easter eggs around?  Like the scrolling too far left or right in 2D?  Or the Hit '?' too many times easter egg?   Just...ya know....so I know to start looking.

And related, did we find all of them so far in the current version?


For some reason I can't get the idea out of my head of a custom creature made with microcline skin saying "You have struck microcline!" Every time you attack it.
« Last Edit: February 04, 2010, 11:53:35 pm by Greiger »
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CobaltKobold

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Re: Future of the Fortress: List of Remaining Items
« Reply #11915 on: February 05, 2010, 12:27:35 am »

Random question from me.   Behold the power of green.

Any new easter eggs around?  Like the scrolling too far left or right in 2D?  Or the Hit '?' too many times easter egg?   Just...ya know....so I know to start looking.

And related, did we find all of them so far in the current version?


For some reason I can't get the idea out of my head of a custom creature made with microcline skin saying "You have struck microcline!" Every time you attack it.
What happened if you scrolled too far?
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
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Dakk

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Re: Future of the Fortress: List of Remaining Items
« Reply #11916 on: February 05, 2010, 12:44:21 am »

Random question from me.   Behold the power of green.

Any new easter eggs around?  Like the scrolling too far left or right in 2D?  Or the Hit '?' too many times easter egg?   Just...ya know....so I know to start looking.

And related, did we find all of them so far in the current version?


For some reason I can't get the idea out of my head of a custom creature made with microcline skin saying "You have struck microcline!" Every time you attack it.
What happened if you scrolled too far?
The horror..
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G-Flex

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Re: Future of the Fortress: List of Remaining Items
« Reply #11917 on: February 05, 2010, 01:00:09 am »

... I'm seriously curious now. What happens?
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slMagnvox

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Re: Future of the Fortress: List of Remaining Items
« Reply #11918 on: February 05, 2010, 01:16:18 am »

Go load up some v.26.  Additionally, 2d gameplay was a trip wasn't it?  The things that made 2d fun got rather nerfed after the z-axis, am very psyched many of the 2d conventions are coming back.
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Hondo

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Re: Future of the Fortress: List of Remaining Items
« Reply #11919 on: February 05, 2010, 01:29:37 am »

Go load up some v.26.  Additionally, 2d gameplay was a trip wasn't it?  The things that made 2d fun got rather nerfed after the z-axis, am very psyched many of the 2d conventions are coming back.

I miss the precarious, terrifying water. And having lizardmen climb out of my well.
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CobaltKobold

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Re: Future of the Fortress: List of Remaining Items
« Reply #11920 on: February 05, 2010, 01:33:41 am »

Can't, lack computer that would run it. Put it in a spoiler or PM or something instead of "go try".
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SimRobert2001

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Re: Future of the Fortress: List of Remaining Items
« Reply #11921 on: February 05, 2010, 02:25:49 am »

Can't, lack computer that would run it. Put it in a spoiler or PM or something instead of "go try".

i'm rather curious as well.
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Rowanas

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Re: Future of the Fortress: List of Remaining Items
« Reply #11922 on: February 05, 2010, 03:22:05 am »

Me too!
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
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Mechanoid

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Re: Future of the Fortress: List of Remaining Items
« Reply #11923 on: February 05, 2010, 03:27:18 am »

woot @ finally being able to create infinite sand and infinite booze reactions. great work will be done now with custom workshops that turn stone into sand and give masonry or mining skill.

as for the "special messages" there's no need to spoiler it since it's so old:
if you looked too far to the left, away from the mountain face you'd get remarks about how far it was to go until you reached "home"
if you looked too far to the right, inwards to the mountain, you'd get remarks about how far it is to the center of the earth

edit - both of these took like a good 1-3 minutes of scrolling, and i think there were alternate messages based on how far you went. and of course, the moment you hit the opposite direction, your view would be 'teleported' to the border again.
« Last Edit: February 05, 2010, 03:29:06 am by Mechanoid »
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