Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 625 626 [627] 628 629 ... 1065

Author Topic: Future of the Fortress: List of Remaining Items  (Read 3667603 times)

Qloos

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #9390 on: December 28, 2009, 12:37:12 am »

I think failing to add "More organ links to function" for dev next.  Has come back with a vengeance.
Logged

jokermatt999

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #9391 on: December 28, 2009, 12:41:44 am »

Bah, my dorfs work just fine even when they're on fire!

However, if he requires bed rest, we may not see him for a number of seasons. Do well on your health care roll, Toady One!
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #9392 on: December 28, 2009, 12:42:30 am »

I think failing to add "More organ links to function" for dev next.  Has come back with a vengeance.

huh?

That depends on what organ links to function are in right now for the current and the new release (the most basic ones that you need in order to live are in already) and what other organ links to function Toady is talking about.

What is he talking about as far as the organ links to function anyway?
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #9393 on: December 28, 2009, 12:53:13 am »

Well for example Livers, Kidneys, and stomachs Don't actually DO anything other then causing unrelated problems if they are damaged, serving as "Hit here for extra damage" locations.

In fact other then causing death the brain doesn't do much either.

I think he means linking organs to stuff like that... actually doing things.
Logged

SirPenguin

  • Bay Watcher
  • NEVER A DULL MOMENT IN MID-WORLD
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #9394 on: December 28, 2009, 12:58:50 am »

In fact other then causing death the brain doesn't do much either.

Toady is famous for his social commentary
Logged

Protactinium

  • Bay Watcher
  • [CAN_SALT:CHILD]
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #9395 on: December 28, 2009, 01:08:24 am »

In fact other then causing death the brain doesn't do much either.

Toady is famous for his social commentary

10/10 :D
Logged
The thing that confuses me about dorfs is this. Dorf 1 dies in an avalance or somesuch. Dorf 2 is friends with dorf 3 and dorf 1. Dorf 2 berserks because of his friends death and kills dorf 3. also a friend. W. T. F.
Clearly you've never been drunk.

Saber Cherry

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #9396 on: December 28, 2009, 03:09:24 am »

Well for example Livers, Kidneys, and stomachs Don't actually DO anything other then causing unrelated problems if they are damaged, serving as "Hit here for extra damage" locations.

For some reason, this makes me think of giant enemy crabs, which I think DF lacks.
Logged

Rhenaya

  • Bay Watcher
  • Usstan tlun natha hargluk ssinssriggin ilythiiri!
    • View Profile
    • X-Fire Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #9397 on: December 28, 2009, 03:34:55 am »

Kidiri cancels browse Bay12 fora: Give water.
Kidiri cancels give water: Needs empty bucket.

Damn it! Where's my bucket?

Logged
User Profile: http://df.magmawiki.com/index.php/User:Rhenaya
Mods: http://dffd.wimbli.com/who.php?id=554

From "Angroshs Kinder" Das schwarze Auge Zwergenhandbuch - (Angrosh Children, the dark eye, german pen&paper, dwarven handbook):
"Elves!? Their men dont wear beards, and their women bathe nacked to lure you into the water and drown you. Thank Angrosh they are as ugly as the day and all big and skinny."

toiski

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #9398 on: December 28, 2009, 04:43:55 am »

Kidiri cancels browse Bay12 fora: Give water.
Kidiri cancels give water: Needs empty bucket.

Damn it! Where's my bucket?
<I haz a bukkit>

A microcline bucket? Must be an artifact!
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #9399 on: December 28, 2009, 05:11:52 am »

It's an adamantine bucket.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

RantingRodent

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #9400 on: December 28, 2009, 10:11:32 am »

Logged
Graphical Overhaul 0.31 DFFD | Bundle |  Thread (beta3)
Raw Patcher DFFD  | Thread (1.0)
Graphical Overhaul 40d DFFD | Bundle
ASCII Tileset 40d DFFD  | Thread (2.0)

smjjames

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #9401 on: December 28, 2009, 10:20:13 am »

Well for example Livers, Kidneys, and stomachs Don't actually DO anything other then causing unrelated problems if they are damaged, serving as "Hit here for extra damage" locations.

In fact other then causing death the brain doesn't do much either.

I think he means linking organs to stuff like that... actually doing things.

I can see how those would be difficult because the primary function of the kidneys is to filter out waste and excrete it as urine (we are missing the bladder here though). While the liver does similar things as well, it also alters chemicals and protiens and other stuff. Theres the pancreas which is best known for producing insulin. All of that is tied into the gastrointestinal system which is how we get nutrients (and toxins) through ingested materials.


So, yea, its very interlinked.


Speaking of the liver, their livers must be incredibly powerful in order to not take damage from alcohol or even result in alcohol fetal syndrome. Makes me wonder how powerful poisons would have to be in order to have an effect on dwarves.

Edit: Although, there are those poisons that do their nasty work well before they reach the liver.
« Last Edit: December 28, 2009, 10:23:07 am by smjjames »
Logged

Chthonic

  • Bay Watcher
  • Whispers subterrene.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #9402 on: December 28, 2009, 10:32:01 am »

I can see how those would be difficult because the primary function of the kidneys is to filter out waste and excrete it as urine (we are missing the bladder here though). While the liver does similar things as well, it also alters chemicals and protiens and other stuff. Theres the pancreas which is best known for producing insulin. All of that is tied into the gastrointestinal system which is how we get nutrients (and toxins) through ingested materials.

Couple of other functions for these organs . . . the liver stores energy (you can think of it as the shorter-term battery powering your body).  The kidneys excrete nitrogenous wastes, but also play a huge role in salt and pH balance--loss of either of which will kill you pretty quickly.  Pancreas produces and stores hydrolytic enzymes (digestive juices) .  . if these get out into the body-at-large, they begin digesting you from the inside out and can cause a lot of damage.

Fun stuff.
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #9403 on: December 28, 2009, 10:39:23 am »

Yea, its very intricate.

I don't see DF simulating all that anytime soon. In the spoilered raws, Toady already set up the vascularity of the organs, which in a way, does represent how vital they are.
Logged

Tonjevic

  • Bay Watcher
    • View Profile
    • http://tonjevic.net
Re: Future of the Fortress: List of Remaining Items
« Reply #9404 on: December 28, 2009, 10:42:28 am »

Say I create a custom critter (call it a rock golem) which ages basically indefinitely and keeps getting bigger as it ages, to the point where it's eventually of mega-beast proportions. Will this aging, and its effect on the golem's survivability be applied in world gen, and hence the sizes of golem you might encounter in the game world?

I'm not clear at all on how world-gen or whatever works. This seemed like an interesting scenario to me, to eventually have a bunch of ancient rocky giants stumping around the landscape, destroying whatever they come across.
« Last Edit: December 28, 2009, 10:44:31 am by Tonjevic »
Logged
Pages: 1 ... 625 626 [627] 628 629 ... 1065