This game is awesome.
Entity and Civ question: Would a civ group that predominately worships death ever do such a thing as get carried away and decide to all kill themselves? Would a Civ group that worships undeath ever do such a thing as deliberately seek the zombie or skeleton state? Maybe even successfully discover a sentient sort of undead state, and remain a viable (ha!) part of the Civ?
Combat question: Regarding enemy and combat IA, I've noticed that (mostly in adventure mode) goblin children often rush you, running right by the strewn weapons of their fallen guardsman, running right by the handy pile of stones, to try to wrestle and punch you. Are we looking at an improvement in the future where an enemy without a suitable weapon will try to recover one from the battlefield, or a case where children pick up rocks to attack the full grown adventurer?
The image of the the nasty adventurer being pelted by rocks from a small mob of the town's kids strikes me as potentially having a very different outcome from the way they usually take turns throwing themselves on an adventurer's weapons. Kids throwing rocks through a fortress's fortifications at the siegers seems like a likely scene as well.
Urist McObnoxiousness, age 4, dares Urist McMischievous, age 3, to throw stones at the goblins. Urist McMischievous counters with the double dare. Negotiations ensue! An agreement is reached: "I'll do it if you do it!"