Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 451 452 [453] 454 455 ... 1065

Author Topic: Future of the Fortress: List of Remaining Items  (Read 3575533 times)

Flaede

  • Bay Watcher
  • Beware the Moon Creatures.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #6780 on: November 14, 2009, 11:09:44 pm »

Ha! yes!
and then didn't it promptly convince them it was their god(dess?) of deformity?
Logged
Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

smjjames

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #6781 on: November 14, 2009, 11:17:40 pm »

Ha! yes!
and then didn't it promptly convince them it was their god(dess?) of deformity?

It was the other one, the cycloptic bird demon with a trunk, not the muck frog demon.

Also, goblins are all athiests, they don't believe in gods. I think thats how it works anyway.
Logged

Dakk

  • Bay Watcher
  • BLARAGLGLGL!
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #6782 on: November 14, 2009, 11:22:04 pm »

That one happened on the previous entry on how a giant, demonic humanoid thrush convinced a group of humans that it was a manifestation of Tob. The one Quake mentioned was the follwing entry about a goblin general who got mauled by a legendary frog shaped blob of vomit demon.

And actualy, goblins do have gods and pantheons of their own, just check legends. Its just their chain of command works differently, ranks are achieved through intimidation (and sometimes dueling, as seen in toady's entries) rather then noble blood.
Logged
Code: [Select]
    ︠     ︡
 ノ          ﺍ
ლ(ಠ益ಠლ)  ┻━┻

Table flipping, singed style.

smjjames

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #6783 on: November 14, 2009, 11:49:37 pm »

I know they worship the demon that takes over the civ from the beginning, but I was talking about a normal pantheon.
Logged

Sysice

  • Bay Watcher
  • Beware!
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #6784 on: November 15, 2009, 01:22:30 am »

I very much like the way you think!
It has, however, sent my brain off into the most horrifyingly awesome tangent.
Question: would the [MOUNT] gobbos be able to also ride mounts? They are, after all, themselves Inteligent Warriors of their Entity.
Imagine it! The Stacking Goblin Army, all piled atop one another. A whole squad in one hex, each atop the lower ranked goblin, the squad commander at the top. Or the Sieges and major Battles led by their Master - Yertle the Turtle Demon - riding atop the entire stack, demanding dread dominion over all he surveys.
Disgaea?

...I just thought of something. Why didn't the walking frog of vomit, normally a liquid (except for a few chunks) substance, evaporate in the desert sun?
Logged
I managed to make a dog that bled bees.
Quote from: Threetoe
Imagine evil grass that looks like a mass of wriggling worms. Happy holidays!

Osmosis Jones

  • Bay Watcher
  • Now with 100% more rotation!
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #6785 on: November 15, 2009, 01:30:53 am »

It's a CRUSTY walking blob of vomit.

Man, this release is getting so close. So very very close...
Logged
The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Sysice

  • Bay Watcher
  • Beware!
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #6786 on: November 15, 2009, 01:35:17 am »

And here I was thinking my sentence was gross.

So very close, and yet so very far...
Logged
I managed to make a dog that bled bees.
Quote from: Threetoe
Imagine evil grass that looks like a mass of wriggling worms. Happy holidays!

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #6787 on: November 15, 2009, 03:10:29 am »

So very close, and yet so very far...

Look at it this way.  Even if it doesn't arrive until mid-February, we're already over 80% of the way there, at least chronologically.
Logged

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #6788 on: November 15, 2009, 03:17:46 am »

Mid February?  C'mon, where's the optimism?  He's got some squad elements left, and those are cranking out fast, then it's just putting the game back together and making sure stuff works.  Simple.

Discounting holidays, there's about 40 days left in the year.  I'm still optimistic.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #6789 on: November 15, 2009, 03:50:03 am »

I'm remaining personally optimistic, especially with the encouraging progress on Positions/Squads.  Mostly I just want to avoid sowing the seeds of disappointment for others.
Logged

Timst

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #6790 on: November 15, 2009, 05:47:53 am »

As I calculated some pages ago, there's only 29 items remaining on the list, 4 of them being blue (well, more exactly 6, but the 2 I left are more white than blue).

There's about 40 days to christmas, and maybe 45 days to the end of the year.

If toady want to release by Xmas, he'll have to implement around 5 items by week. And some items seems pretty easy to add/fix (the annoying cat bug, if it refer to the [grasp] thing, we'll take some second to be greened out) but some other being more tough (the testing parts).

Chronas

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #6791 on: November 15, 2009, 07:05:26 am »

if he really wants a quick release he could skip the testing and leave that to us -with all the potential brokenness and hilarity that may bring.
Logged
He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...
It should be pretty fun though.

smjjames

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #6792 on: November 15, 2009, 08:30:56 am »

You know, in looking at a world I'm generating (using the ultrafinder, tried to run that overnight but damn thing got hung up grrr), I have a thought. Probably going to spoiler this although the new titans/beasts are kind of common knowledge by now.

2 green questions in spoiler

Spoiler (click to show/hide)
Logged

Chronas

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #6793 on: November 15, 2009, 09:59:57 am »

oh hay, axe and pick dropping has been fixed. its funny how i never saw that as a bug, just a quirk of dwarven nature...
Logged
He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...
It should be pretty fun though.

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Future of the Fortress: List of Remaining Items
« Reply #6794 on: November 15, 2009, 10:03:57 am »

I was going to do the responses today, but it took an hour to read the last 300 posts and set up the file, and it is bed time, so it'll have to wait a bit.  Here is the file, he he he:

Spoiler (click to show/hide)
Logged
The Toad, a Natural Resource:  Preserve yours today!
Pages: 1 ... 451 452 [453] 454 455 ... 1065