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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3623504 times)

PencilinHand

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Re: Future of the Fortress: List of Remaining Items
« Reply #6660 on: November 11, 2009, 02:32:52 pm »

What will the functional difference between a war hammer and a mace be in the new combat system aside from using a different skill?

Weapons have many more parameters now, so there should be some subtle differences.  Hammers probably have a smaller area on their striking surfaces, at least.

I was hoping for some elaboration beyond "there are some new differences."

Eventually, I would think if weapons ever get broken out to the raws we could start seeing some real variation in weapons.  As far as I have heard so far, both in current and upcoming releases, the difference between a mace and a war hammer are mostly in name and skill used.  The extent to which this is inaccurate is what I am curious about.  I am thankful for what you do Footkerchief in attempting to parse and answer some of the torrent of questions directed at Toady.  However, I think only he can answer a technical question like this unless it has already explained somewhere.
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Dante

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Re: Future of the Fortress: List of Remaining Items
« Reply #6661 on: November 11, 2009, 02:51:17 pm »

Wow, yeah, arena mode, that's pretty cool. And I'm loving the fortress mode combat logs.

But ...seriously? You guys are gonna dive into the arena before playing the actual game, with all its new features that have taken over a year to develop? That's kinda sad.

Eduren

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Re: Future of the Fortress: List of Remaining Items
« Reply #6662 on: November 11, 2009, 02:55:16 pm »

It will be the perfect opener.

"To commemorate this monumental release, we will now watch a dwarven champion smash 50 goblins and a dragon into tiny pieces"
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Re: Future of the Fortress: List of Remaining Items
« Reply #6663 on: November 11, 2009, 03:07:27 pm »

Cacame vs Morul vs Ironblood vs Egnun

 :o
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Hummingbird

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Re: Future of the Fortress: List of Remaining Items
« Reply #6664 on: November 11, 2009, 03:09:02 pm »

Does starting Arena Mode from a world mean that we will be able to pull specific historical figures from that world into the arena?
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smjjames

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Re: Future of the Fortress: List of Remaining Items
« Reply #6665 on: November 11, 2009, 03:17:04 pm »

I've noticed that there is a date in the upper right-hand corner of one of the sceenshots, will running Arena Mode advance the world you chose?

I think that is more equivalent to a timestamp and the arena uses a timeline that is separate from the actual Fort/Adventure mode world.
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #6666 on: November 11, 2009, 03:26:43 pm »

Wow, yeah, arena mode, that's pretty cool. And I'm loving the fortress mode combat logs.

But ...seriously? You guys are gonna dive into the arena before playing the actual game, with all its new features that have taken over a year to develop? That's kinda sad.

I don't quite get it either, but people play for different reasons.  I probably won't even open Arena Mode until I've crash-and-burned a couple fortresses and adventurers.

Does starting Arena Mode from a world mean that we will be able to pull specific historical figures from that world into the arena?

Nope.  When you pick a world, that's just to tell it where to get raws from, since each world gets its own copy of the raws now, in addition to the primary raws in raw/objects.  This means you can run different mods (in different worlds) at the same time with minimal hassle, and upload modded saves more easily.  Toady mentioned this in passing last year: "made a region's raw files reside inside of the region save folders."
« Last Edit: November 11, 2009, 03:30:21 pm by Footkerchief »
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Maggarg - Eater of chicke

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Re: Future of the Fortress: List of Remaining Items
« Reply #6667 on: November 11, 2009, 04:46:46 pm »

Wow, yeah, arena mode, that's pretty cool. And I'm loving the fortress mode combat logs.

But ...seriously? You guys are gonna dive into the arena before playing the actual game, with all its new features that have taken over a year to develop? That's kinda sad.
Once we get over the sheer gore of the fights of ages, we'll start gawping at the new features (which all sound awesome)
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finesse

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Re: Future of the Fortress: List of Remaining Items
« Reply #6668 on: November 11, 2009, 04:48:36 pm »

Quote
Raws are stored with the worlds now

This is cool, people will be able to share worlds much more easily now.

While we're on the topic of splitting things out into separate stuff, when you merge the new version with the 40d# stuff - would it be possible to split macro's out of the interface file into separate macro files?. Possibly even in a /data/macro folder.

People could share macro's then, and transfer them to new versions when they are released easily.
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #6669 on: November 11, 2009, 05:00:39 pm »

While we're on the topic of splitting things out into separate stuff, when you merge the new version with the 40d# stuff - would it be possible to split macro's out of the interface file into separate macro files?. Possibly even in a /data/macro folder.

People could share macro's then, and transfer them to new versions when they are released easily.

Init.txt could use some splitting up too.  At a minimum, the init color settings should get their own file, insofar as those have a future at all.

Oh, that raises a question: Will the next version display proper material colors for all items?  In last year's raws preview, mineral raws still had a DISPLAY_COLOR tag, but that seems seriously obsolete.  I did find a dev log reference (several weeks before the preview) to "color/symbol stuff for items/buildings made from materials," so I'm not sure what the deal is.
« Last Edit: November 11, 2009, 05:09:51 pm by Footkerchief »
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zchris13

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Re: Future of the Fortress: List of Remaining Items
« Reply #6670 on: November 11, 2009, 06:42:23 pm »

I like the way the announcements look... It  Looks like you can selected a line and [z]oom to where it happened... Which is cool...

Ten kobolds in copper armour and rusty copper knives.
Vs.
20 dark gnomes... 
Who will win?
More importantly, will they manage to chug an entire fortress' supply of booze before the two sides get close enough to fight?
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CobaltKobold

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Re: Future of the Fortress: List of Remaining Items
« Reply #6671 on: November 11, 2009, 07:06:42 pm »

Wow, there goes Aqizzar, selfishly delaying development yet again.

You could not fathom the glee I'm feeling right now.
FWIW I see that the list post did get edited.
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zchris13

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Re: Future of the Fortress: List of Remaining Items
« Reply #6672 on: November 11, 2009, 07:25:02 pm »

What's with "Inorganic Stone Floor"? Will every stone floor or item now say "Inorganic"?
My bet is it is a generic placeholder, instead of the standard "rock" we used to get.
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Sysice

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Re: Future of the Fortress: List of Remaining Items
« Reply #6673 on: November 11, 2009, 07:56:01 pm »

What I meant when I said I was going to start with arena mode, I meant I was just going to test some awesome things I couldn't in the game. Non-berserk elf traders versus your dwarves, with a dragon breathing acid, providing carnage to both sides, anyone?

The new features will be like my main course to the bread bowl. You get awesomely excited when the bread comes, because you are hungry, but it just doesn't compare to the main dish.
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Re: Future of the Fortress: List of Remaining Items
« Reply #6674 on: November 11, 2009, 07:57:58 pm »

I'm excited about it for the modding benefits. I have a lot of ideas for the new version, and being able to test them out quickly is going to save me a ton of time.
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