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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3573673 times)

smjjames

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Re: Future of the Fortress: List of Remaining Items
« Reply #6480 on: November 08, 2009, 07:24:55 am »

Spoiler (click to show/hide)

Has the Dig Deeper mod inspired you? :)
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Toady One

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Re: Future of the Fortress: List of Remaining Items
« Reply #6481 on: November 08, 2009, 07:30:13 am »

Spoiler (click to show/hide)
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The Toad, a Natural Resource:  Preserve yours today!

Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #6482 on: November 08, 2009, 08:02:22 am »

Goodness yeah, nothing gets the questions flowing more then answering them.

Thanks for answering the questions so soon.

Yep I remember the Gibbon Treatment, how many were there 6-8? I assume they are now Casted unless they are seperate species altogether.
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RedWick

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Re: Future of the Fortress: List of Remaining Items
« Reply #6483 on: November 08, 2009, 09:06:01 am »

Grah!!  Now I'm even more anxious to get my hands on the newest release!   ;D
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smjjames

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Re: Future of the Fortress: List of Remaining Items
« Reply #6484 on: November 08, 2009, 09:34:58 am »

Goodness yeah, nothing gets the questions flowing more then answering them.

Thanks for answering the questions so soon.

Yep I remember the Gibbon Treatment, how many were there 6-8? I assume they are now Casted unless they are seperate species altogether.

According to the wiki, there are 9, or 7 if you don't include the Bilou and Siamang just because they don't have gibbon in their name, but are in the Gibbon family.

@Toady:

The dig deeper mod has lots of animals in there (alot of new domestics though), so if you ask the author of the mod, maybe you can use them, or at least take ideas from it, but up to you man.
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Willfor

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Re: Future of the Fortress: List of Remaining Items
« Reply #6485 on: November 08, 2009, 09:42:24 am »

Quote
Quote from: Willfor
Is there a tag to randomise the associated spheres of a creature? And if there isn't, is it possible for you to implement one before the next release?
Quote from: Willfor
Damn. I was hoping to have something impersonating a god that wasn't a horribly evil monster and/or associated with deformity, but I suppose that will have to wait.
Quote from: Demonic Gophers
You could mod in POWER megabeasts with positive Spheres.

Yeah, that'll work -- if you add [POWER][MEGABEAST][INTELLIGENT_LEARNS] and then any spheres you feel good about for a given creature, it should impersonate those gods.  The only downside to this method is that the name of an individual creature will draw from all the spheres, so you'll get a wider, mushier selection of names the more spheres you add.  It might also cause more wars, since there's more opportunity for conflict (or even worse, if you have conflicting spheres on one creature, the behavior might be a bit confused -- not that they'd attack themselves, but the code won't get it, anyway).

Awesome! I fear for the humans in my future games...
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Timst

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Re: Future of the Fortress: List of Remaining Items
« Reply #6486 on: November 08, 2009, 10:10:44 am »

The corruption idea seems great. It make me think of AdoM, where the adventurer will slowly mutate while  approaching his ultimate goal.

It could be great if it happened to civilizations as well.

Bricks

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Re: Future of the Fortress: List of Remaining Items
« Reply #6487 on: November 08, 2009, 10:53:35 am »

Toady - Just wanted to say that the most recent dev log updates have been astounding and highly entertaining.  Also, I laughed at the dwarves having enlarged livers - I suspect at some point that a damaged liver will cause alcohol poisoning.
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MMad

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Re: Future of the Fortress: List of Remaining Items
« Reply #6488 on: November 08, 2009, 11:05:18 am »

The dig deeper mod has lots of animals in there (alot of new domestics though), so if you ask the author of the mod, maybe you can use them, or at least take ideas from it, but up to you man.

Yeah, it would be fun to have a few additional domestic animals to play with. Pigs should be at the top of the list, imo - my dwarves have had a pork craving for years now. :p
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Thursday Postal

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Re: Future of the Fortress: List of Remaining Items
« Reply #6489 on: November 08, 2009, 11:13:43 am »

Quote
mammaloreptilian humanoid with pointy ears and yellow eyes

So they're like therapsids or something? Wonder what goblins are. Goblins always seem all by themselves, but I guess that's why everyone in the game hates them. Too different.
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smjjames

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Re: Future of the Fortress: List of Remaining Items
« Reply #6490 on: November 08, 2009, 11:23:29 am »

Quote
mammaloreptilian humanoid with pointy ears and yellow eyes

So they're like therapsids or something? Wonder what goblins are. Goblins always seem all by themselves, but I guess that's why everyone in the game hates them. Too different.

That or the Star Wars definition (the words are switched though, reptomammalian), which is pretty much the same, with both mammalian traits (usually fur, but can extend to behavior) and reptillian traits.

There are a few really good representations on that fan art thread.

Are Kobolds tailless though?

Edit: yea they're tailless. I tend to imagine them as having tails sometimes.
« Last Edit: November 08, 2009, 11:25:43 am by smjjames »
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HammerHand

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Re: Future of the Fortress: List of Remaining Items
« Reply #6491 on: November 08, 2009, 11:28:24 am »

Every time I see "reptomammalian" or "mammaloreptilian" I can't help but think:  "... Platypus?"
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ArkDelgato

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Re: Future of the Fortress: List of Remaining Items
« Reply #6492 on: November 08, 2009, 11:44:43 am »

Man, Toady is a testing machine this week ;D

Entity positions and sites are all but greened out, looks great!
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Timst

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Re: Future of the Fortress: List of Remaining Items
« Reply #6493 on: November 08, 2009, 12:49:55 pm »

When you look at the list, you realize there isn't much work left to do... a bit of underground and the ladder thing, some squad features, debugging / compatibility tests and it will be almost done. Awesome !

pbheadtemp

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Re: Future of the Fortress: List of Remaining Items
« Reply #6494 on: November 08, 2009, 12:55:06 pm »

hey toady, I just wanted to say thanks for the massive and frequent updates the past few days...

the last two months were preety meager... and so long from a release... i was getting close to losing intrest... but then you pulled me right back in. heh.
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