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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3662430 times)

Lancensis

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Re: Future of the Fortress: List of Remaining Items
« Reply #6375 on: November 06, 2009, 12:40:03 pm »

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AlStar

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Re: Future of the Fortress: List of Remaining Items
« Reply #6376 on: November 06, 2009, 12:51:51 pm »

Another amazing update.

I must say, this has been a great week for watching dev_now.

I wonder - would a cyclops ever rule over the goblins (they apparently did a good job of squashing them flat), or do they not have the leadership capabilities needed? Would constant cyclops-squishing lead to goblin cults worshipping cyclops..es(i?), which could then be infiltrated by a pretender god?

« Last Edit: November 06, 2009, 12:53:47 pm by AlStar »
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Cruxador

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Re: Future of the Fortress: List of Remaining Items
« Reply #6377 on: November 06, 2009, 01:20:27 pm »

You know, if adamantine is super hard and super sharp, it should be breaking a whole lot. Like, every time you parry something, the edge is crunched.
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Dakk

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Re: Future of the Fortress: List of Remaining Items
« Reply #6378 on: November 06, 2009, 01:29:48 pm »

Holy crap, worldgen story is getting even more awesome in the next update with random megabeasts assuming the roles of gods and starting crazy expansion wars. The real reason to why I get so happy with this though is that I can possibly interact with all of that in adventurer mode, even if right now it doesn't get properly recorded in story and worldgen doesn't react to it.
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Topace3k

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Re: Future of the Fortress: List of Remaining Items
« Reply #6379 on: November 06, 2009, 01:42:33 pm »

You know, if adamantine is super hard and super sharp, it should be breaking a whole lot. Like, every time you parry something, the edge is crunched.

Not necessarily.  Only if it were very brittle would it be snapping all the time.
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Dakk

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Re: Future of the Fortress: List of Remaining Items
« Reply #6380 on: November 06, 2009, 01:47:32 pm »

Aye, IRL diamonds are both really hard, and can be made into really sharp blades too that take a while to get worn.

Since adamantine is considered a metal, I think it'd also be even less brittle.
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G-Flex

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Re: Future of the Fortress: List of Remaining Items
« Reply #6381 on: November 06, 2009, 01:51:20 pm »

Diamonds ARE brittle, though. If you had a sword made out of a giant diamond, it would break extremely easily.
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Re: Future of the Fortress: List of Remaining Items
« Reply #6382 on: November 06, 2009, 02:07:06 pm »

The game should tell you little stories like these as it writes the world histories.
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Sean Mirrsen

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Re: Future of the Fortress: List of Remaining Items
« Reply #6383 on: November 06, 2009, 02:13:07 pm »

Diamonds ARE brittle, though. If you had a sword made out of a giant diamond, it would break extremely easily.
Not necessarily. Diamond (and most carbon-based materials) is a tricky thing. It has different shear resistance depending on the angle of the force, or so I recall. So you could make a sword out of diamond, you'd just have to either be real careful about not getting it hit from wrong angles, or make a few metallic armor-plates. It's similar to obsidian in that regard, except it's harder. And with a different crystal structure. The actual usefulness of such a sword is questionable though, however you cut it. It'd probably make a great ceremonial blade, or an executioner's tool.
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Aqizzar

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Re: Future of the Fortress: List of Remaining Items
« Reply #6384 on: November 06, 2009, 02:24:18 pm »

Hey guys, I don't want to sound like a forum Nazi, but most of the last 60ish posts have been debating the as-yet non-existent physics of a magic game world.  Can it be somewhere else?  I want to talk about Eagle Knights, cyclopean thrushes from hell, and elven deicide.

So, how 'bout them demons?  Righteous stuff, but I wonder how far it goes.  Toady: Demons impersonating imaginary gods is cool and all, but will there be other, perhaps non-sinister, ways for demons to wind up ruling societies?  And while it's probably slated for much later, what kind of interaction is there between these physical demons and the gods civilizations come up with?  Presumably, those gods will eventually stop being so imaginary all the time.
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Re: Future of the Fortress: List of Remaining Items
« Reply #6385 on: November 06, 2009, 02:49:26 pm »

In similar vein, I wonder if the elf ate that monster from the deeps.  And if it did, did it gain any special abilities from the consumption?  Will eating dragon, or demon, flesh at some point give special abilities?

Also, I would love to run into these demons and mad titans in adventure mode.
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smjjames

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Re: Future of the Fortress: List of Remaining Items
« Reply #6386 on: November 06, 2009, 02:52:33 pm »

Ooh, I bet some of these titans will in fact BE those gods. Maybe some of the gods are titans that retreated or whatever into the deeps and live on only in myths, perhaps even living in the same region that the civ origionated in.
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Dakk

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Re: Future of the Fortress: List of Remaining Items
« Reply #6387 on: November 06, 2009, 02:56:15 pm »

Oh yea, along adventurer mode skills, elves should gain the ability to canibalize in fortress and adventurer mode like they do in world history.
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #6388 on: November 06, 2009, 03:56:27 pm »

That update was hot hot hotness.  I guess the underground horrors can escape after all.
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G-Flex

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Re: Future of the Fortress: List of Remaining Items
« Reply #6389 on: November 06, 2009, 03:59:08 pm »

No, that was most likely one of the above-ground random titans. Toady's stated that the underground ones don't really do much of anything until you see them.
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