Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 320 321 [322] 323 324 ... 1065

Author Topic: Future of the Fortress: List of Remaining Items  (Read 3575429 times)

chaoticag

  • Bay Watcher
  • All Natural Pengbean
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4815 on: September 19, 2009, 04:31:37 pm »

Is the plan to just finish the chief physician thing so that healthcare (one of the biggest changes, in my opinion) can be crossed off the list?  Then continue to obliterate the remaining items in a downwards direction?
I think he might skip the sites bit for now, finish entity and squads, come back to sites before going on to final and unfinished buisness.
Logged

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4816 on: September 19, 2009, 04:39:19 pm »

Uh oh, Toady's sidetracking again.

I think I prefer the colored progress-bar mode of rendering.
Done (was not on list)
  • Burrows
  • Statue/Figurine Art
  • Verbose/more robust raw debug-parsing
  • Arena Testing Mode
  • Placeholder Infection
  • Custom Workshop Support
On the other hand, the only one of these that seems like it's out of place is custom workshops- the rest are either logical extensions of prior features or useful tools for Toady to work with (for fixing raws, for testing new combat/the hydra bug/etc)

Not that I think these are bad things, but a detour is a detour.
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4817 on: September 19, 2009, 05:18:54 pm »

But those spur of the moment additions are some of the best...
Logged

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4818 on: September 19, 2009, 05:28:45 pm »

I agree. Constructing multiple constructions at a time, the addition of forbid/dump/melt/hide to the Designations menu, and the Hide command itself were all spur-of-the-moment additions.
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Christes

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4819 on: September 19, 2009, 05:30:22 pm »

Totally

And ... I was about to say exactly the same thing an Unintelligent.

Imagine DF without those!
Logged

Techhead

  • Bay Watcher
  • Former Minister of Technological Heads
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4820 on: September 19, 2009, 08:43:03 pm »

(Of course, as soon as he is done, the bug hunt is on)
Silly chaoticag, that's our job, not his.
Logged
Engineering Dwarves' unfortunate demises since '08
WHAT?  WE DEMAND OUR FREE THINGS NOW DESPITE THE HARDSHIPS IT MAY CAUSE IN YOUR LIFE
It's like you're all trying to outdo each other in sheer useless pedantry.

Neonivek

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4821 on: September 20, 2009, 01:05:03 am »

(Of course, as soon as he is done, the bug hunt is on)
Silly chaoticag, that's our job, not his.

I am sure Toady does quite a bit of bug hunting himself (mostly prerelease I bet).
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4822 on: September 20, 2009, 01:06:31 am »

Oh, those hibernating dwarves.  Thinking they could sleep their whole life.
Logged

LumenPlacidum

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4823 on: September 20, 2009, 01:18:00 am »

Oh, those hibernating dwarves.  Thinking they could sleep their whole life.

Which, of course, wasn't very long...
Logged

cooz

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4824 on: September 20, 2009, 02:31:32 am »

When i read about eyelid being torn off i immediately thought about
Spoiler: this little fella (click to show/hide)
from Hellboy.

I assume it'll be possible to have sand/dust instead of blood? :D
Logged

Dante

  • Bay Watcher
  • Dante likes cats for their corrupt intentions.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4825 on: September 20, 2009, 05:33:07 am »

Oh wow, lookit that thurr custom workshop in the devlog.

Quote
allow artifacts

But...
What happens if you add that tag to, say, a still, or dairy, or soapmakers' shop?
Will it force artifact booze? Huge intricately carved artifact cheese? Fantastic soap studded with spikes of bone? :P

Vester

  • Bay Watcher
  • [T_WORD:AWE-INSPIRING:bloonk]
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4826 on: September 20, 2009, 05:50:46 am »

200 proof alcohol, that's what happens.
Logged
Quote
"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4827 on: September 20, 2009, 06:42:22 am »

200 proof alcohol, that's what happens.
Ah, the dwarven equivalent of a Bud Light.
Logged

Mandaril

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4828 on: September 20, 2009, 07:02:00 am »

Wow...The possibilities of those custom workshops...endless...! If I had a steady income I'd donate monthly, and as soon as I get one (steady income), I'll make sure to do just that :)

Chief physician, Military commander, squad captains..I really like the new hierarchy system. When you add the improved descriptions, improved wounds & medical care, it'll add much more personality & interactivity to fortresses.

Oh, and I know proper diseases are not going in for this release, but I still can't wait for the player-modded fortress-killer megaplagues (you could do something like that....right? please make something like that possible. it would be fun) :D
« Last Edit: September 20, 2009, 07:06:17 am by Mandaril »
Logged
Oddom Adagsibrek, war Mandrill (Tame)
"He is incredibly skinny yet gigantic overall. His hair is brown. His skin is cinnamon. His upper body bears a very short straight scar. His left front leg bears the marks of old wounds, including a tiny straight scar. His right front foot bears a very short straight scar. His throat bears a massive curving scar. His eyes are orange."

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #4829 on: September 20, 2009, 07:21:11 am »

Correct me if I'm wrong, but won't losing an eyelid currently just cause a dwarf's eyes to gradually get dirty rather than causing agonising dryness?
Logged
Pages: 1 ... 320 321 [322] 323 324 ... 1065