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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3666115 times)

Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #330 on: February 06, 2009, 10:46:23 pm »

Hardly matters... not all Fae were alergic to (Cold) Iron anyhow.
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Mel_Vixen

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Re: Future of the Fortress: List of Remaining Items
« Reply #331 on: February 06, 2009, 11:17:23 pm »

You are right Neonivek.

Do we get an possibilty to milk poison? I didnt would like it to kill the half of my spiderfarm for some vials of stun-ex.

Also i have some questions on breath-attacks:

Will they be able to pass throught grates and bars?

Can we determine (over the raws) how long the "compact clouds" ,which breath attacks with gases might leave, need to disolve/decay. Some aerosols disolve/decay pretty fast but others are rather longlived.

Can we determine the range of such an breath attack? An Lindworms poison/stench breath might have an shorter range then an dragongs firebreath.


on an sidenote:
Can we get maggot/mold coating of roting meat/material?
« Last Edit: February 06, 2009, 11:19:29 pm by Heph »
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LumenPlacidum

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Re: Future of the Fortress: List of Remaining Items
« Reply #332 on: February 06, 2009, 11:35:33 pm »

Is necrotic venom going to target a particular kind of tissue?  For example, there might be one venom that eats somebody's skin tissue, horribly disfiguring them.  There might be another kind that eats their muscles, making them weaker and possibly causing heart failure.  Ebola isn't a venom, but its effect is to consume the tissue walls of blood vessels particularly, which is what causes all the horrible hemorrhaging the disease is known for.  Additionally, if poisons can target specific tissues, then we can make other creatures immune simply by virtue of not having that tissue.  A black widow spider's bite might dissolve skin and muscle of a human, but it does nothing to an ash tree.  The ash tree does not have the same tissue, after all.
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Fieari

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Re: Future of the Fortress: List of Remaining Items
« Reply #333 on: February 07, 2009, 12:15:20 am »

It's not that Fae are allergic to iron, cold or otherwise... except in modern faerie stories.  Fae are the antithesis of technology, and so are in opposition to what was the height of technology of the day, ie, iron and steel.  Fae are also in opposition to civilization in general, including orchards, plowing (particularly plowing), buildings that aren't tents, money, and so on and so forth.

Fae are chaos embodied.  They represent everything medieval peasantry feared-- that being nobility, the weather, the wilderness, wildlife, disease, crop failure, etc.  They have power without reason.  And just about anything that you might do to try to survive in a messed up world will piss them off, and you don't want to piss them off, so you do whatever you can to placate them, otherwise WORSE THINGS WILL HAPPEN.

Faerie stories are horror stories.

But anyway, while civilization pisses them off, it can also drive them back if you have enough of it.  The trouble is, out on the farm, you CAN'T have enough of it.  But then we get mixed up in some voodoo and hedge wizardry.  Just like you ward off enemies of the church off with symbols of the church, ie, the cross, you can sometimes ward off enemies of civilization with the symbols of civilization.  IE, "Cold Iron" (as in the phrase, "Have a taste of my cold steel, you mfing bastards!").  Worked metal.  Originally intended to mean swords and axes and such.  The stuff that keeps the forest at bay.

This then gets mixed in with MORE superstition about gates and traps and things, so it turns out that the best thing is to have iron with holes in it (it's complicated and almost nonsensical).  So what you really want is an iron horseshoe, as a perfect representation of civilization, in iron form, with holes in it.

...

You can't tell I've written term papers on the subject, can you?
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Mel_Vixen

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Re: Future of the Fortress: List of Remaining Items
« Reply #334 on: February 07, 2009, 12:18:44 am »

Many bacterial infections produce poisons and are specialised on certain organs. Syphillis f.E. affects the Brainstem and parts of the higher brain cause this areas are the best fitting invironment. Cause syphillis bacterias produce an poison it kills its host.

That bacterial produced venoms work necrotical is possible.

A Komodo dragons byte is considered as poisonous but the truth is that the dragon as some very very mean bacterias in its mouth to which it is imune.

So in free nature such "poisons" if we apply an dwarves view like the ones you want exist.

Fieary: Beware the Generalisation. There are enought versions of Elves out there.

The tale of "Wieland the Smith" pictures the Elfs as masters of Crafting. The Sidhe (irisch mythology) arent that backwards too. Also elves and other part of the shy-folk had almost ever reasons.

I am not saying that all elves are good caue we dont have the term "Albtraum" in my country (Albdream (?) which means an very bad dream) without some reason.

That Faerie are evil did come mostly to the time of christianisation which made all kinds of "magic" devils work and every mythical creature an "Demon".

Even the brothers Grim (which remind me on the Brothers adams  :D ) pointet out that Snorris Edda was propably affected by christianity cause he pictured Lightelves somewhat like Angels and the black-albs more like devils in appereance and behavior.
« Last Edit: February 07, 2009, 02:24:26 am by Heph »
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Kishmond

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Re: Future of the Fortress: List of Remaining Items
« Reply #335 on: February 07, 2009, 12:59:15 am »

Is it just me or does having this list make the days go slower?

 :-*

Warlord255

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Re: Future of the Fortress: List of Remaining Items
« Reply #336 on: February 07, 2009, 01:27:16 am »

Is it just me or does having this list make the days go slower?

 :-*

It's the same waiting, really.
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Mel_Vixen

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Re: Future of the Fortress: List of Remaining Items
« Reply #337 on: February 07, 2009, 01:38:10 am »

I have the feeling that it goes faster. Seeing stuff turning green is also much more motivating i guess.
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G-Flex

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Re: Future of the Fortress: List of Remaining Items
« Reply #338 on: February 07, 2009, 02:05:01 am »

That Faerie are evil did come mostly to the time of christianisation which made all kinds of "magic" devils work and every mythical creature an "Demon".

I was always under the impression that fairy-type beings, even before Christianization, tended to be very tricky, with strange motives, sometimes doing good things and sometimes doing really horrible things. I could be wrong, though.
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Mel_Vixen

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Re: Future of the Fortress: List of Remaining Items
« Reply #339 on: February 07, 2009, 02:23:13 am »

Yes they can be very tricky and make fun of you but many also are good folk with big knowledge and with an sense of pitty and justice.

It is said that if you enter the realm of the shy folk you may return as great Philisopher, wonderdoing Healer, unmatched Poet or as wreck of yourself outright crazy to the deepest core of your self.

There are just such and such ya know there are better ones and worser ones just like in Humanity.

edit: something has crossed my mind.

Lets asume we have an creature "A" with an Materialbreath and an dragon "B" with firebreath fighting with "A".

What hapens now if this two breath attacks meet each other? Especally if the "Material-breath" was from an material with an low ignitepoint. Or an Water-breath meeting an fire-breath?
« Last Edit: February 07, 2009, 09:08:47 am by Heph »
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Vlynndar

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Re: Future of the Fortress: List of Remaining Items
« Reply #340 on: February 07, 2009, 07:07:41 am »

I'm guessing a nice explosion. Would be terrific if that would work. Makes for interesting traps, too. A hallway with at one  side some dragons with blackpowder breath (just naming something flammable/something that goes boom), and at th epther side dragons with fire breath. Enemy goes in, all dragons breath out, boom.
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Zaloran

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Re: Future of the Fortress: List of Remaining Items
« Reply #341 on: February 07, 2009, 07:59:37 am »

Lets asume we have an creature "A" with an Materialbreath and an dragon "B" with firebreath fighting with "A".

What hapens now if this two breath attacks meet each other? Especally if the "Material-breath" was from an material with an low ignitepoint. Or an Water-breath meeting an fire-breath?

Are we heading to a Dragon Ball mod?? that could be AWESOME
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Tormy

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Re: Future of the Fortress: List of Remaining Items
« Reply #342 on: February 07, 2009, 08:16:37 am »

Is it just me or does having this list make the days go slower?

 :-*

I don't know.... It doesn't matter that we have numbers -> countdown, or the currently used method. Well yeah, perhaps looking at the numbers and see as the dev. counter is changing/shrinking on a daily basis is more "charming" for some people, but the current method is much more informative however.  :)
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chaoticag

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Re: Future of the Fortress: List of Remaining Items
« Reply #343 on: February 07, 2009, 09:09:22 am »

I have a question on souls:

At which point can our civilizations harvest, gather, cook, trade and mandate them? Will we have vast stocks of kitten souls in the butchery? Will they rot? How do they taste, and can they disembowl someone if thrown really hard?

Maybe a race has to be magical to deal with them?
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Yaddy1

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Re: Future of the Fortress: List of Remaining Items
« Reply #344 on: February 07, 2009, 10:36:59 am »

Miasma just means a bad smell.

On the contrary.

That was a theory created in the Middle Ages to explain disease, but now we know that disease is spread by bacteria.
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