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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3638911 times)

Neruz

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Re: Future of the Fortress: List of Remaining Items
« Reply #15660 on: March 29, 2010, 03:06:08 am »

Merlin was the offspring of the Fey and a mortal, not Demons (although the Fey we're talking about here are the Sidhe, who are probably substantially worse than Demons...)



I think thanks to DnD, Tiefling has become pretty much synonymous with 'half demon'.

Acanthus117

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Re: Future of the Fortress: List of Remaining Items
« Reply #15661 on: March 29, 2010, 03:11:54 am »

Sorry about that.  :-[

Back on topic...

Can we give two different attacks the [MAIN] tag, so that they will have a 50/50 chance of doing it?
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Sean Mirrsen

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Re: Future of the Fortress: List of Remaining Items
« Reply #15662 on: March 29, 2010, 03:19:23 am »

Yes.
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Acanthus117

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Re: Future of the Fortress: List of Remaining Items
« Reply #15663 on: March 29, 2010, 03:34:52 am »

Does this apply to natural attacks, or only weapons?
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Sean Mirrsen

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Re: Future of the Fortress: List of Remaining Items
« Reply #15664 on: March 29, 2010, 03:46:11 am »

Both.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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Acanthus117

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Re: Future of the Fortress: List of Remaining Items
« Reply #15665 on: March 29, 2010, 03:49:02 am »

Cool! My liches shall have poison/fire/ice breath!
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Sean Mirrsen

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Re: Future of the Fortress: List of Remaining Items
« Reply #15666 on: March 29, 2010, 04:26:47 am »

Breath weapons aren't an attack, methinks. You can make them inject several different poisons, maybe, but I'm not so sure about the breaths.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #15667 on: March 29, 2010, 04:40:06 am »

Does this apply to natural attacks, or only weapons?
Yes.

Only for natural attacks, actually.  Weapon attacks don't have that tag -- edged attacks are 100 times more likely than blunt ones, otherwise they're all equally likely.
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Sean Mirrsen

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Re: Future of the Fortress: List of Remaining Items
« Reply #15668 on: March 29, 2010, 04:45:07 am »

Well, "yes" in the sense that you can have several attacks with equal probability on weapons and natural attacks alike. I can't say I see a reason to make such a limiting method of attack selection though, when MAIN and SECOND tags worked like a charm. I mean, I'm fine with one kind of attack being 100 times more probable, but I'd like to be able to select WHICH kind of attack is the more probable. Just sayin'.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

SmileyMan

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Re: Future of the Fortress: List of Remaining Items
« Reply #15669 on: March 29, 2010, 04:49:41 am »

Or just assign a weight to each would be even easier.
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James.Denholm

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Re: Future of the Fortress: List of Remaining Items
« Reply #15670 on: March 29, 2010, 05:58:27 am »

Didn't someone suggest just spamming the blunt-attack-tag however many times to make it be more probable than the one edge-attack-tag?
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toiski

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Re: Future of the Fortress: List of Remaining Items
« Reply #15671 on: March 29, 2010, 08:32:21 am »

Didn't someone suggest just spamming the blunt-attack-tag however many times to make it be more probable than the one edge-attack-tag?

Doesn't it process the attack type first and the individual attack second?
So with 1 edged attack and 100 blunt attacks you'd have a 99% chance of getting the edge attack and 1% randomizing between the blunt attacks...
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Shoku

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Re: Future of the Fortress: List of Remaining Items
« Reply #15672 on: March 29, 2010, 08:46:50 am »

I'm picturing a seven legged spider with a human face mark back away from it's head.
I see what you did there.
Not so much intentionally.
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warlordzephyr

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Re: Future of the Fortress: List of Remaining Items
« Reply #15673 on: March 29, 2010, 09:44:34 am »

Sorry about that.  :-[

Back on topic...

Can we give two different attacks the [MAIN] tag, so that they will have a 50/50 chance of doing it?

lol 50/50 chance of doing it
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budapi

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Re: Future of the Fortress: List of Remaining Items
« Reply #15674 on: March 29, 2010, 11:22:20 am »

A quick Wikipedia check:
"The name "Tiefling" was coined by Wolfgang Baur, when original Planescape designer David "Zeb" Cook asked for a Germanic-sounding word for humans with fiendish blood.[citation needed] Baur derived the name from Teufel, or "Devil" in German.[citation needed] The direct translation of Tiefling, however, would be "deepling," since tief means "deep." A closer derivation from Teufel would be teufling."

The German word "Teufel" (devil) stems from Old High German "tiuf" > "tiufl" > "tiuflun" ("-un" having the function of a singular definite article (like in Scandinavian languages)). Old High German "tiuf" corresponds to Standard German "tief" and English "deep", and the particle "-(e)l" to German/English "-ling" (creature/person associated with the attribute before). "Tiefling" is an awesome word for that matter, for it conveys the original pre-Christian (or Romanticism period :) ) meaning of "one of the (however many) deep-dwellers" rather than "a single being that fucks shit up".
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