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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3672668 times)

Todestool

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Re: Future of the Fortress: List of Remaining Items
« Reply #13950 on: March 12, 2010, 05:12:29 pm »

Regarding genetics and pouring maggots

This typing error immediately brought to mind a new field in dwarven construction - Dwarfcrete!  Carefully bred purring maggots produce an extremely sticky form of milk which, when mixed with the bones of goblins (for strength) and elves (for fun) produces a pourable substance that hardens soon after being set.  Carvable like cast obsidian, but with a base quality modifier, so even more ridiculously valuable architecture can be produced.  The only disadvantage is the lack of magma in the production process, but I'm sure Dwarven Science can find a solution for this.
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Pita

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Re: Future of the Fortress: List of Remaining Items
« Reply #13951 on: March 12, 2010, 06:03:50 pm »

It would be nice if they could just get the animals to follow them to a farmers workshop ala the kennel or what-not.

Yeah, you'd think he could just cannibalize the butcher/kennel code.  I'm not sure why milking was different in the first place.  Fixing milking might be one of those remaining requests, though, so we'll see.

Yeah, I was thinking the same thing. Taking the general development process/philosophy that Toady has, it might be that he has a better plan for animal farming in general and that making a fix for something that will be changed later anyway is not worth the time.
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Poojawa

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Re: Future of the Fortress: List of Remaining Items
« Reply #13952 on: March 12, 2010, 06:37:49 pm »

Regarding genetics and pouring maggots

This typing error immediately brought to mind a new field in dwarven construction - Dwarfcrete!  Carefully bred purring maggots produce an extremely sticky form of milk which, when mixed with the bones of goblins (for strength) and elves (for fun) produces a pourable substance that hardens soon after being set.  Carvable like cast obsidian, but with a base quality modifier, so even more ridiculously valuable architecture can be produced.  The only disadvantage is the lack of magma in the production process, but I'm sure Dwarven Science can find a solution for this.

It must be heated before pouring, which only a Magma Smelter has the capacity to do so.
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Lancensis

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Re: Future of the Fortress: List of Remaining Items
« Reply #13953 on: March 12, 2010, 07:41:21 pm »

I don't think Lancensis was being cheeky Heph.  :-X

Well, I meant it entirely neutrally. I was fairly sure that the udder situation hadn't changed, but I didn't want to make an ass of myself if someone had read or heard something that I'd missed.
I guess it came out more curt than I intended - sorry about  that (and the mixed metaphor).

Regarding genetics and pouring maggots

This typing error immediately brought to mind a new field in dwarven construction - Dwarfcrete!  Carefully bred purring maggots produce an extremely sticky form of milk which, when mixed with the bones of goblins (for strength) and elves (for fun) produces a pourable substance that hardens soon after being set.  Carvable like cast obsidian, but with a base quality modifier, so even more ridiculously valuable architecture can be produced.  The only disadvantage is the lack of magma in the production process, but I'm sure Dwarven Science can find a solution for this.
This started out wonderfully, but I was dissappointed when I discovered that the walls would not, in fact, be made out of maggots. :-(
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James.Denholm

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Re: Future of the Fortress: List of Remaining Items
« Reply #13954 on: March 12, 2010, 07:46:41 pm »

Any plans to add dikes?

Before I get lynched, I'd just like to say that this is a serious question.

Have you considered adding non-hetrosexual dwarves/humans/elves/goblins/creatures?

Also, har har pun. (EDIT: Referring to Lancensis' post here.)
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G-Flex

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Re: Future of the Fortress: List of Remaining Items
« Reply #13955 on: March 12, 2010, 07:57:14 pm »

That's actually a good question. A friend of mine recently asked me "Is Dwarf Fortress heteronormative?" jokingly, but I seriously do wonder that.
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Mel_Vixen

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Re: Future of the Fortress: List of Remaining Items
« Reply #13956 on: March 12, 2010, 08:00:23 pm »

Quote from: James.Denholm link=topic=30026.msg1082660#msg1082660  date=1268441201
Quote from: Na4SnBe2Si6O18 link=topic=30026.msg1081723#msg1081723  date=1268407502
Any plans to add dikes?

 Before I get lynched, I'd just like to say that this is a serious  question.
 
 Have you considered adding non-hetrosexual  dwarves/humans/elves/goblins/creatures?
 
 Also, har har pun. (EDIT: Referring to Lancensis' post here.)
 

hmmm i guess that goes in at the same time as interspecies relationships. I guess toady will crank out some "preferences" framework since it would also work for stuff like tiger/lion donkey/horse pairings etc. or stuff like a soul trapped somewhere being in love with someone other.
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Diablous

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Re: Future of the Fortress: List of Remaining Items
« Reply #13957 on: March 12, 2010, 08:00:58 pm »

I wouldn't mind it. It would add to the depth of the game.
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Aachen

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Re: Future of the Fortress: List of Remaining Items
« Reply #13958 on: March 12, 2010, 09:00:54 pm »



You can just host your avatar on tinypic, you know.  That's where all of mine live.

The Thraddash live on tinypic?! Precursors help the human race!
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cowofdoom78963

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Re: Future of the Fortress: List of Remaining Items
« Reply #13959 on: March 12, 2010, 10:20:43 pm »

Regarding genetics and pouring maggots
Urist was caught in the rain recently. Urist has been accosted by terrible vermin.
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Mel_Vixen

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Re: Future of the Fortress: List of Remaining Items
« Reply #13960 on: March 12, 2010, 10:27:57 pm »

 :D hehe atleat my spellchecker works :P . Well better then pouring dogs or dragons  ;D
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calrogman

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Re: Future of the Fortress: List of Remaining Items
« Reply #13961 on: March 12, 2010, 11:03:07 pm »

hehe atleat my spellchecker works

Last I checked, pouring was a real word, which means it won't set off a spell checker.

Also:
atleat

And regrading image hosts, nothing tops imgur.
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Mel_Vixen

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Re: Future of the Fortress: List of Remaining Items
« Reply #13962 on: March 12, 2010, 11:13:32 pm »

I should *headdesk* now. Back to topic. I guess milking goes by the same framework as any extracting job now so i want to ask toady: Can we actually extract materials from living animals (which arent vermin) with this release?
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Time Kitten

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Re: Future of the Fortress: List of Remaining Items
« Reply #13963 on: March 12, 2010, 11:20:54 pm »

Regarding genetics and pouring maggots

This typing error immediately brought to mind a new field in dwarven construction - Dwarfcrete!  Carefully bred purring maggots produce an extremely sticky form of milk which, when mixed with the bones of goblins (for strength) and elves (for fun) produces a pourable substance that hardens soon after being set.  Carvable like cast obsidian, but with a base quality modifier, so even more ridiculously valuable architecture can be produced.  The only disadvantage is the lack of magma in the production process, but I'm sure Dwarven Science can find a solution for this.
The magma is for cleaning the fleshy packaging off of freshly delivered bones.
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Aquillion

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Re: Future of the Fortress: List of Remaining Items
« Reply #13964 on: March 12, 2010, 11:23:31 pm »

I should *headdesk* now. Back to topic. I guess milking goes by the same framework as any extracting job now so i want to ask toady: Can we actually extract materials from living animals (which arent vermin) with this release?
No, only vermin (and, more specifically, only purring maggots and moghoppers, for milking and extracting from fish respectively -- well, you could mod in other milkable vermin, but you get the idea.)
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