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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3634020 times)

Mel_Vixen

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Re: Future of the Fortress: List of Remaining Items
« Reply #13935 on: March 12, 2010, 02:27:09 pm »

Regarding genetics and pouring maggots -> Will there be genes that manipulate the milk/time ratio of this creatures? A domestic cow should give more milk then a wild bovine. Also i think we can finally milk cows, goats and horses.
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LordDemon

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Re: Future of the Fortress: List of Remaining Items
« Reply #13936 on: March 12, 2010, 02:30:36 pm »

Also i think we can finally milk cows, goats and horses.

Is this confirmed? I'm not sure if being animal or being a pest causes any difference for the operation, but I think it is possible cows are not milkable yet even though maggots are.
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GRead

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Re: Future of the Fortress: List of Remaining Items
« Reply #13937 on: March 12, 2010, 02:48:00 pm »

Also i think we can finally milk cows, goats and horses.

Is this confirmed? I'm not sure if being animal or being a pest causes any difference for the operation, but I think it is possible cows are not milkable yet even though maggots are.

I seem to recall the issue being that, at current, the dwarf needs to hold the animal in his\her inventory to milk it. Since you can't do that with a cow, goat, or horse, they are unmilkable. I haven't seen toady say anything to indicate this was changed, so I'd assume they remain unmilkable.
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Kagus

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Re: Future of the Fortress: List of Remaining Items
« Reply #13938 on: March 12, 2010, 02:57:32 pm »

Mussel Leather.  Brilliant stuff.  I should get some.

Urist McCheeseMaker

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Re: Future of the Fortress: List of Remaining Items
« Reply #13939 on: March 12, 2010, 03:17:24 pm »

Wait...

Wait...



Does this mean the cheesemakers can actually be employed... making CHEESE?

My mind, it has been blown.

I feel slightly offended.
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Lancensis

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Re: Future of the Fortress: List of Remaining Items
« Reply #13940 on: March 12, 2010, 03:30:47 pm »

Also i think we can finally milk cows, goats and horses.
Where did you hear that?
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #13941 on: March 12, 2010, 03:39:49 pm »

Not to mention cave spiders. Btw, is there *any* posibility this could be altered to allow for a specific case? For example, if the starving dwarf in question *loves* (eating) purring maggots, he could pass up the regular food and go for the maggot.

Do you mean possibility for a future release?  Then yes, it's possible (I mean, what isn't?).  I don't think vermin are yet eligible for the "when possible ... prefers to consume" stuff, though.

I'm new here so hopefully this hasn't already been asked, Are there any plans to model contact metamorphism?

The heat from a body of magma will metamorphose the surrounding rocks for up to several Km, depending on the temperature difference and the size of the magma body. This can create ore deposits, particularly in limestone or other carbonates. Basically, you'd only see obsidian around the magma pipe at the surface. At depth, there would be a halo of metamorphosed rock, possibly containing ore or gems.

Any plans to add dikes?

It would basically be a magma vein. Not that important, but it might add some variety to fort design

Contact metamorphism came up a ways back:

Quote from: Normandy
Speaking of which, will there be igneous intrusions and the like, with the surrounding rock having undergone contact metamorphism, e.g. hornfels (http://en.wikipedia.org/wiki/Hornfels) and related things?

Nah, there's nothing very interesting going on.  I still lack stalact/gmites and various other critters as well.

Neither of the features you mentioned are in this release, but better geology is something that's sure to get worked on eventually.

how about a worldgen param that replaces all water with lava and soil layers with obsidian?
i remember a while back toady talking about specific quirks with a world being included in later versions

Are you suggesting it for this release or for later on?

Will ore smelting be changed to always require coal fuel? As it is, in Real Life, Cinnabar is the only ore that can be smelted (into Mercury) using nothing but heat, while all other ores require a reducing agent, usually coke.

This has come up in Suggestions and I'm sure Toady's aware of the concept.  It's not being changed for this release, and as usual, aside from dev_next there's no timeline for new features.

Will there be genes that manipulate the milk/time ratio of this creatures?

Not in this release, no.  The game doesn't even have raws for "recharge rate" and "max capacity" of extracts in general, so linking those to genetics is at least two steps away.

Also i think we can finally milk cows, goats and horses.

As explained above, there are other problems that will still prevent this.

For everyone posting suggestions in this thread: keep in mind that the reason Toady doesn't post much in the actual Suggestions forum anymore is that he doesn't have time to give feedback on everyone's ideas.
« Last Edit: March 12, 2010, 03:44:14 pm by Footkerchief »
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Mel_Vixen

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Re: Future of the Fortress: List of Remaining Items
« Reply #13942 on: March 12, 2010, 03:50:10 pm »

Also i think we can finally milk cows, goats and horses.
Where did you hear that?

Quote from: Heph link=topic=30026.msg1082057#msg1082057  date=1268422029
Also i think we can finally milk cows, goats and  horses.

Heck people i was just thinking that if toady fixes the maggots he does cows and alike at the same time.
« Last Edit: March 12, 2010, 03:52:21 pm by Heph »
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bombcar

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Re: Future of the Fortress: List of Remaining Items
« Reply #13943 on: March 12, 2010, 03:58:58 pm »

It's people like you what cause unrest.
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Pita

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Re: Future of the Fortress: List of Remaining Items
« Reply #13944 on: March 12, 2010, 04:01:12 pm »

I don't think Lancensis was being cheeky Heph.  :-X

From memory I think the problem with milking larger animals was that it required the animal to be picked up, and to change that it was more complicated than what it seemed...maybe?
It would be nice if they could just get the animals to follow them to a farmers workshop ala the kennel or what-not.
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Kilo24

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Re: Future of the Fortress: List of Remaining Items
« Reply #13945 on: March 12, 2010, 04:01:31 pm »

Heck people i was just thinking that if toady fixes the maggots he does cows and alike at the same time.
The maggots can be carried, unlike the other animals.  That's not an incredibly simple fix.
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #13946 on: March 12, 2010, 04:07:55 pm »

It would be nice if they could just get the animals to follow them to a farmers workshop ala the kennel or what-not.

Yeah, you'd think he could just cannibalize the butcher/kennel code.  I'm not sure why milking was different in the first place.  Fixing milking might be one of those remaining requests, though, so we'll see.
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Quatch

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Re: Future of the Fortress: List of Remaining Items
« Reply #13947 on: March 12, 2010, 04:08:15 pm »

Also, Quatch, what happened to your avatar?

My school seems to have once again broken their webservers, and hence my webpage. I remain hopeful that it will return. I'm hesitant to use my friends webserver for anything, the domain name is too sketchy.
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>>Orius: I plan my forts with some degree of paranoia.  It's kept me somewhat safe.

Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #13948 on: March 12, 2010, 04:17:57 pm »

My school seems to have once again broken their webservers, and hence my webpage. I remain hopeful that it will return. I'm hesitant to use my friends webserver for anything, the domain name is too sketchy.

You can just host your avatar on tinypic, you know.  That's where all of mine live.
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Sean Mirrsen

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Re: Future of the Fortress: List of Remaining Items
« Reply #13949 on: March 12, 2010, 04:25:30 pm »

Or on Dropbox, for that matter. Mine's on there, and it also means I can change it anytime without even logging in to the forums.
« Last Edit: March 12, 2010, 04:27:56 pm by Sean Mirrsen »
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