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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3631297 times)

Dante

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Re: Future of the Fortress: List of Remaining Items
« Reply #13065 on: February 24, 2010, 05:20:18 pm »

Quote from: dev log
flying item thieves
Ah, underground entities perhaps. I can think of a few likely culprits.

Batman: +Sock+ of the Phantasm.

Or, perhaps, the giant bats themselves will act along the [CURIOUSBEAST_GUZZLER] lines. Making him... the caped brew-raider?

Gee whillikers, Batman, is that an unknown frozen substance door?
[eyes narrowed] Mr. Freeze.

Quote from: dev log
After a bit of poking around, I found that one of the liaisons that chose to linger was in fact trying to meet with a batman blowgunner far underground.
To the batcave?

...okay, I'm done.

Quatch

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Re: Future of the Fortress: List of Remaining Items
« Reply #13066 on: February 24, 2010, 05:57:59 pm »

To the batcave?

...okay, I'm done.

No, no, carry on. This is amusing. I shall also require someone to mod in a real Batman species post release.
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SAVE THE PHILOSOPHER!
>>KillerClowns: It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarven science", or "crimes against the laws of god and man".
>>Orius: I plan my forts with some degree of paranoia.  It's kept me somewhat safe.

MrWiggles

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Re: Future of the Fortress: List of Remaining Items
« Reply #13067 on: February 24, 2010, 06:22:52 pm »

Could we get them to spout 'I'M BATMAN' as a battle cry?
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Mel_Vixen

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Re: Future of the Fortress: List of Remaining Items
« Reply #13068 on: February 24, 2010, 06:22:57 pm »

Quote from: dev log
flying item thieves
Ah, underground entities perhaps. I can think of a few likely culprits.

Batman: +Sock+ of the Phantasm.

Or, perhaps, the giant bats themselves will act along the [CURIOUSBEAST_GUZZLER] lines. Making him... the caped brew-raider?

Gee whillikers, Batman, is that an unknown frozen substance door?
[eyes narrowed] Mr. Freeze.

Quote from: dev log
After a bit of poking around, I found that one of the liaisons that chose to linger was in fact trying to meet with a batman blowgunner far underground.
To the batcave?

...okay, I'm done.

Dont underestimate the power of the Nightwing Alfred!
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Fault

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Re: Future of the Fortress: List of Remaining Items
« Reply #13069 on: February 24, 2010, 06:28:35 pm »

I probably should have green-out this question before, cause it kind of went unanswered...

can you just tag creatures with [POWER] in their raws or do they have to obtain power through action during world-gen?

MrWiggles

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Re: Future of the Fortress: List of Remaining Items
« Reply #13070 on: February 24, 2010, 06:30:20 pm »

I probably should have green-out this question before, cause it kind of went unanswered...

can you just tag creatures with [POWER] in their raws or do they have to obtain power through action during world-gen?

Its tag before world gen.
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Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Bandages

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Re: Future of the Fortress: List of Remaining Items
« Reply #13071 on: February 24, 2010, 08:14:57 pm »

So without antidotes to the myriad of poisons being added, does this mean that getting poisoned at all is certain death? Does it have to do with amount?Will there even BE amounts to be varied?

Or do the dwarves just attempt to Rest away the poison?
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Untelligent

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Re: Future of the Fortress: List of Remaining Items
« Reply #13072 on: February 24, 2010, 09:00:17 pm »

So without antidotes to the myriad of poisons being added, does this mean that getting poisoned at all is certain death? Does it have to do with amount?Will there even BE amounts to be varied?

Or do the dwarves just attempt to Rest away the poison?

Given the afflictions available to us, it looks like most poisons won't do much more than weaken or incapacitate the victim for a little while. The duration and severity of the various afflictions are variable.
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Bandages

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Re: Future of the Fortress: List of Remaining Items
« Reply #13073 on: February 24, 2010, 09:36:25 pm »

Right-oh

Will we be able to edit what exactly the poison does? Could we even mod it to give our dwarves positive effects? Make it more benign? That sort of thing.
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Org

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Re: Future of the Fortress: List of Remaining Items
« Reply #13074 on: February 24, 2010, 09:39:49 pm »

Can we set the level of the water in the Arena mode?
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Diablous

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Re: Future of the Fortress: List of Remaining Items
« Reply #13075 on: February 24, 2010, 09:45:43 pm »

Right-oh

Will we be able to edit what exactly the poison does? Could we even mod it to give our dwarves positive effects? Make it more benign? That sort of thing.

Dwarven Steroids? Sweeet.
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Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #13076 on: February 24, 2010, 09:47:15 pm »

Oooh a question for Toady that MAY or may not be a spoiler answer.

Toady I know that you are not going to run entity for every single being in a population because it would be too slow so your reserving it for important individuals. Is there any thought of allowing large groups of people to have decision power? How will these groups be seperated if they exist at all?
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AbacusWizard

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Re: Future of the Fortress: List of Remaining Items
« Reply #13077 on: February 24, 2010, 09:56:25 pm »

Can we set the level of the water in the Arena mode?

Planning to flood the Colosseum to stage mock naval battles, are we?
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Org

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Re: Future of the Fortress: List of Remaining Items
« Reply #13078 on: February 24, 2010, 09:58:10 pm »

Can we set the level of the water in the Arena mode?

Planning to flood the Colosseum to stage mock naval battles, are we?
...
Yes.
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CobaltKobold

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Re: Future of the Fortress: List of Remaining Items
« Reply #13079 on: February 24, 2010, 09:59:10 pm »

King Bidgood, is that you?

In other news: No, you cannot yet.
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