So will the new surgeon be able to fix cats?
I think there's not going to be any vet care like plasters and such for animals in the new version.
Undecided as of a few days ago:
Are dwarves with animal care enabled going to be able to splint wardogs' broken legs and so forth, and in general make veterinary care functional?
It's one of those things that is sitting on the put-off pile and I'm not sure what's going to happen.
I believe he meant the "no breeding" kind of "fix".
If that's the case, yeah, neutering is Req509, but it's not going in for this release.
The only question I have is if we will be able to do the same with our dwarves. I want to be able to breed out specific physical traits and cultures damnit!
Seeing as most cultures are pretty disgusted by mandatory sterilization (they even halted the practice in early Nazi Germany,) the unhappy thoughts you would get from it would be bad enough that you might as well just engineer mining accidents to kill rooms full of undesirables and their babies if you find them reproducing.
Fortunately with burrows you'll be able to easily isolate them practically as soon as they arrive thus reducing issues with dwarves losing close friends.
"Oh darn, more migrants and I don't have rooms ready for them."
"Alright, all you gingers get into the cuddle chamber. No no, you'll only be in there for the rest of the day then you can go back to your lives."
"Oh, and pull that lever right there in about two minutes."
A section of the cavern has collapsed.
"And over here you'll find the dining room."
"Yes yes, I know the drawers are full of xxpigtail sockxx-s.
They're free with the room but if you don't want them we can easily atom smash them."