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Author Topic: Your Fortress entrance style  (Read 6310 times)

Peewee

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Re: Your Fortress entrance style
« Reply #30 on: January 22, 2009, 12:42:03 pm »

I think this guy has the best entrance I've ever seen.

jasonxfri13th

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Re: Your Fortress entrance style
« Reply #31 on: January 22, 2009, 12:52:03 pm »

lol, that thing is awesome!
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Flaede

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Re: Your Fortress entrance style
« Reply #32 on: January 22, 2009, 01:23:48 pm »

I am extending out the rectangle and I am going to make some large towers for a purpose I havn't yet decided.

Water towers. For the fountains.
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Theoclymenus

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Re: Your Fortress entrance style
« Reply #33 on: January 22, 2009, 01:58:48 pm »

I am extending out the rectangle and I am going to make some large towers for a purpose I havn't yet decided.

Water towers. For the fountains.
Unfortunatly I am not going to be able to make fountains. I have 190 dwarves and a framerate of 50fps. I would rather it didn't get any lower.
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LegacyCWAL

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Re: Your Fortress entrance style
« Reply #34 on: January 22, 2009, 02:25:04 pm »

The automatic drowning chamber is cool, but I prefer to adhere to a different, but equally dwarfy philosophy: There is no overkill, only "open fire" and "I need to reload".
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Micro102

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Re: Your Fortress entrance style
« Reply #35 on: January 22, 2009, 03:45:56 pm »

ive never been able to build this entrance, but my ideal entrance would be to mine out a long straight passage, take away all the ramps, build a moat with a gatehouse, and other random things like traps and ballista on catwalks depending on my mood
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icarus_redux

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Re: Your Fortress entrance style
« Reply #36 on: January 22, 2009, 05:14:59 pm »


 I have a 5 wide tunnel leading to a trade depot room with one door and a guard room on the other side leading into my fort.above this room and half the tunnel is a large open room with the barracks and armory and 3 large murder holes overlooking the tunnel.the tunnel will be run with traps from the depot to the entrance.but i am thinking abut throwing up a fort at the entrance to the tunnel.
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jasonxfri13th

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Re: Your Fortress entrance style
« Reply #37 on: January 22, 2009, 05:24:30 pm »

make a fort, they are fun to make and cool when you have a bunch of marksmen shooting from it... except when one of your dwarfs gets part of his torso shot off... but he survived.
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MuonDecay

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Re: Your Fortress entrance style
« Reply #38 on: January 22, 2009, 11:39:09 pm »

Because I never can seem to find a patch of cliff I like which is suitable to digging right into and then fortifying... I usually just build a 2x2 column of stairs right down into the middle of a flat area, and construct a castle around it.

I would love a fort where there was a suitably wide, 3-level tall cliff to dig into.
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Bromor Neckbeard

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Now with pictures!
« Reply #39 on: January 29, 2009, 03:48:21 pm »

Here's what the entrance of my current fort looks like in-game.



And here's a 3Dwarf visualization of it.



1.  The northeast tower of the fortress is the keystone of my defense.  Five stories tall, with fortifications on the top two levels, this tower provides a safe place for my marksdwarves to fire into either the entrance courtyard or the elevated road approaching my fort.

2.  This is the gatehouse, the second line of defense.  It provides another field of fire into the entrance courtyard, and also stores all the non-practice ammunition for my marksdwarves.

3.  The thin red lines indicate where there's a bridge which can be retracted to strand invaders on the elevated highway in the entrance courtyard.  They stand there until my marksdwarves ventilate their innards or until I decide to wash them into the moat.

4.  Although you can't see much of the detail from this angle, this is a drain which opens into the moat which entirely surrounds my fort.  At the time I took this picture, I hadn't yet built my water tower.  However, now that it's completed, I can fill the entire entrance courtyard with water which then drains into my moat.  Eventually, I plan to make the tower pour magma as an option, allowing me to incinerate goblin raiders instead of just leaving them swimming in the moat until I decide my marksdwarves need some target practice.

If you've got sharp eyes, you may see that there's a weapon trap (actually a line of three) in front of my gate.  I generally tend to use as few weapon traps as possible because they make the game too easy if they're overused, but my weaponsmith made an artifact spiked iron ball, and I just had to include it in my defenses.
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Porpoisepower

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Re: Your Fortress entrance style
« Reply #40 on: January 29, 2009, 07:11:21 pm »

Traps->
Moat with drawbridge, ->
Trade Depot,->
another moat with drawbridge(or other side of split moat)-> tunnel(or fort) leading to rest of fortess.

I've been meaning to try and put that in at the base of an under ground cave, maybe lining entrance to trade depot with fortifications.

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numerobis

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Re: Your Fortress entrance style
« Reply #41 on: January 29, 2009, 07:57:38 pm »

My fortress is of course always walled in.  Often with a significant chunk of forest.

I usually have a fairly short entrance.  It goes straight for a while, turns 180, straight again, a last 180 turn and then a short straightaway to the trade depot.

I have a 1-deep channel on both sides of the entrance, so it's a 5-wide corridor with walls on both sides, of which only 3-wide is walkable.  At the end (closer to the depot) of the second straightaway, I have fortifications so that my marksdwarves can fire at goblins that are walking straight at them.  Bolts that miss end up in the channel where I can recycle them.  I put my melee dwarves on the innermost straightaway, so they don't come under fire until the invaders have already been turned to swiss cheese.  The channel has a path back up to the surface where the marksdwarves can aim; if it's a goblin that fell in, he pops up and gets shot.  If it's a dwarf, he pops up and has covering fire.  To guard against kobolds and snatchers, just before the trade depot I have 6 ropes with war dogs attached.


This isn't my current setup, because my current fortress has no trade and no immigrants.  Instead, I get the enemy to walk up a small hill, down a staircase, across a bridge, then about a 200-tile tunnel to emerge in my barracks.  I can raise the bridge via a lever in my dining room and thus trap the enemy inside (or keep them outside).  The tunnel has a few bends so my army can lie in wait without getting shot.  As always, I have dogs close in to the fortress to detect the sneakier types.

In either case, an important point is to make sure that battles are close to the population (but out of sight), so it's easy to clean up after.
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Rhenaya

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Re: Your Fortress entrance style
« Reply #42 on: January 29, 2009, 08:29:40 pm »

http://mkv25.net/dfma/poi-7853-entrance

simply: chained grizzlys on a highway down to the trade depot
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From "Angroshs Kinder" Das schwarze Auge Zwergenhandbuch - (Angrosh Children, the dark eye, german pen&paper, dwarven handbook):
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worldspawn

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Re: Your Fortress entrance style
« Reply #43 on: January 29, 2009, 08:39:08 pm »

My favorite was I was on a map with very little soil, almost entirely rock. There was a big mountain, but then next to it was a little 4 z level high baby mountain. I built a bridge over to it, turned the entire baby mountain into a giant pillbox with fortifications and ballistas all pointed at the bridge, made a little 3 tile wide entrance into it, carved my way down and around and built my fortress into the big mountain.
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Gork

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Re: Your Fortress entrance style
« Reply #44 on: January 30, 2009, 06:57:06 am »

A hole in the mountain's side. If inapplicable, a hole in the ground.

At least, that's what some of the dwarven engineers in this thread would see when they take a look at my fortresses. :P
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